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subabrain

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Posts posted by subabrain

  1. Hi,


    before this post is old - i just want to say, how i do the perfect terrain...


    1: generate terrain with l3dt with 1024 x 1024 pixels

    2: export the texture map, the heightmap and the normal map from l3dt (with export -> map ...)

    3: import the heightfield in torque 3d with the "import terrain height map" option in the world editor.

    4: add the heightmap you made with l3dt and in texture map just add the exported texturemap

    5: in the import editor just add the whole texturemap and the normal map from l3dt

    6: now just play arround a bit - and there it is ;)


    8-)


    Greetz

    Robert

  2. yes, hehe - that was the first thing i tried ... without success!


    thats my code in playgui (the zoom is the .png file with the bitmap):


    new GuiCrossHairHud(ZoomReticle) {

    damageFillColor = "0 1 0 1";

    damageFrameColor = "1 0.6 0 1";

    damageRect = "50 4";

    damageOffset = "0 10";

    bitmap = "art/gui/weaponHud/zoom";

    color = "255 255 255 255";

    wrap = "0";

    position = "0 0";

    extent = "1024 768";

    minExtent = "8 8";

    horizSizing = "width";

    vertSizing = "height";

    profile = "GuiModelessDialogProfile";

    visible = "0";

    active = "1";

    tooltipProfile = "GuiToolTipProfile";

    hovertime = "1000";

    isContainer = "0";

    hidden = "1";

    canSave = "1";

    canSaveDynamicFields = "0";

    };

  3. Hello Friends,


    sorry, that im asking so much stuff :roll:


    but i have a question again...


    how can i set the zoom reticle bitmap permanently? It always disappears after setting it in the gui editor when i start torque again :?


    sorry but its really important for me ... 8-)


    Thanks and Greets!

    Robert

  4. Hello,


    ok - before i start to ask i want to say the following:


    - i not want to make a weapon or do it in the inventory - i just want to make the hand position to another or an hand animation.


    Okay - i tried some stuff but without success.


    So please help me to position the hands in first person...


    Thanks alot!


    Greeting

    Robert

  5. Hello Friends,


    i have a question again :roll:


    i create a heightmap with l3dt pro and want to import it to torque via "Import Terrain Heightmap".

    And then i get the following error in console:


    "Height map must be square and power of two in size!"


    Could you help me?


    Would be very nice :)


    Greetz

    Robert

  6. Hello there,


    i have a question - like all time ... :P


    i just want to know where i can find the waterfall feature in the river editor?


    Thanks alot!


    greetz

    Robert

  7. Hello Guys,


    i have a question - like always :P


    i want to paint a forestpath into my game. With just a Texture... but the size of the pencil is too big (i cant make it smaller - because its the smallest size "1") - in another map the pencil is smaller than in my actual Map (with the same size in settings). So i dont know why the pencil size is different from map to map?


    Maybe you can help me?


    Thanks a lot and nice day!

    Robert

  8. Hello,


    sorry im not getting it to work :?


    but i will describe what ive done:


    first i write the followig material into a cube material (art/shapes/cube/material.cs):

     

    singleton CustomMaterial( cubicReflector )  
    {   
    shader = cubicReflection;  
    };

     

    and then i go to shaders file (scripts/client/shaders.cs) - and add the following (for example):

     

    singleton ShaderData( cubicReflection )  
     {  
        DXVertexShaderFile   = "shaders/common/basicCloudsV.hlsl";  
        DXPixelShaderFile    = "shaders/common/basicCloudsP.hlsl";  
        pixVersion = 2.0;  
     };

     

    i know i made something wrong - but where?


    Thanks for your patience ;)


    Greetings

    Robert

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