I've been trying to find a way to dynamically adjust the characters feet to the ground, by casting a ray from his feet bone. I'm successfully able to do that, but then, i can't seem to use TSShapeConstructor::setNodeTransform to change the bone position. According to the docs, it should allow me to change the base transform of the bone.
TSShapeConstructor to adjust feet to ground
in TorqueScript
Posted
I've been trying to find a way to dynamically adjust the characters feet to the ground, by casting a ray from his feet bone. I'm successfully able to do that, but then, i can't seem to use TSShapeConstructor::setNodeTransform to change the bone position. According to the docs, it should allow me to change the base transform of the bone.