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Dwarf King

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  1. Dwarf King

    Arcane FX

    So I am testing the Torque 3D v3.6.3 with AFX MIT. I get a Precompile failed when I launch the Torsion start in Debug or release mode.... Any ideas what could be the reason? In runs fine in the Visual Studio 2013 Community edition. Edit UPDATE: Firewall issue :mrgreen: Good damn anti virus update decided to blog it all :x Working fine now :D
  2. Working for free is not an option for most people due to bills needed to be paid. That is common sense.
  3. I actually find the idea of having a "donation button" great. I would for sure monthly donate around 20$. I would love to see a staff of 20-30 full time workers doing development on Torque 3D. Let us optimistically say that 10.000 people donate 20$ annually. Well that would be 200,000$ at year. Might not be enough for 20 full time developers but it would for sure help develop Torque 3D and make the engine more awesome. Set it up, it could potentially be awesome :D
  4. Do you think that is a realistic goal to have with the current market for game engines?
  5. These two resources I used when I was still developing in Torque 3D. Kind of worked well but I had to tweak the datablock loading process etc. for my AFX as well but not out of the box: Basic Save and Load Variables to a New File via FileObject Simplistic Save and Load Game System Thanks to Steve Acaster. His many resources are simply just awesome.
  6. Well I have yet to look at the Bad Behavior tool... Ah all the time I would wish I had :D
  7. But Walkabout is now a part of T3D MIT and as such it sees some attention and you are the author of Walkabout ;) Correct that is and as such I agree that it was nice of the authors to release them under MIT. But why should Verve(or GMK as their is a overlap with camera functions as I understand it) not be a part of the stock T3D? Why should AFX(it is really a special effect tool with a built in animation combo system as well and not just for rpg and magic) not be a part of the stock T3D? One engine with all the features included.
  8. I am actually in doubt whether MIT license is an advantage or not. Seeing where Verve and GMK went after going MIT I greatly fear for T3D's future as such. Windows 10 is on the stairs and DirectX 12 is a topic in these days, still I have not heard of a stable T3D MIT version on DirectX 11.
  9. I only know of Ogre3D(MIT), Blender(BSD), Panda3D(BSD) and jmonkeyengine(BSD). Torque 3D's strength lies in the many long time developed add-ons ;)
  10. aaah not problem, I found it. I suppose is not offline after all. :mrgreen: Don't worry I know how to do servers of any kind whit python or whatever... this does not takes me time... :lol: Thanks! I am not sure I understand this? The main site is still offline. Anyway you cannot legally use the kit for anything unless you have received the download from Prairie Games themselves or the MM Workshop site as it is now. Unless they have changed the license within the last year(I mean that would be awesome like in super awesome :D )... Just keep that in mind so you will not end up with trouble ;) Where did you find it?
  11. Well that I cannot help you with :D Perhaps it will go MIT one day :mrgreen: BSD is like MIT very liberal... what they told is a lie about the license. Well thank you Dwarf about the info. In any case is very interesting that kit ;) Duon is right what he says, is a pity is lost. BTW @Dwarf King at least you can share the manual of the MMO Kit? Their is sadly no manual just an installation guide in steps(mostly about how to install Python stuff and Apache server), then their was a link in a readme.txt file to a site that was suppose to hold the documentation... Alas that site is no longer and has been long gone. The best info left was the actual website(mmoworkshop forums and info) which is currently down while they migrate to another hosting provider. Also please bear in mind that this kit is by no means a plug and play kit. It requires lots of work to set up and run successfully. And with the lack of any real documentation it will also take some time to research. It is really a pity to see such a fine tool without any documentation left. All that good work not being able to be used. Nonetheless I shall upload nothing and respect that the license demands that it has to be downloaded from the actual website when it is up again :D Alternatively, if you really mean it, you could buy a old "Advanced 3D Game Programming All In One" with a CD included and read about how to set up a small online server and then work from that starting point 8-) Personally I shall stay away from online games development for now(but not for that long perhaps...).
  12. Well that I cannot help you with :D Perhaps it will go MIT one day :mrgreen:
  13. No it is not. It is not Open source. It is just free to make MMO games with. You are allowed to: download it for free use it for free to make a mmo earn money on the mmo All that is for free It is hardly going to get better than that.
  14. Just go to their website and send them an email about the license. It is for sure not like MIT license as such. In fact I will not call it open source as such. You still can only use it for making a mmo and you must download it from their site. Hence I do not dare upload one single bit :D
  15. The license says that you can make a commercial mmo with it as long as you download it from their site. You may not use it for anything else. Oh and yes you also need a license for AFX. Also I dare not copy paste the license as I am not sure I can do so... Ahh legal stuff :) I think the site will be up again soon and then you can download it and have a look.
  16. In 2013 they(prairiegames) came with this awesome news: http://www.garagegames.com/community/forums/viewthread/135337/1#comment-851124 and here: http://www.prairiegames.com/tools.html That ended up with some small problems since that kit was built upon TGEA... Such an engine or license is not possible to get your hands at anymore :| That is all I know for now.
