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SammyWest

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Posts posted by SammyWest

  1. Could hack together a bridge with armature, paint weights to be able to be moved a certain way, and then import it as a .DAE file. I would suggest doing that as it would be easier to maniuplate. You could also use the already made road textures to make it look more compatable, and create a colission plane to where you could drive over it.

  2. I figured out how to import mesh objects into the game. Basically you need to drag and drop the .dae to a folder, however I'm having trouble figuring out how to actually attach a script to the object to say create a door. I want to create custom object scripts in my game so that way I can create custom functions. I just need help getting started. Thanks! Also do they need to compiled as a c# binary?

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