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GoldNotch

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Posts posted by GoldNotch

  1. Is Debug build.


    Is console.log

     

    //-------------------------- 12/5/2015 -- 18:43:03 -----
    Warning: forcing the Torque profiler thread to run only on cpu 1.
    Processor Init:
       AMD Phenom, ~4.02 Ghz
       FPU detected
       MMX detected
       SSE detected
       SSE2 detected
       HT detected
       MP detected [4 cores, 8 logical, 1 physical]
     
    Math Init:
       Installing Standard C extensions
       Installing Assembly extensions
       Installing FPU extensions
       Installing MMX extensions
       Installing SSE extensions
     
    Initializing platform...
    Input Init:
       keyboard0 input device created.
       mouse0 input device created.
       DirectInput enabled.
     
    Done
    GFX Init:
       Direct 3D (version 9.x) device found
       Null device found
       OpenGL device found
     
    DebugDrawer Enabled!
    Executing core/parseArgs.cs.
    --------- Loading DIRS ---------
    Executing levels/main.cs.
    Executing art/main.cs.
    Executing scripts/main.cs.
    Executing core/main.cs.
    Executing tools/main.cs.
     
    --------- Parsing Arguments ---------
    Executing scripts/client/defaults.cs.
    Executing core/scripts/client/defaults.cs.
    Executing scripts/client/prefs.cs.
    Executing scripts/server/defaults.cs.
    Executing core/scripts/server/defaults.cs.
    Executing scripts/server/prefs.cs.
    Executing core/scripts/client/core.cs.
    Executing core/scripts/client/audio.cs.
    Executing core/scripts/client/canvas.cs.
    Executing core/scripts/client/cursor.cs.
    Executing core/scripts/client/persistenceManagerTest.cs.
    Executing core/art/gui/profiles.cs.
    Executing core/scripts/gui/cursors.cs.
    Executing core/scripts/client/audioEnvironments.cs.
    Executing core/scripts/client/audioDescriptions.cs.
    Executing core/scripts/client/audioStates.cs.
    Executing core/scripts/client/audioAmbiences.cs.
    Executing core/scripts/client/oculusVR.cs.
    Binding server port to default IP
    UDP initialized on port 0
    Attempting to create GFX device: AMD Radeon R9 200 / HD 7900 Series OpenGL []
    Device created, setting adapter and enumerating modes
    Initializing GFXCardProfiler (GL3.2)
       o Chipset : 'ATI Technologies Inc.'
       o Card    : 'AMD Radeon R9 200 / HD 7900 Series'
       o Version : '3.2.13416 Core Profile/Debug Context 15.300.1025.0'
       o VRAM    : 0 MB
       - Scanning card capabilities...
    GFXCardProfiler (GL3.2) - Setting capability 'maxTextureWidth' to 16384.
    GFXCardProfiler (GL3.2) - Setting capability 'maxTextureHeight' to 16384.
    GFXCardProfiler (GL3.2) - Setting capability 'maxTextureSize' to 16384.
    GFXCardProfiler (GL3.2) - Setting capability 'GL::suppVertexBufferObject' to 1.
    GFXCardProfiler (GL3.2) - Setting capability 'GL::suppRenderTexture' to 1.
    GFXCardProfiler (GL3.2) - Setting capability 'GL::suppRTBlit' to 1.
    GFXCardProfiler (GL3.2) - Setting capability 'GL::suppFloatTexture' to 1.
    GFXCardProfiler (GL3.2) - Setting capability 'GL::suppAnisotropic' to 1.
    GFXCardProfiler (GL3.2) - Setting capability 'GL::suppFragmentShader' to 1.
    GFXCardProfiler (GL3.2) - Setting capability 'GL::APPLE::suppFence' to 0.
    GFXCardProfiler (GL3.2) - Setting capability 'GL::Workaround::needsExplicitGenerateMipmap' to 0.
    GFXCardProfiler (GL3.2) - Setting capability 'GL::Workaround::X1600DepthBufferCopy' to 0.
    GFXCardProfiler (GL3.2) - Setting capability 'GL::Workaround::HD2600DepthBufferCopy' to 0.
    GFXCardProfiler (GL3.2) - Setting capability 'GL::Workaround::noManualMips' to 0.
       - Loading card profiles...
          - No card profile core/profile/GL32.cs exists
          - No card profile core/profile/GL32.ATITechnologiesInc.cs exists
