Jump to content

Timmy

Members
  • Posts

    378
  • Joined

  • Last visited

Everything posted by Timmy

  1. Yes much simpler but also potentially incorrect as you are not taking into account the block size.
  2. Fix is here , this also enables using the t3d supplied openal-soft version for linux as well, so all 3 platforms will now use the same openal-soft build. Should give @practicing01 credit for the EFX fix, his original can be found here
  3. @Duion do correct me if i am wrong, but the only link i can find to discord is within these actual forums. There is no link that i noticed to discord on the landing page for this community (torque3d.org), there is only a link to the forums (via Community->Forums). Than once you reach the forums, yes there is a link to discord but i don't see how you could say that is the only way to communicate, the link certainly doesn't say anything like that & obviously here i am (and others) replying to you right now in these very forums (not that i am a steering committee member anyway). As i mentioned before, if you want an IRC channel or whatever dedicated to t3d, create one and i'm sure a mod would be happy to provide a link to it.
  4. It is just not sinking in duion, no one is forcing you to use discord, just look at how many replies and views your ranting threads have received, discord is just another option people have to discuss things related to t3d, there is no mandatory requirement to use it. I have said this multiple times already, if you don't want to use discord that is fine, just don't sit there and tell the rest of community what software we are allowed to use because of your own ideological (yet hypocritical) views.
  5. That argument can be used for discord more than matrix, matrix uses many different clients and supports inter protocol communication, i have seen matrix, irc, discord and slack all in one channel. I used discord and in the past and i had a bad experience with it, so i ditched it and there are no alternative clients so youre stuck with it. With matrix<->discord bridging support anyone who wants can keep using discord if they like. Using a silly argument as "keep you and Richard Stallman happy" in a opensource game engine is like going to a denim and leather bar and complaining about the fags dancing with each other. You can keep your homophobic slurs to yourself. I don't care what software you use, just don't come on here telling anyone what software they can or cannot use. No one is forcing anyone to use discord, is just an option. If you want to use something else, like i said to duion, knock ya self out and create it, i'm sure the mods will place a link to it.
  6. Popularity is not an argument, you can just brainwash people to like something, if you have enough of money and experts on marketing, Discord is just a scam. Give away stuff for free invest into lots of marketing, get lots of people using it and then raise the prices and sell them stuff and while doing that data mine them and sell that as well. Also the IRC channel was never really advertised anywhere, it took me some time to find out about it, but the Discord is advertised on the forum front page, nobody ever cared to do that with IRC. Well go create an IRC channel, knock ya self out. Actually talking of closed source apps, may i ask why your game is on steam? Evil closed source application, i demand you remove it now, same with the windows builds of your game from your website.
  7. So you expect everyone that uses discord to just stop using it and switch over to another application just to keep you and Richard Stallman happy? Don't come on here and tell me or anyone else what application we can and cannot use, the sense of entitlement is bloody ridiculous. The IRC server was online for years, yet never had a large amount of users in there, funny enough a discord channel was created and hey presto it is a hive of activity.
  8. Timmy

    The Roadmap

    There are no future plans for any version of the GL family, in fact opengl will be removed entirely when the-forge is in place. Not sure what your project requirements are but you could possibly check out torque2d, it has android with es 2 support.
  9. Timmy

    The Roadmap

    With the roadmap for version 4.2, i am back now working on the first large thing i have done with T3D for quite some time, i am writing a new gfx layer that will use The-Forge (ConfettiFX is the company that the graphics guru Wolfgang Engel created). The-Forge will serve as a new backend for rendering and i will be creating some higher level classes/functions etc around it, this will bring Direct3D11, Direct3D12, Vulkan and Metal 2 support along with a very modern API, it will also use a single shader language based around hlsl which will simplify shader complexity. Going to take some time as it is a huge job, hence it has been earmarked for version 4.2 at this stage.
  10. If you see vulkan in cmake that is from sdl, no vulkan in torque yet. With the shader problem going to need a bit more information, is there anything in the log? Try running a debug build so you will get the d3d11 debug layer installed, in visual studio this will report any problems the d3d11.
  11. This was formerly borland c++ builder wasn't it? No idea what compilers this current version you are using supports, T3D works with all modern vc, clang and gcc compilers.
  12. As others have said above, the length(magnitude) of the velocity vector is the speed.
  13. Timmy

    I am discouraged

    As others have eluded to, try and stay away from creating the next 'big game', it is just not a realistic goal. That doesn't mean you can't get stuck in and make an awesome and fun game, just keep your expectations under control. As inspiration, the best example you will ever come across is minecraft, it is the highest selling PC game and second highest selling game of all time, all created by one person. Just keep it simple, keep it realistic and have fun, the second it becomes a chore it is game over ;)
  14. @Happenstance feel free to send a PR with that fix through, that way you get the credit for finding and fixing it.
  15. That change was from the commit before d3d11 but anyways your changes look fine, that is what it was originally, i am not sure why it was changed. Might have to check with @Azaezel who made the change, he must have run into something to change it?
  16. This is an old video but nothing really has changed with vehicles for a long time with t3d ... just search through his videos for the rest of the series. There is also the this from the docs http://docs.garagegames.com/torque-3d/reference/group__Vehicles.html
  17. Timmy

    PhysX or Bullet ?

    The current network support for the physics plugins in t3d is very ordinary. If you are planning to use it for anything serious you will need to make changes to the source code.
  18. Timmy

    PhysX 3.4

    Afaik yes, @JeffR has reported he couldn't get this PR working but after multiple attempts i have never been able to replicate the errors he was getting and it worked ok. If anyone else would like to give it a try that would certainly help. I spent the morning researching, I realized that both Nvidia and Visual Studio 2017 fixed some problems. I'm going to do some tests ... Remembering that it's good to use the latest version of VS 2017 and PhysX 3.4 SDK updated. I will say VS 2017 is untested as at the time of me doing the PR for this, physx 3.4 didn't support vs 2017 due to some compiler bugs.
  19. Timmy

    PhysX 3.4

    Afaik yes, @JeffR has reported he couldn't get this PR working but after multiple attempts i have never been able to replicate the errors he was getting and it worked ok. If anyone else would like to give it a try that would certainly help.
  20. Timmy

    So i need help

    That is an old java project for android, i am not seeing the connection to Torque3D with this?
  21. if there is anyone else that has come across this bug i have submitted a PR for this here
  22. Yes this is d3d11 bug, i will fix this when i get some time over the weekend and submit a PR for it.
  23. Nice work mate, thanks for releasing it under the MIT license.
  24. @subabrain: You have discovered a bug with the Release Candidate version of cmake (it's setting the OS version wrong, this is why i thought you had windows xp sp2/3 originally). Uninstall the Release Candidate version of cmake and download a stable version i.e 3.10.2 release. It will work than ;)
  25. Link to the picture doesn't work @subabrain
×
×
  • Create New...