fr0zi
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Posts posted by fr0zi
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Ok, thanks guys :) I tried with the serverCmd() and it worked. Therefore I think I will use that.
Thanks for help!
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Thanks, chriscalef.
I will give it a try.
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Hello guys,
I'd like to use Torque 3D to some vehicle simulation game. For that I need to add some new functions to Wheeled Vehicle class, for example - gearbox.
I'm thinking to add new datablock with gearbox parameters and new methods to WheeledVehicle class in C++ source code.
So I have created this in wheeledVehicle.h:
struct WheeledVehicleGearbox: public SimDataBlock { typedef SimDataBlock Parent; U32 gearCount; // number of gears in gearbox ... WheeledVehicleGearbox(); DECLARE_CONOBJECT(WheeledVehicleGearbox); static void initPersistFields(); virtual void packData(BitStream* stream); virtual void unpackData(BitStream* stream); };and in wheeledVehicle.cpp I have added:
IMPLEMENT_CO_DATABLOCK_V1(WheeledVehicleGearbox); ConsoleDocClass( WheeledVehicleGearbox, "@brief Defines the properties of a WheeledVehicle gearbox.\n\n" "@ingroup Vehicles\n" ); void WheeledVehicleGearbox::initPersistFields() { addField( "gearCount", TypeS32, Offset(gearCount, WheeledVehicleGearbox), "@brief Number of gears in the gearbox.\n\n" "Number of gears in the gearbox." ); Parent::initPersistFields(); }in WheeledVehicle class implementation I have added
void shiftUp(); void shiftDown();
and at the end of the wheeledVehicle.cpp
DefineEngineMethod( WheeledVehicle, shiftUp, bool, (),, "@brief Shift gear up.\n" "@return true if successful, false if failed\n\n" ) { object->shiftUp(); return true; } DefineEngineMethod( WheeledVehicle, shiftDown, bool, (),, "@brief Shift gear down.\n" "@return true if successful, false if failed\n\n" ) { object->shiftDown(); return true; }Now my question is - how can I bind those functions to a key in default.bind.cs so I can switch gears with keyboard?
Should I create "serverCmd..." for them in scripts? But I think shifting gear in a vehicle is irrelevant for server and should be done only on client. Isn't it?
I'm little confused here :) Maybe someone can give me some advise here?

Star Trek 50th Anniversary Tribute Game
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WOW! That's amazing :D Can't wait to test it :) It looks awesomely.