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RasterRon

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Posts posted by RasterRon

  1. Hey guys,


    I was wondering if there's a fix for this small issue with packed sounds. I have read some posts on the GG forums that if you need to pack sound files in zip format that you must set all sound profiles to preload = "false" or 0 which is what I have done. The sound and game loads perfectly, but now I'm getting crashes when I exit the game. I also tried one suggestion to convert all to wav files but still getting same results.


    I know this is a small problem to deal with but I'm really curious if there is already a workaround that I have missed browsing the GG forums.


    Thanks.

  2. I'm not an expert but looking on that error message log, it looks like those 'No such file or directory' errors are compile flags for Visual Studio and the CMake options for CodeBlocks+MingW is not completely working for the Windows build, unless someone can verify that this is currently supported and you're just missing some libraries or environment paths. You should probably submit a GitHub issue..

  3. While not a full PR yet, the D3D11 stuff looks stable enough we can being preliminary testing of how it plays for everyone.


    The branch is here: https://github.com/rextimmy/Torque3D/tree/d3d11


    Follow the standard 'how to test a PR' instructions to pull it down to your local repository an make sure you do a new project to ensure the new engine and template files get copied. Once you get the game fired up, ensure you can switch to the D3D11 driver in the options menu and test everything and make note of any problems.


    If you can integrate it into an existing project for a more in-depth test, that's even better.

     

    Works great so far and with the switch options. :)

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