          - No card profile core/profile/GL32.ATITechnologiesInc.AMDRadeonR9200HD7900Series.cs exists
          - No card profile core/profile/GL32.ATITechnologiesInc.AMDRadeonR9200HD7900Series.3213416CoreProfileDebugContext1530010250.cs exists
    Executing core/art/gui/console.gui.
    Executing core/art/gui/consoleVarDlg.gui.
    Executing core/art/gui/netGraphGui.gui.
    Executing core/scripts/gui/help.cs.
    Executing core/scripts/client/screenshot.cs.
    Executing core/scripts/client/scriptDoc.cs.
    Executing core/scripts/client/helperfuncs.cs.
    Executing core/scripts/client/commands.cs.
    Executing core/scripts/client/devHelpers.cs.
    Executing core/scripts/client/metrics.cs.
    Executing core/art/gui/FrameOverlayGui.gui.
    Executing core/scripts/client/recordings.cs.
    Executing core/scripts/client/centerPrint.cs.
    Executing core/art/materials.cs.
    Executing core/art/grids/materials.cs.
    Executing core/art/shapes/materials.cs.
    Executing core/art/skies/blank/materials.cs.
    Executing core/scripts/client/materials.cs.
    Executing core/scripts/client/commonMaterialData.cs.
    Executing core/scripts/client/shaders.cs.
    Executing core/scripts/client/materials.cs.
    Executing core/scripts/client/terrainBlock.cs.
    Executing core/scripts/client/water.cs.
    Executing core/scripts/client/imposter.cs.
    Executing core/scripts/client/scatterSky.cs.
    Executing core/scripts/client/clouds.cs.
    Executing core/scripts/client/postFx.cs.
    Executing core/scripts/client/postFx/caustics.cs.
    Executing core/scripts/client/postFx/chromaticLens.cs.
    Executing core/scripts/client/postFx/default.postfxpreset.cs.
    Executing core/scripts/client/postFx/dof.cs.
    Executing core/scripts/client/postFx/edgeAA.cs.
    Executing core/scripts/client/postFx/flash.cs.
    Executing core/scripts/client/postFx/fog.cs.
    Executing core/scripts/client/postFx/fxaa.cs.
    Executing core/scripts/client/postFx/GammaPostFX.cs.
    Executing core/scripts/client/postFx/glow.cs.
    Executing core/scripts/client/postFx/hdr.cs.
    Executing core/scripts/client/postFx/lightRay.cs.
    Executing core/scripts/client/postFx/MLAA.cs.
    Executing core/scripts/client/postFx/MotionBlurFx.cs.
    Executing core/scripts/client/postFx/ovrBarrelDistortion.cs.
    Executing core/scripts/client/postFx/postFxManager.gui.cs.
    Executing core/scripts/client/postFx/postFxManager.gui.settings.cs.
    Executing core/scripts/client/postFx/postFxManager.persistance.cs.
    Executing core/scripts/client/postFx/ssao.cs.
    Executing core/scripts/client/postFx/turbulence.cs.
    Executing core/scripts/client/postFx/vignette.cs.
    Executing core/scripts/client/postFx/postFXManager.gui.
    Executing core/scripts/client/postFx/postFxManager.gui.cs.
    Executing core/scripts/client/postFx/postFxManager.gui.settings.cs.
    Executing core/scripts/client/postFx/postFxManager.persistance.cs.
    % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
    Executing core/scripts/client/postFx/default.postfxpreset.cs.
    % - PostFX Manager - Applying from preset
    % - PostFX Manager - PostFX enabled
    Executing core/scripts/client/client.cs.
    Executing core/scripts/server/server.cs.
    Executing core/scripts/gui/guiTreeViewCtrl.cs.
    Executing core/scripts/gui/messageBoxes/messageBox.ed.cs.
    core/scripts/gui/messageBoxes/messageBox.ed.cs (23): string always evaluates to 0.
    Executing core/scripts/gui/messageBoxes/messageBoxOk.ed.gui.
    Executing core/scripts/gui/messageBoxes/messageBoxYesNo.ed.gui.
    Executing core/scripts/gui/messageBoxes/messageBoxYesNoCancel.ed.gui.
    Executing core/scripts/gui/messageBoxes/messageBoxOkCancel.ed.gui.
    Executing core/scripts/gui/messageBoxes/MessageBoxOKCancelDetailsDlg.ed.gui.
    Executing core/scripts/gui/messageBoxes/messagePopup.ed.gui.
    Executing core/scripts/gui/messageBoxes/IODropdownDlg.ed.gui.
     % - Initialized Core
     
