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subabrain

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Everything posted by subabrain

  1. Hi there, sorry for the long delay .. it works - but i dont get the object name of the player. Can you help me? Thanks a lot! Greetz Robert
  2. Hi, before this post is old - i just want to say, how i do the perfect terrain... 1: generate terrain with l3dt with 1024 x 1024 pixels 2: export the texture map, the heightmap and the normal map from l3dt (with export -> map ...) 3: import the heightfield in torque 3d with the "import terrain height map" option in the world editor. 4: add the heightmap you made with l3dt and in texture map just add the exported texturemap 5: in the import editor just add the whole texturemap and the normal map from l3dt 6: now just play arround a bit - and there it is ;) 8-) Greetz Robert
  3. hi there, ah ok i see - ill try - thanks a lot! greetz Robert
  4. yes, hehe - that was the first thing i tried ... without success! thats my code in playgui (the zoom is the .png file with the bitmap): new GuiCrossHairHud(ZoomReticle) { damageFillColor = "0 1 0 1"; damageFrameColor = "1 0.6 0 1"; damageRect = "50 4"; damageOffset = "0 10"; bitmap = "art/gui/weaponHud/zoom"; color = "255 255 255 255"; wrap = "0"; position = "0 0"; extent = "1024 768"; minExtent = "8 8"; horizSizing = "width"; vertSizing = "height"; profile = "GuiModelessDialogProfile"; visible = "0"; active = "1"; tooltipProfile = "GuiToolTipProfile"; hovertime = "1000"; isContainer = "0"; hidden = "1"; canSave = "1"; canSaveDynamicFields = "0"; };
  5. Hello Friends, sorry, that im asking so much stuff :roll: but i have a question again... how can i set the zoom reticle bitmap permanently? It always disappears after setting it in the gui editor when i start torque again :? sorry but its really important for me ... 8-) Thanks and Greets! Robert
  6. hi, ok - i see - so ill try ;) Thanks!
  7. Hello, ok - before i start to ask i want to say the following: - i not want to make a weapon or do it in the inventory - i just want to make the hand position to another or an hand animation. Okay - i tried some stuff but without success. So please help me to position the hands in first person... Thanks alot! Greeting Robert
  8. hi, sorry - i didnt read it exactly :roll: (it could be because of the jetlag ;)) but now i see ... thanks and gn8 ;) Greetz Robert
  9. Hello Friends, i have a question again :roll: i create a heightmap with l3dt pro and want to import it to torque via "Import Terrain Heightmap". And then i get the following error in console: "Height map must be square and power of two in size!" Could you help me? Would be very nice :) Greetz Robert
  10. yes - it could be better but its just 3 rivers + particles from torque 3d ... greetz Robert
  11. hiho, ive made a little video - its made just for example ;) https://www.youtube.com/watch?v=a6RYphGgDZ4 greetz Robert
  12. hi, ah ok i see - thanks a lot! Greetz Robert
  13. hello, thx for your answers! maybe u could explain whats exactly the physical zone? thanks a lot! greetz Robert
  14. said - done ;) http://i.imgur.com/WNDyJNN.jpg
  15. here its said: https://www.garagegames.com/community/forums/viewthread/128526
  16. subabrain

    waterfall?

    Hello there, i have a question - like all time ... :P i just want to know where i can find the waterfall feature in the river editor? Thanks alot! greetz Robert
  17. hey, ah ok now i understand! :) Thank you very much! Greetz Robert
  18. Hello again, okay - a question again :P and this is: how can iget rid of the texture spots on a terrain? i hope you know what i mean 8) example: http://i.imgur.com/kdc2bQt.jpg thx a lot for answers! Greetz Robert
  19. A okay i see - THX VERY MUCH! Greets Robert
  20. Hello again, its all right - but what exactly is "mapto" - theres no info about ... maybe u can explain - would be nice :) greetings Robert
  21. Hello, ah ok - i understand - my map is generated with l3dt pro ... maybe thats the problem ... okay - and youre right - i can use the road feature :) So big THX! Greetz Robert
  22. hey Duion, thank you for answering! okay i understand ... and where i can change the square size? Sorry that im asking some silly stuff but its really important for me ... Grettings Robert
  23. Hello Guys, i have a question - like always :P i want to paint a forestpath into my game. With just a Texture... but the size of the pencil is too big (i cant make it smaller - because its the smallest size "1") - in another map the pencil is smaller than in my actual Map (with the same size in settings). So i dont know why the pencil size is different from map to map? Maybe you can help me? Thanks a lot and nice day! Robert
  24. Hi, yes thats it - thank you very much! :) greets Robert
  25. Hello, sorry im not getting it to work :? but i will describe what ive done: first i write the followig material into a cube material (art/shapes/cube/material.cs): singleton CustomMaterial( cubicReflector ) { shader = cubicReflection; }; and then i go to shaders file (scripts/client/shaders.cs) - and add the following (for example): singleton ShaderData( cubicReflection ) { DXVertexShaderFile = "shaders/common/basicCloudsV.hlsl"; DXPixelShaderFile = "shaders/common/basicCloudsP.hlsl"; pixVersion = 2.0; }; i know i made something wrong - but where? Thanks for your patience ;) Greetings Robert
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