potatongravy12
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Posts posted by potatongravy12
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It supports DX9 and 11.
11 support is solid, but not fully optimized(not taking advantage of command buffers and all that fun stuff).
Once 3.9 is released(should be this weekend-ish), we'll be working at dropping DX9 and going full-in on optimizing DX11. Work is already being done on that front and DX11 has seen a good bit of performance gain over 9 already, so for 4.0 it should be solid.
Hi,
This is much appreciated! I can go full steam ahead now with Torque3D. Really looking forward too it!!!
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Hi,
Just wondering about the current Direct X support of Torque 3D. Currently, I can only find information saying support for Direct X 9. Is this the case? If so, when should I expect Direct X 11 support, and does it even matter only using Direct X 9?
Cheers,
Bradley

FPS Tutorial Crashes
in Beginner
Posted
Hi,
So I am starting the Torque3D FPS Tutorial. I have created the project based off of the template. But when I try to run the game, it just goes to a grey screen and crashes. Is there any obvious reason for this? Am I missing something?