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damik

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Posts posted by damik

  1. Some more tests on another map:

    Thanks for all the examples. If anyone else wants to test it but doesn't like dealing with git, just pm or something and i'll chuck up a binary for testing with these changes, i can supply a windows, linux or mac binary.

    sorry, up images is default blending

  2. change two skills, weapon and monsters behavior. modify minimap and some gui.


    1. VACUUM BOMB. All enemys in radius move to centre. If collide with wall or terrain get damage and stun. More speed - more damage and stun time.

    2. TELEPORT SHOT. add debuff "SLOW" and tower aggro.

    3. Neutral monsters: when character hit monster he regenerate part of health and energy.

    when health of monster < 20% he always show on mini map. After kill monster from him drop two runes of random skills and

    spawn new wave of friendly creeps.

    4. minimap: color of icon equal color of player nickname. control character have yellow arrow and more bright icon.

    5. GUI help control and skills.

    6. mini icons of debuffs.

    7. draw bar of current health under value of get damge.

    8. shoot down the bullet due to mana if the primary weapon is still in cooldown.

    9. team chat - ENTER, global - SHIFT ENTER. When a message arrives chat shows and after a time hiding.

    10. time in game and in chat messages.

    11. when deny friendly player - show exclamation point and chat message.


    qKfx_t5oq9o

    Please, vote this game on greenlight! :oops:

    http://steamcommunity.com/sharedfiles/filedetails/?id=766192818

  3. Please, vote this game on greenlight! :oops:

    http://steamcommunity.com/sharedfiles/filedetails/?id=766192818


    UzlBBw1HInU


    "Crit & Splash" - MOBA shooter with gameplay like DOTA.

    Features:

    View from the first and third person.

    Only ranged attack( no melee heroes ).

    Headshot increases the damage.

    Homing bullets.

    Shoot down enemy bullets.

    The presence of jumps and teleporters.

    Neutral monsters with advanced intelligence.

    Rune random abilities.

    Acceleration and flight ( It requires energy ).


    Leveling properties and modifiers attacks:

    Properties: health, attack, attack speed, health regeneration and energy consumption.

    Modifiers of attack: restoration of health from the damage, critical damage, splash damage, micro stunning.


    Currently 5 ultimate abilities:

    Stun Shot: damage and stun for one (two) enemy units.

    Stun Bomb: damage and stunning enemy units in radius ( more enemy units - greater damage).

    Laser Shot: damage all enemy units in its path.

    Vacuum Bomb: sucks in enemy units and dealing periodic damage.

    When collision with wall - stunning.

    Teleport Shot: greater height of the fall after a teleport - greater damage. All enemies in radius

    get damage and launched into the air.


    Runes:

    Fall from neutral monsters:

    random skill, double damage, increased attack speed, health regeneration, gold.

  4. function WeaponImage::onFire( %this, %obj, %slot )
    {
        %p = new Projectile()
        {
            dataBlock = ProjectileData;
            sourceObject = %obj;
            sourceSlot = %slot;
            sourceClass = %obj.getClassName();
        };
    }
     
    function ProjectileData::onCollision( %data, %proj, %col, %fade, %pos%normal )
    {
        %col.damage( %proj, %pos, %dmg, %data.damageType );
    }
     
    function PlayerData::damage( %this, %obj, %sourceObject, %position, %damage, %damageType )
    {
        %shooter = %sourceObject.sourceObject;
        if( %shooter.team $= %obj.team ) echo( "FRIENDLY FIRE"  );
    }
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