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Janders

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Posts posted by Janders

  1. After much messing around I think i got something acceptable.


    First of all, transparencies MUST be .png, I don't know why but other formats will cause issues.


    The eyelashes I fixed them applying 4 layers of LerpAlpha.


    Finally something than at least isn't darkened by the Alpha Threshold.

    http://oi60.tinypic.com/10pwyyq.jpg

    Alpha Threshold alone It looks meh.



    After that, I duplicated the hair mesh and i applied Alpha Threshold to one material, and LerpAlpha with 2 layers to the other mesh.

    This Is the best looking so far but it has 2 terrible flaws... It can't receive shadows and it duplicates the hair polycount.

    http://oi58.tinypic.com/xmrjag.jpg

    Alpha Threshold + LerpAlpha



    Shadows of the first method vs the second one.

    http://oi58.tinypic.com/2w5lonq.jpg

    The right one (Alpha Threshold + LerpAlpha) receives shadows in is Threshold layer but get overwritted in the Lerp layer, so we can barely see them.


    Luckily both of methods work OK with illumination.

    http://oi58.tinypic.com/xm5rb8.jpg


    So that's it, I'm already out of ideas.

    I think this can be improved with a shader that do 2 passes, one Threshold and another Lerp but with shadows. Saddly that's out of my range.


    Any more ideas?

  2. Hi there! I was testing different kind of materials wen I reached a bottleneck... Yep hair.


    Here some examples;



    http://oi57.tinypic.com/2sbk9ag.jpg

    Here I was playing with the Alpha Threshold but basically looks like s**t... Well, at least cast shadows.



    http://oi60.tinypic.com/2zxxlcg.jpg

    And here I tried with blend modes, it looks kinda "correct", but it doesn't cast shadows and doesn't have z hierarchy.


    I tried various combinations of settings but I wasn't able to make it look right. So... Any help?


    Please don't say to me to write a shader, I have no skill on that matter. :cry:

  3. Hey there!


    I made some little changes on the Dark UI.



    Beta14 ver. (old ver.)

    http://oi57.tinypic.com/2rnk0fq.jpg



    Jan Edition

    http://oi60.tinypic.com/qyy6ua.jpg


    Basically i tried to normalize colors by changing folders and menubar images.


    Download


    PD: I'm not a programmer so i didn't change any scripts neither solved errors.

  4. OK, it's outdated and it's embarrassing but i have some old test you may like.


    In my defense I'll say this is wen I'd just finished my studies, unfortunately life kicked in... and I was forced to put 3D on standby. Now finally I have some free time.





    I'm pretty confident with my Photoshop/GIMP skills here some old works.


    http://proyectojan.blogspot.com.es/2011/03/photoshopeando.html


    Well I hope you liked it.


    Also, for starters I was thinking about start making a more neutral default character, something like the default UE third person character. As I said I'm still a beginner so I'd like to be familiar whit Torque before jumping in something else.

  5. Hi there! I'm an enthusiast of open-source software, and it's pretty hard to find a decent open-source game engine, so I want to help.


    I am looking for 3d projects on modeling, texturing and animation. I don't need to be paid, I want mostly to improve my skills and portfolio.



    My skills are:

    - Lowpoly, highpoly modeling.

    - Sculpting.

    - UV unwrap.

    - Texturing.

    - Rigging.

    - Character and technical animation.



    Programs skills:


    - Blender: Advanced.

    - 3ds Max: Beginner.

    - zBrush: Intermediate.

    - Photoshop: Advanced.

    - GIMP: Advanced.



    Feel free to ask any questions!

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