Jump to content

Dwarf King

Members
  • Posts

    201
  • Joined

Everything posted by Dwarf King

  1. So... to revamp a dead thread. Did we get this into the 3.8 version
  2. The idea is actually fun and cool. Sadly I have little time in these days... and someone in this thread really should invest in a happy meal man...
  3. Hopefully it works well now. It would be rather sad for the new people who download the 4.0 version upon release and then they realize that no scripting IDE works for the engine. Torsion is the only really fully featured TorqueScript IDE that works well right now.
  4. So that project file is not behaving with the new engine?
  5. Hoodies are cool man. I love those. Great to see you around here @Scott Burns
  6. This is actually a neat resource. Shows us how to tweak stuff in the engine itself. Thanks :D
  7. for Linux I think this might work as a debugger: http://torqueide.sourceforge.net/
  8. See this: http://www.garagegames.com/community/forums/viewthread/132196/1#comment-835904 and look at comment 10 below.
  9. Uninstal VS 2019 and then reinstall it and use CMake 3.17.0 version. Now see it it works.
  10. OpenAL is not an option? https://www.openal.org/ under audio.cs it says: case "DirectSound": if( %providerB $= "FMOD" || %providerB $= "OpenAL" )
  11. The Visual Studio Community versions are all free and works very well. Also learning more than one language should be a must as a programmer/developer/game dev. You can therefore safely dig into any Torque Script tutorials and STILL learn C++ along side that. No harm done.
  12. Perhaps read this first: http://www.garagegames.com/products/torque-3d/documentation/Scripting/Advanced/EngineInterface.html EDIT: that link is not gonna work... just go to our discord and ask under the dev channel. and then remember that if you wish to do it all in pure C++ you will need to recompile a lot and that takes time. A lot of times... with Torsion you script, run the release and see the changes pretty fast. And TorqueScript looks a lot like some C / PHP like language so it is really not like learning a new language but more like learning a dialect of C++. Of course no one forces you to use TorqueScript so it should be possible to do some of the work only in C++. However, not many resource are available. All the old great books are written in TorqueScript and as such that would really ease the day. Anyway it is an open engine with only the limits of your mind. Perhaps go the the Discord and ask @JeffR ?
  13. I use this: https://www.bandicam.com/downloads/ Damn good software.
  14. A year too late but... Thanks for doing this ! :mrgreen:
  15. I swear by my AXE and Warhammer that if yaaa ever gut out TorqueScript I'll have yaaa all! No harm to TS shall pass!
  16. but is this not very simple? @Code_Man and @Duion can keep away from Discord and then the rest of us can use it. Problem solved. Case solved. No more to debate.... Top dollar! :mrgreen:
  17. Ah man. I only have the demo version from the books. This is so unfair. :(
  18. VS 2015 Community should compile it. I did that yesterday and it works. You can download VS 2015 Community for free at Microsoft's Developer Essentials site. Oh and you really wanna use CMake 3.10.3 and not version 3.11.1 Scroll down to Previous Release (3.10.3) https://cmake.org/download/
  19. I just wanna add that Blender Game Engine is no more:
×
×
  • Create New...