    --------- Initializing Directory: scripts ---------
    Executing scripts/client/init.cs.
    Executing scripts/server/init.cs.
    sfxStartup...
    SFXSystem::createDevice - created XAudio device 'Динамики (Устройство с поддержкой High Definition Audio)'
       Provider: XAudio
       Device: Динамики (Устройство с поддержкой High Definition Audio)
       Hardware: No
       Buffers: 16
     
    --------- Initializing Liceum2: Server Scripts ---------
    Executing core/scripts/server/audio.cs.
    Executing core/scripts/server/message.cs.
    Executing core/scripts/server/commands.cs.
    Executing core/scripts/server/levelInfo.cs.
    Executing core/scripts/server/missionLoad.cs.
    Executing core/scripts/server/missionDownload.cs.
    Executing core/scripts/server/clientConnection.cs.
    Executing core/scripts/server/kickban.cs.
    Executing core/scripts/server/game.cs.
    Executing core/scripts/server/spawn.cs.
    Executing core/scripts/server/camera.cs.
    Executing core/scripts/server/centerPrint.cs.
    Executing scripts/server/commands.cs.
    Executing scripts/server/game.cs.
     
    --------- Initializing Liceum2: Client Scripts ---------
    Executing art/gui/defaultGameProfiles.cs.
    Executing art/gui/customProfiles.cs.
    Executing core/scripts/client/message.cs.
    Executing core/scripts/client/mission.cs.
    Executing core/scripts/client/missionDownload.cs.
    Executing core/scripts/client/actionMap.cs.
    Executing core/scripts/client/renderManager.cs.
    Executing core/scripts/client/lighting.cs.
     
    --------- Initializing Lighting Systems ---------
    Executing core/scripts/client/lighting/advanced/init.cs.
    Executing core/scripts/client/lighting/advanced/shaders.cs.
    Executing core/scripts/client/lighting/advanced/lightViz.cs.
    Executing core/scripts/client/lighting/advanced/shadowViz.cs.
    Executing core/scripts/client/lighting/advanced/shadowViz.gui.
    Executing core/scripts/client/lighting/basic/init.cs.
    Executing core/scripts/client/lighting/basic/shadowFilter.cs.
    Executing core/scripts/client/lighting/shadowMaps/init.cs.
    Using Advanced Lighting
     
     
    --------------
    Attempting to set resolution to "1280 720 false 32 60 4"
    Accepted Mode: 
    --Resolution : 1280 720
    --Full Screen : No
    --Bits Per Pixel : 32
    --Refresh Rate : 60
    --FSAA Level : 4
    --------------
    Executing art/gui/playGui.gui.
    Executing art/gui/chatHud.gui.
    Executing art/gui/playerList.gui.
    Executing art/gui/hudlessGui.gui.
    Executing art/gui/mainMenuGui.gui.
    Executing art/gui/joinServerDlg.gui.
    Executing art/gui/endGameGui.gui.
    Executing art/gui/StartupGui.gui.
    Executing art/gui/chooseLevelDlg.gui.
    Executing art/gui/loadingGui.gui.
    Executing art/gui/optionsDlg.gui.
    Executing art/gui/remapDlg.gui.
    Executing scripts/client/playerList.cs.
    Executing scripts/client/chatHud.cs.
    Executing scripts/client/messageHud.cs.
    Executing scripts/gui/playGui.cs.
    Executing scripts/gui/startupGui.cs.
    Executing scripts/gui/chooseLevelDlg.cs.
    Executing scripts/gui/loadingGui.cs.
    Executing scripts/gui/optionsDlg.cs.
    Executing scripts/client/client.cs.
    Executing scripts/client/game.cs.
    Executing scripts/client/missionDownload.cs.
    Executing scripts/client/serverConnection.cs.
    Executing scripts/client/shaders.cs.
    Executing scripts/client/default.bind.cs.

     


    P.S. This mistake arises sometimes. Sometimes everything is started normally, and sometimes this mistake

  2. I'm have SDK (june 2010). I have directX11 or 12. My project haven't Physx, but I have PhisX of latest version. I use bullet phisics in my project. Also I use FMod sound.


    P.S. Yes, I have FMod SDK of latest version.

  3. I use VS2013. Yes, I have a DirectX SDK. I Tryed compile in Release win32. Nothing change.


    P.S. I don't change options of project. They default. I only generate project and compile him. Maybe is because I have 64bit system? and I compile in "win32". Maybe I should change on "x64"?

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