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thunder

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Everything posted by thunder

  1. sadly it seems so. Because in my book when you use the same skeleton as the game, you should also be able to use the allready made animations.. But then I got more questions, should the animations only be with the weapons?
  2. yea, a weapon and player tutorial would be nice, and then I mean how the models need to be, the rest there is tutorials for. I've created a playermodel, not a good one.. but its my first 3d person. I have bind it to the original skeleton that follows Torque, but I cant use the animation that is allready there. How can this be? just gets wierd stuff like this: http://i1.wp.com/www.wolfsquad.org/wp-content/uploads/2015/09/wierd.png
  3. Just wonder if someone has a working xp point system working and are willing to share ;)
  4. Well I wont take credit for that as it was Dragofire over at garagegames who digged it up :D
  5. Getting somewhere now! :) http://www.wolfsquad.org/?p=36 He he he...
  6. NVM, finally found a solution on the old forum: http://docs.garagegames.com/torque-3d/official/content/documentation/Scripting/Advanced/ShapeBaseImageData.html#Detailed_Description
  7. Thanx Jason, I am using Milkshape and a bit of blender.. Blender to import collada because ms3d can only export :( wish I was able to figure out blender really, But it seems I am stucked on Milkshape, the program most people hate :) I know I have to make animations in FP gun, but do I then need FP arms with me there with the bones?
  8. thunder

    free bunker

    http://www.wolfsquad.org/wp-content/uploads/2015/08/WIP_bunker-585x300.bmp http://www.wolfsquad.org/wp-content/uploads/2015/08/bunker.zip simple bunker, use as you wish if you wish
  9. Not much help in that... But I think I start to figure it out.. It seems you can add the nodes you need in Torque
  10. Dont missunderstand me here, I know how to make models, have made over 100... But I am only able to replace the lurker ingame with my model as shown here: http://i0.wp.com/www.wolfsquad.org/wp-content/uploads/2015/08/weapon.png But it doesnt work correctly and the flash is in the middle of the weapon.. Now I know about the scripts I need to make a new weapon. But I need to know what the FP weapon needs and the TP weapon needs when it comes to extra meshes and bones and such Could anybody please bother to help me out here :) Thanx in advance
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