  17. According to that thread, it's only free for TGE + AFX owners. I.e. it's not available if you don't own those 2 products. It was set free to use with Torque 3D and the website had it set up so people could download it: http://mmoworkshop.com/ They posted a post about it on that sides forum to inform people about this as Torque 3D went MIT... I did you all miss that? :mrgreen: Sadly they have taken it down for now(but they write it should soon be up again soon). I have a copy of it. It is not plug and play. You need to read a lot and know some stuff about servers and databases(and Python :D ) before you can set anything up with it. And even then then expect doing some work. I am not spending much time on it in these days as I am making a single player game. The forums at http://mmoworkshop.com/ also used to contain some info on it. Those are also currently not up. Due to the license I am not sure whether I can send you a copy or not of the kit. It used to be that you could only use it if the mmo kit for TGEA/TGE or Torque 3D was downloaded from http://mmoworkshop.com/. @Duion Oh and yes it does works(just not plug and play or out of the box) as several online games have been made with this kit and Torque 3D ;) Google might not always be your friend but here Google can be helpful.
  18. Now let us calm down and take a look at this. Yes artists and programmers should work together and do it every single day in the game industry. That is why programmers outsource their art work to good freelancer artists :) Perhaps, but for some landing a job might not be the goal. Also please notice that Epic Games gave Blender Organization around 50.000$ to improve their fbx pipeline. Hence Blender is already taken serious as a tool in the industry. Earning money is now harder than ever and highly expensive subscription models for 3d max or even buying seat licensees are something most would like to avoid if possible :) The market is saturated. Such is the game industry when many wish to develop a new game engine and earn on it. It is called competition and it normal for a market to behave like it does when supply and demand does not match each other. It is okay and normal what you see now. DX9 has been used for like ten years? And all DX11 machines also support DX9(actually DX11 can be made to support DX9 as such). If DX9 would stop being supported many Microsoft Windows users woulf not be able to use their games they purchased through steam and on dvds back then. The whole Windows world would scream in agony and anger if that would change ;) You can safely develop on DX9 game engines until T3D MIT is upgraded to DX11 in the near future. Choice of engine will not decide whether you make it or not in the game industry. That is your social marketing skill, your marketing budget, game play and some luck that decides that. DX9 engines only requirement is a windows machine with a decent CPU, 2-4 gigs of ram and a okay GPU. Windows is about to be free by the way :) Yups just like the people at Unity who loves to code in C# or the Unreal 4 users who try to avoid Blueprint when possible and stick to C++... Actually even Blueprint requires you to code. As soon as you hit the need for Boolean variable needs, Branch(if statements in Blueprint) and arrays in UE4 many people get surprised how the logic and thinking of a coder/programmer is still required to make anything. Try to make a door system with keys and sound detection for areas in order make different foot step sounds in UE4 and you will be surprised ;) Oh and eye candy is useless if nobody sees your game... Codeword is social marketing and some luck :idea: You do not need most of all those features. I have used UE4 for a year to test its capabilities. UE4 comes with more than any indie will ever need for his small game. Also UE4 crashes, it crashes a lot when doing landscape sculpting and Blueprint scripting or working in Persona(animation and blending etc.). I find T3D MIT version 3.5.1 just as stable as UE4 version 4.6.1. Both are nice tools that offer different solutions to problems and needs. What T3D steering community is doing now is also what Epic Games is doing on their GitHub with Unreal 4. The steering community is doing it very well. I receive updates about the T3D MIT repo's pull requests everyday. It is a very much alive and active repo. It seems to me that you have been blinded a bit by all the marketing as such. I can tell you that many artists hit a wall when they realize they still need to think as a coder/programmer a bit when working in UE4 or Unity 4/5. Also while we write this at least two more T3D titles has hit the steam store this month. Now ain't that just utterly awesome? :mrgreen:
  19. True that is, yes true that is. Buuut... via Imgflip Meme Maker Sorry couldn't help it :mrgreen:
  20. Dwarf King

    Arcane FX

    With Jeff around here this site has moved from awesome to God like in status :D Oh and this topic has been subscribed... Running AFX on a 3.6.x 64 bit version that compiles in Visual Studio 2013 is just too good to refuse :D
  21. Well if you read other peoples' code and get inspired to make your own code... :mrgreen:
  22. Good to see that you recover well. I used to go to the gym and do weights. The I got hit to the knee by a game developer :mrgreen: Now I do some situps to train the stomach and some hand weights do prevent the famous mouse arm/shoulder problems.... My wife demands it :lol: I also use a MMO mouse(Naga Razor... bad quality by the way) to do level design(one can use the thumb to click with instead 12 pieces of thumb buttons to go frenzy on... click... click... click... ahhh! my thumb got twisted!). My keyboard is an ergonomic one and that have also lessen my hand wrist pain a lot. Some times I raise the keyboard up to a higher level with some books(two UDK books... Hehe) under it so I can stand and code.
  23. Oi! Neat to see you here as well :O)
  24. Many people in the Torque 3D community would find you to be a semi God if you would do this. Full mac support for T3D is something many mac users want.
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