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Janders

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Everything posted by Janders

  1. Out of topic: :o :o :o Finally YES!! & upgrade transparent blend modes!! :evil:
  2. Why isn't this the default editor already? Great job man! I have one suggestion: Sketch tool; Be able to move vertexs independably, be able to control size and rotation numerically, be able to make it (or not) collide or be renderable, be able to move pivot point.
  3. I still didn't look at it in deep, but for Torque I think you have to model the shape manually on your 3D modeling program. Like LODs
  4. The link to your site doesn't work. I googled you and I found this; Indie DB. Is this updated? Some videos or more information?
  5. As @Duion said 1 unit = 1 meter Also for terrains. Under 1080p resolution, 512 texture pixels per meter. Over 1080p resolution, 1024 texture pixels per meter.
  6. After much messing around I think i got something acceptable. First of all, transparencies MUST be .png, I don't know why but other formats will cause issues. The eyelashes I fixed them applying 4 layers of LerpAlpha. Finally something than at least isn't darkened by the Alpha Threshold. http://oi60.tinypic.com/10pwyyq.jpg Alpha Threshold alone It looks meh. After that, I duplicated the hair mesh and i applied Alpha Threshold to one material, and LerpAlpha with 2 layers to the other mesh. This Is the best looking so far but it has 2 terrible flaws... It can't receive shadows and it duplicates the hair polycount. http://oi58.tinypic.com/xmrjag.jpg Alpha Threshold + LerpAlpha Shadows of the first method vs the second one. http://oi58.tinypic.com/2w5lonq.jpg The right one (Alpha Threshold + LerpAlpha) receives shadows in is Threshold layer but get overwritted in the Lerp layer, so we can barely see them. Luckily both of methods work OK with illumination. http://oi58.tinypic.com/xm5rb8.jpg So that's it, I'm already out of ideas. I think this can be improved with a shader that do 2 passes, one Threshold and another Lerp but with shadows. Saddly that's out of my range. Any more ideas?
  7. The format is .tga Here a screenshot of the alpha channel. http://oi58.tinypic.com/6nqm4y.jpg
  8. No offense but, have you even read the post?
  9. Hi there! I was testing different kind of materials wen I reached a bottleneck... Yep hair. Here some examples; http://oi57.tinypic.com/2sbk9ag.jpg Here I was playing with the Alpha Threshold but basically looks like s**t... Well, at least cast shadows. http://oi60.tinypic.com/2zxxlcg.jpg And here I tried with blend modes, it looks kinda "correct", but it doesn't cast shadows and doesn't have z hierarchy. I tried various combinations of settings but I wasn't able to make it look right. So... Any help? Please don't say to me to write a shader, I have no skill on that matter. :cry:
  10. Well, I can't do anything about that since I'm not a programmer.
  11. Hey there! I made some little changes on the Dark UI. Beta14 ver. (old ver.) http://oi57.tinypic.com/2rnk0fq.jpg Jan Edition http://oi60.tinypic.com/qyy6ua.jpg Basically i tried to normalize colors by changing folders and menubar images. Download PD: I'm not a programmer so i didn't change any scripts neither solved errors.
  12. A quick update. :P This is how it's going the hi-poly model. http://oi59.tinypic.com/28at6h5.jpg I was thinking about opening a tread in the resources section, for future updates.
  13. Yeah something like that is what I was thinking. But more cool (hope so :lol: ). EDIT: I drew a quick concept. http://oi61.tinypic.com/1zwewqa.jpg
  14. OK, it's outdated and it's embarrassing but i have some old test you may like. In my defense I'll say this is wen I'd just finished my studies, unfortunately life kicked in... and I was forced to put 3D on standby. Now finally I have some free time. I'm pretty confident with my Photoshop/GIMP skills here some old works. http://proyectojan.blogspot.com.es/2011/03/photoshopeando.html Well I hope you liked it. Also, for starters I was thinking about start making a more neutral default character, something like the default UE third person character. As I said I'm still a beginner so I'd like to be familiar whit Torque before jumping in something else.
  15. Hi there! I'm an enthusiast of open-source software, and it's pretty hard to find a decent open-source game engine, so I want to help. I am looking for 3d projects on modeling, texturing and animation. I don't need to be paid, I want mostly to improve my skills and portfolio. My skills are: - Lowpoly, highpoly modeling. - Sculpting. - UV unwrap. - Texturing. - Rigging. - Character and technical animation. Programs skills: - Blender: Advanced. - 3ds Max: Beginner. - zBrush: Intermediate. - Photoshop: Advanced. - GIMP: Advanced. Feel free to ask any questions!
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