sure, but bare in mind that this is a difficult task to grasp on the first try, and I do not have access to my 3D model, so I have created a simple sample. so on with the concept... One way I know of is by lerping the 3 tiles together. Firstly, there are a few things you need to prepare for the lerping. Firstly, looking back at the image in my first post, tile 1 is in the 0,0-1,0 space, tile 2 is in the 1,0-2,0 space, and the third tile is in the 2,0-3,0 space, Next, this method requires 2 UV channels. The first channel will have the 3 UV tiles, and the second channel is a duplicate, but it is scaled to fit all three tiles in the 0-1 space. The last thing you will need is a 4x4 pixel image. Starting from top-left to top-right, and bottom left... the first pixel would be colored in fully red (left-top), the second pixel (right-top) would be set to fully green, and the third pixel (left-bottom) would be set to blue. this 4x4 pixel image will be your RGB mask. Now, when lerping,.... you will need to somehow separate the R G & B channels of your rgb image mask, and the UV channel is set to channel 2. With the UV texture tiles, they will be set to UV channel 1. Then taking the first lerp, tile_1 is connected to slot a and tile_2 is connected to slot b, and the Green channel of your image mask is connected to the mix factor in the first lerp. Then the result of the first lerp will connect to the second lerp in slot a, and the third tile is connected to slot b, and the Blue channel of the rgb mask image is connected to this second lerp mix factor. If that is not confusing, it sure is a tongue twister. Believe me, this theroy took me 2 days to figure this out. So do not feel bad if you do not get it on the first try. here is the sample I have promised....