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Ron Kapaun

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  1. Hi All..! Just wanted to point something out on the web: I know, I have always pushed the 'Blender' open source model and I originally left T3D because my feelings concerning the Blender Open Source Model fell flat. I just want to post this because its a validation of my thoughts for T3D. Blender is about to release it's 2.8 version (a major milestone) and if you look back, it's (at it's core) a 30 year old software system. 30 freakin years. Amazing. They managed to keep the development alive by creating situations (in this case 'short films') then once they solved the problems enc
  2. Well now.... this is interesting. Let me see what I can do with it..... might be nice to build a T3D level (with a spanking new release) after all my Unreal 'work' lately.
  3. don't care, give me the 5 dollars... jeesh.... this is gonna be like the 'earthquake' prediction thing on GG. Goes on an on..... Thanks Lukas!...show me the money... I am a broke ass aritst..... 5$ Is a a 1/4 tank of gas.... jeesh. LOL
  4. LOL. I can deal with this sort of spam man... Always good to see younglings indoctrinated :D
  5. Richard, Yeah, I figured this would be a 'quick' process.... separate the tools from the 'game play' menus stuff by just replicating and renaming a few things. Good lord! I was uhm... wrong. Problem is, it REALLY needs to be done and I am not tracking anyone working this issue. It stinks but, in the end, my goal is to be able to work out nearly any game play menu a designer wants, keep the tools as they are and incorporate ALL of the 'advanced' graphics features as a player menu NOT a designer exclusive menu. Again, FOV, MotionBlur, SSAO, etc etc etc. I am even doing a bit of 'dee
  6. So, no 'official' backups. How about making it a 'tasker' for members. You know, if you have 'down time'.... copy and paste into into the resources section. Obviously, not sure what the hell the copyright implications are but still, it's something..... I am just really concerned with losing the knowledge base of all those years. Granted, I am being selfish here but.... hey I have been around A LONG ASS TIME. I plan on being one of the last guys working with T3D (in whatever version it gets too). Hate to see us lose the years of dedicated work that all of us has done.
  7. Ok, JUST SPECULATION HERE. I am not saying this will happen ANY time soon but, let's say Garage Games decides it's too costly or whatever to continue hosting the original site. Don't know about you guys but, I would certainly be out BIG time if the resources section and a few other sections on GG went away. Hell, when Instant Action went the way of the dinosaur, I spent DAYS copy and pasting threads and resource code into freaking text files. I also backed up all of my products and god knows what else. Just in case.... ya know. Is there any plan to migrate info here? If nothing
  8. @buckmaster, Yeah that was the first thing I did but, then I started really reading into what some of this does. I suspect the gui system can do much much more than I expected. In fact, I am leaning toward it being a bit of overkill for a game engine. Either way, I think I am going to try documenting as much of this as I can. I am sure I will get stumped by some of these profiles and such. If that happens I will post here. (Nothing like starting a tiny little project...jeesh)
  9. @Lukas.... and here I was hoping we could get away from the spam.... LOL
  10. Well, this is going to be a bit more complicated than I initially figured it would be. There are a TON of profiles and I am not 100% sure what they all are. I guess I will start by researching them all and try and categorize them. Probably would be simpler to take this in sections. I will replicate those that I know I will need and tag them with the GP_Menu tag. That will help separate the game play menu stuff from the tools. (Though I think most of the tools are in the 'tools') folders. Wow, this is a bit of a freaking mess.
  11. OK well, I will start splitting things up a bit and get with you guys to sanity check my work. More to follow. Ron
  12. Ok, so..... I am using Nils' fabulous Dark UI and its great. HOWEVER, I started working on a more 'common' game menu system using the stock menu/ui system. As most of you probably know, I ran into issues where the freaking 'default' gui elements changed things in the tools, menus, etc etc. This is a common problem that we have had for ages. So, is anyone interested in 'helping me' to create a new version of the player menu? So far I have been renaming and expanding on the 'default' menu options. Basically. I have created a new 'class' called GP_Menu that deals SPECIFICALLY and ONLY w
  13. Uhm, ok.... not sure if the response was good or bad overall :-) but, yeah. I am here and happy to see these forums take off a bit. Now, I am OFF.... to start a new thread. Got an idea and I want some feedback. By the way, happy to be here and thanks everyone and NO... I will NEVER use the Hello Kitty skin. Though I do look good in pink :mrgreen: Ron
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