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Posts posted by damik
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@damik
You should consider giving out a bunch of promotional free keys to reviewers/streamers quick, while you are in release, since since the indie apocalypse your default visibility is greatly reduced. Somewhere in Steam there is even a function to do that, where you can select curators and send them free keys.
Thanks, I did this. But it did not give many effects - from 110 curators only 5 made review. I think graphics of assets not so good for this genre in 2018. :roll:
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W00t w00t!! Big congrats, Damik!
Thanks :)
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Damik, congratulations on release!
Thank you :)
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Oh, very cool with the Fog of War bit. Nice work!
Thanks, but i think this not universal solution and with not good code. Just example how i maked it in my game.
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that would be amazing!! please do as it would go along way to helping me finish my RTS game, its literally the only thing holding me back now that i have sorted out the audio :)
https://www.dropbox.com/s/ymae2kf6by2k2ia/FogOfWar.zip?dl=0
1. In debug build NOT work !!!!
2. Use WinMerge program to see what change.
3. Example datablocks of different teams:
datablock PlayerData( AiBotGreen )
{
indTeam = 0;
Icon = "art/gui/minimap/Bot_green.png";
};
datablock PlayerData( AiBotRed )
{
indTeam = 1;
Icon = "art/gui/minimap/Bot_red.png";
};
4. Example make visible on minimap: In game\scripts\server\player.cs
function PlayerData::damage( %this, %obj, %sourceObject, %position, %damage, %damageType )
{
.
.
%obj.setVisibleForEnemyOnMiniMap();
.
.
}
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thank you!! that works perfectly! im looking to make a new version of this for rts games with a fogofwar
tomorrow or the day after tomorrow I will find a version with a fogofwar

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[code2=BBCODE40_CPLUSPLUS][/code2]
CONGRATULATIONS!! another Torque3d release :D :D
Could u tell me how u set up the minimap?
thanks :)
I am take Brian Roberts (Azaezel) radar code https://www.garagegames.com/community/forums/viewthread/136301/1#comment-855237
and add myself terrible code :oops:
this is a first version:
https://www.dropbox.com/s/3zs2xamq8u7znrg/guiRadarTSCtrl.zip?dl=0
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BUG?
in TorqueScript
ver. 3.7
function Func( %var ) { echo( %var ); } schedule( 100, 0, "Func", 1 );ALL GOOD
function Test::Func( %var ) { echo( %var ); } schedule( 100, 0, "Test::Func", 1 );In c++ mStackPos not decrement. If repeat 1024 times - will be an AssertFatal(false, "Console Value Stack is empty");
in bool ConsoleValueStack::reserveValues(U32 count, ConsoleValueRef *outValues)
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thank you :D
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:o thank you
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Thank you guys for you feedback.
@damik It seems for jessie use a old library, con you update to stretch?
i can't do dist upgrade - in my job i need this version of libs.
solution:
1. download https://packages.debian.org/stretch/libstdc++6
2. unpack
3. create symlink for unpacked_folder/../usr/lib/x86_64-linux-gnu/libstdc++.so.6
4. copy symlink in same folder with game binary and rename symlink to libstdc++.so.6
5. run game
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debian 8.9
error: ./t3d_linux_x64: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by ./t3d_linux_x64)
for run need upgrade system.
current install version:
strings /usr/lib/x86_64-linux-gnu/libstdc++.so.6 | grep GLIBCXX
GLIBCXX_3.4
GLIBCXX_3.4.1
GLIBCXX_3.4.2
GLIBCXX_3.4.3
GLIBCXX_3.4.4
GLIBCXX_3.4.5
GLIBCXX_3.4.6
GLIBCXX_3.4.7
GLIBCXX_3.4.8
GLIBCXX_3.4.9
GLIBCXX_3.4.10
GLIBCXX_3.4.11
GLIBCXX_3.4.12
GLIBCXX_3.4.13
GLIBCXX_3.4.14
GLIBCXX_3.4.15
GLIBCXX_3.4.16
GLIBCXX_3.4.17
GLIBCXX_3.4.18
GLIBCXX_3.4.19
GLIBCXX_3.4.20
GLIBCXX_DEBUG_MESSAGE_LENGTH
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Looks interesting. Thanks
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learning 3d modeling :cry:
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I also have never seen anyone having multiplayer bots working.
InQuHrpGgpc
MrSMxWExpAM
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@damik
Then why are you posting that here? We are trying to compare different blending algorithms on the same scenes with same settings.
Some more tests on another map:Thanks for all the examples. If anyone else wants to test it but doesn't like dealing with git, just pm or something and i'll chuck up a binary for testing with these changes, i can supply a windows, linux or mac binary.
sorry, up images is default blending
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T3D 3.8. There is nothing unusual here. I just changed in GIMP diffuse textures in terrain, diffuse and detail textures and material color in materials of wall and floor.




RELEASE!!!
in General
Posted
Search gave me 1500 curators and I chose only 110