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HeadClot

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Everything posted by HeadClot

  1. Hey @JeffR - On the topic of themes. I really like the Dark theme. :)
  2. HeadClot

    The Roadmap

    Hey I am not JeffR but I know that there are plans for Vulkan, Metal 2, and Dx11 and Dx12 via ConfettiFX. However that is planned for 4.2. :)
  3. HeadClot

    The Roadmap

    Just a suggestion but - When stuff is done can we get a strike through on that particular thing?
  4. The game is still in development, there is a video about inventory system We should totally get them into the IRC or the discord server.
  5. Would you mind sharing this out of curiosity?
  6. Just thought I would chime in on this. Looks like SideFX Software are making a tool that may help with 3D open street maps. https://www.sidefx.com/tutorials/osm-importer/
  7. Stuff is happening. We are on IRC most of the time.
  8. Does anyone want to take a crack at a tool like Atlas? I know that @chriscalef did some stuff with terrain paging a while back. I would be more than willing to help in terms of art.
  9. I would like to chime in on this. Look into Kdevelop. It is a really nice IDE. My 2 Cents on the matter.
  10. I posted some on imgur and linked them here. I am not sure why you are not sure why you are not able to see them. :\
  11. Hey everyone, I have been working in blender for the past day making various modular environmental art pieces. This all started when I saw a talk by two people from Bethesda Games Studios talk about their level design process of fallout 4 on the GDC youtube channel. The talk is called and you should watch it. Lots of good stuff and examples on how they use prefabs and the like. Anyway - I have been working on some modular environment pieces. Which I am super happy with so far however nothing is textured yet. http://i.imgur.com/HiRLMW4.png http://i.imgur.com/obBeYh5.png http://i.imgur.com/lCw19zD.png My end goal is to make a series of Modular kits for my game. :)
  12. I did not know about this. Thanks :)
  13. Thanks for the clarification and I made the feature request. https://github.com/GarageGames/Torque3D/issues/1917
  14. Hey @JeffR Thanks for the overview on 3.10 RC and 4.00. Is there any where I can put a feature request for T3D? I do not want to post on the T3D Github and get in trouble.
  15. I have been out of the loop for a bit. What does 3.10 and 4.0 bring to the table for Torque 3D?
  16. Hey dmitry - This is a super cool game engine. I just watched the demo videos and I am very impressed. I would suggest adding a license file for your engine. :) Great stuff, HeadClot
  17. Ok, here is why I suggested Itch.io 1. It would give Torque 3D more exposure than just putting up an standard storefront on this site. I am unsure how many people are aware of torque 3D anymore. Itch.io could give a good boost to torque 3d. 2. It would act as a centralized place for us to get assets, projects, and the like from. 3. Everything they are doing is open source from the client to the server software. So If we wanted to do our own store front for torque we could do that. 4. We do not have to host a store front which will up the cost of hosting this site.
  18. There is great interest from me at the very least. Get in touch if you need help testing. I am no programmer but I am an artist. Q. Does your current large world implementation work in multiplayer?
  19. I would recommend using itch.io
  20. Hey Chris - With the upcoming 4.0 update would it be possible to add terrain paging and possibly world origin offsetting into the main T3D Branch? Just curious, HeadClot
  21. Questions for you @ChrisCalef - Do you have any plans on porting Open Sim Earth and Ecstasy Motion this over to Tourqe6 as a Plugin or what ever? Just curious :)
  22. Hey @Mud-H great job on TorqueLab Editor. Cannot wait to see it with PBR.
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