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Thanks, I did this. But it did not give many effects - from 110 curators only 5 made review. Well better than nothing and you are not supposed to spam all of them, just chose those who might be interested, Search gave me 1500 curators and I chose only 110
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Thanks, I did this. But it did not give many effects - from 110 curators only 5 made review. I think graphics of assets not so good for this genre in 2018. :roll:
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Thanks, but i think this not universal solution and with not good code. Just example how i maked it in my game.
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https://www.dropbox.com/s/ymae2kf6by2k2ia/FogOfWar.zip?dl=0 1. In debug build NOT work !!!! 2. Use WinMerge program to see what change. 3. Example datablocks of different teams: datablock PlayerData( AiBotGreen ) { indTeam = 0; Icon = "art/gui/minimap/Bot_green.png"; }; datablock PlayerData( AiBotRed ) { indTeam = 1; Icon = "art/gui/minimap/Bot_red.png"; }; 4. Example make visible on minimap: In game\scripts\server\player.cs function PlayerData::damage( %this, %obj, %sourceObject, %position, %damage, %damageType )
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tomorrow or the day after tomorrow I will find a version with a fogofwar
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[code2=BBCODE40_CPLUSPLUS][/code2] thanks :) I am take Brian Roberts (Azaezel) radar code https://www.garagegames.com/community/forums/viewthread/136301/1#comment-855237 and add myself terrible code :oops: this is a first version: https://www.dropbox.com/s/3zs2xamq8u7znrg/guiRadarTSCtrl.zip?dl=0
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https://store.steampowered.com/app/950780/PRATAGON/
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i can't do dist upgrade - in my job i need this version of libs. solution: 1. download https://packages.debian.org/stretch/libstdc++6 2. unpack 3. create symlink for unpacked_folder/../usr/lib/x86_64-linux-gnu/libstdc++.so.6 4. copy symlink in same folder with game binary and rename symlink to libstdc++.so.6 5. run game
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debian 8.9 error: ./t3d_linux_x64: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by ./t3d_linux_x64) for run need upgrade system. current install version: strings /usr/lib/x86_64-linux-gnu/libstdc++.so.6 | grep GLIBCXX GLIBCXX_3.4 GLIBCXX_3.4.1 GLIBCXX_3.4.2 GLIBCXX_3.4.3 GLIBCXX_3.4.4 GLIBCXX_3.4.5 GLIBCXX_3.4.6 GLIBCXX_3.4.7 GLIBCXX_3.4.8 GLIBCXX_3.4.9 GLIBCXX_3.4.10 GLIBCXX_3.4.11 GLIBCXX_3.4.12 GLIBCXX_3.4.13 GLIBCXX_3.4.14 GLIBCXX_3.4.15 GLIBCXX_3.4.16 GLIBCXX_3.4.17 GLIBCXX_3.4.18 GLIBCXX_3.4.19 GLIBCXX_3.4.20 GLIBCXX_DEB
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learning 3d modeling :cry:
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sorry, up images is default blending
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T3D 3.8. There is nothing unusual here. I just changed in GIMP diffuse textures in terrain, diffuse and detail textures and material color in materials of wall and floor.
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sorry, up images is default blending