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Posts posted by Janders
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Why isn't this the default editor already?
Great job man!
I have one suggestion:
Sketch tool; Be able to move vertexs independably, be able to control size and rotation numerically, be able to make it (or not) collide or be renderable, be able to move pivot point.
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I still didn't look at it in deep, but for Torque I think you have to model the shape manually on your 3D modeling program. Like LODs
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The link to your site doesn't work. I googled you and I found this; Indie DB. Is this updated? Some videos or more information?
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Blogs / Show-off
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As @Duion said 1 unit = 1 meter
Also for terrains.
Under 1080p resolution, 512 texture pixels per meter.
Over 1080p resolution, 1024 texture pixels per meter.
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After much messing around I think i got something acceptable.
First of all, transparencies MUST be .png, I don't know why but other formats will cause issues.
The eyelashes I fixed them applying 4 layers of LerpAlpha.
Finally something than at least isn't darkened by the Alpha Threshold.
http://oi60.tinypic.com/10pwyyq.jpg
Alpha Threshold alone It looks meh.
After that, I duplicated the hair mesh and i applied Alpha Threshold to one material, and LerpAlpha with 2 layers to the other mesh.
This Is the best looking so far but it has 2 terrible flaws... It can't receive shadows and it duplicates the hair polycount.
http://oi58.tinypic.com/xmrjag.jpg
Alpha Threshold + LerpAlpha
Shadows of the first method vs the second one.
http://oi58.tinypic.com/2w5lonq.jpg
The right one (Alpha Threshold + LerpAlpha) receives shadows in is Threshold layer but get overwritted in the Lerp layer, so we can barely see them.
Luckily both of methods work OK with illumination.
http://oi58.tinypic.com/xm5rb8.jpg
So that's it, I'm already out of ideas.
I think this can be improved with a shader that do 2 passes, one Threshold and another Lerp but with shadows. Saddly that's out of my range.
Any more ideas?
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The format is .tga
Here a screenshot of the alpha channel.
http://oi58.tinypic.com/6nqm4y.jpg
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No offense but, have you even read the post?
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Hi there! I was testing different kind of materials wen I reached a bottleneck... Yep hair.
Here some examples;
http://oi57.tinypic.com/2sbk9ag.jpg
Here I was playing with the Alpha Threshold but basically looks like s**t... Well, at least cast shadows.
http://oi60.tinypic.com/2zxxlcg.jpg
And here I tried with blend modes, it looks kinda "correct", but it doesn't cast shadows and doesn't have z hierarchy.
I tried various combinations of settings but I wasn't able to make it look right. So... Any help?
Please don't say to me to write a shader, I have no skill on that matter. :cry:
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Well, I can't do anything about that since I'm not a programmer.
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Hey there!
I made some little changes on the Dark UI.
Beta14 ver. (old ver.)
http://oi57.tinypic.com/2rnk0fq.jpg
Jan Edition
http://oi60.tinypic.com/qyy6ua.jpg
Basically i tried to normalize colors by changing folders and menubar images.
PD: I'm not a programmer so i didn't change any scripts neither solved errors.
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A quick update. :P
This is how it's going the hi-poly model.
http://oi59.tinypic.com/28at6h5.jpg
I was thinking about opening a tread in the resources section, for future updates.
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Yeah something like that is what I was thinking. But more cool (hope so :lol: ).
EDIT: I drew a quick concept.
http://oi61.tinypic.com/1zwewqa.jpg
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OK, it's outdated and it's embarrassing but i have some old test you may like.
In my defense I'll say this is wen I'd just finished my studies, unfortunately life kicked in... and I was forced to put 3D on standby. Now finally I have some free time.
I'm pretty confident with my Photoshop/GIMP skills here some old works.
http://proyectojan.blogspot.com.es/2011/03/photoshopeando.html
Well I hope you liked it.
Also, for starters I was thinking about start making a more neutral default character, something like the default UE third person character. As I said I'm still a beginner so I'd like to be familiar whit Torque before jumping in something else.
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Hi there! I'm an enthusiast of open-source software, and it's pretty hard to find a decent open-source game engine, so I want to help.
I am looking for 3d projects on modeling, texturing and animation. I don't need to be paid, I want mostly to improve my skills and portfolio.
My skills are:
- Lowpoly, highpoly modeling.
- Sculpting.
- UV unwrap.
- Texturing.
- Rigging.
- Character and technical animation.
Programs skills:
- Blender: Advanced.
- 3ds Max: Beginner.
- zBrush: Intermediate.
- Photoshop: Advanced.
- GIMP: Advanced.
Feel free to ask any questions!

TorqueLab - Revamped Torque3D editor (under development)
in Show-off
Posted
Out of topic:
:o :o :o Finally YES!! & upgrade transparent blend modes!! :evil: