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8bitprodigy

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Posts posted by 8bitprodigy

  1. Great work guys!


    As far as suggestions for what I'd like to see in the engine, Hardware occlusion would be nice, I remember someone started work on it and didn't have a huge amount left to do, just a few things. For the engine plugin thing, perhaps have various interchangeable parts of the engine non-statically compiled and put in some sort of linked library, for example the physics engine could be in a "physics.dll" in the same directory as the engine and it could contain Bullet or PhysX and the abstraction layer for the engine. That way if I wanted to switch between Bullet or PhysX, I could just copy/paste a DLL instead of recompiling.

     

    ...Improving the Project Manager - specifically, we want to rewrite it as a Torque application, instead of it using Qt, and beef it up with new features.

     

    Oooh, what kinda features?

  2. Why isn't Bullet the stock physics engine anyway? It has most if not all the modern features you'd want in a physics engine, and it's open source, so unlike PhysX, it's source could be distributed with the engine.

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