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Nils

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  1. These are the blog forum posts, so it's best to post question here: https://forums.torque3d.org/viewforum.php?f=1 This is a direct link to Visual Studio 2019 Community (free version) https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=Community&rel=16 Or if you need an older version go here: https://visualstudio.microsoft.com/vs/older-downloads/ There's no other way to get it. If the pages won't work you might need to use VPN in your country: https://www.tunnelbear.com/download
  2. There are some resources to be found how to do art, scripting and all on these forums; that keep you occupied for some time. Try these old tutorials on youtube (if that works in Cuba).... The latest stable version is 3.10 go here and download a compiled version; for windows right? https://github.com/GarageGames/Torque3D/releases/download/3.10/Torque3D-310-WinBinaries.zip 117MB zip file, that may take some time in your country If you're truly all new to game engines, editors and all I strongly advise you to try Godot as well. It has a bright future and a quite active community to help you out. It's also free and open source https://godotengine.org/ Good luck!
  3. Solution works fine for me. Thanks Az Advised to add a fullscreen toggle when the canvas is full screen, for practical reasons
  4. Awesome, thanks @LukasPJ I see a future there... Let's start build websites with Torquescript instead of PHP :P
  5. If you want you can experiment with changing the shape size & height of the basic clouds layer. In /Engine/source/environment/basicClouds.cpp change/comment out: Point3F vertScale( 16.0f, 16.0f, mHeight[i] ); to Point3F vertScale( 128.0f, 128.0f, mHeight[i] ); // custom mesh size and F32 zOffset = -( mCos( mSqrt( 1.0f ) ) + 0.01f ); to F32 zOffset = 2.8f; // custom height offset Play a bit with the zOffset value to get a satisfying result
  6. Keep up the good work!
  7. Thank you for sharing @noemen ! It's so much less distracting than Substance Painter
  8. I posted this comment because the current site is all indexed and ranked by Google. Big chunk of new visitors will eventually see that page when wanting to know what the engine can do. Showing outdated info is never good; regardless what personal opinions are of long-time T3D users, who never read it in the 1st place. Surely you could start a new project, but takes time and free time; which is a rare commodity if you ask me Why not updating the current one and work on a new page in the meanwhile. Popping up a Wordpress page or 2 is peanuts, but before we agree on something a year will have passed and so version 4.0 onto the next.
  9. Maybe it's about time the front page is updated, especially the "features" page: http://torque3d.org/engine/#features And perhaps a feature list pinned on the top in the forums. The outside world seems to still think about the T3D of 2012, I believe...
  10. Hi Jason, the development of DeadlyMatter was halted because of a lack of funding and personal serious health issues not long after a failed crowdfunding campaign. Further did dramatic life changes result in no longer standing behind certain concepts and game mechanics. I am developing currently something with the same old engine, but on a slow pace. But I don't want to hijack your thread here; so let's keep us updated with some more screenshots from your project :D
  11. Not so sir @Steve_Yorkshire, I have been tamed; utterly tamed
  12. Looking good. Good luck with your project!
  13. Sorry, I have been "away" too long, still catching up with the loads of new & replaced code. The global for gamma has been there a long time, true. What I meant are these: $pref::Video::Brightness $pref::Video::ContrastProbably totally not related though, but I would try to tinker with those anyway ;-)
  14. Behind on the T3D version (not sure if this is 3.9 compatible) but some time ago removed some banding with the following change: in /game/core/scripts/client/defaults.cs replace $pref::PostEffect::PreferedHDRFormat = "GFXFormatR8G8B8A8";with $pref::PostEffect::PreferedHDRFormat = "GFXFormatR16G16B16A16F";and regenerate your prefs That's with HDR of course, so if you have it on then it's worth a try
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