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Posts posted by subabrain
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Hi,
before this post is old - i just want to say, how i do the perfect terrain...
1: generate terrain with l3dt with 1024 x 1024 pixels
2: export the texture map, the heightmap and the normal map from l3dt (with export -> map ...)
3: import the heightfield in torque 3d with the "import terrain height map" option in the world editor.
4: add the heightmap you made with l3dt and in texture map just add the exported texturemap
5: in the import editor just add the whole texturemap and the normal map from l3dt
6: now just play arround a bit - and there it is ;)
8-)
Greetz
Robert
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hi there,
ah ok i see - ill try - thanks a lot!
greetz
Robert
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yes, hehe - that was the first thing i tried ... without success!
thats my code in playgui (the zoom is the .png file with the bitmap):
new GuiCrossHairHud(ZoomReticle) {
damageFillColor = "0 1 0 1";
damageFrameColor = "1 0.6 0 1";
damageRect = "50 4";
damageOffset = "0 10";
bitmap = "art/gui/weaponHud/zoom";
color = "255 255 255 255";
wrap = "0";
position = "0 0";
extent = "1024 768";
minExtent = "8 8";
horizSizing = "width";
vertSizing = "height";
profile = "GuiModelessDialogProfile";
visible = "0";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
hidden = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
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Hello Friends,
sorry, that im asking so much stuff :roll:
but i have a question again...
how can i set the zoom reticle bitmap permanently? It always disappears after setting it in the gui editor when i start torque again :?
sorry but its really important for me ... 8-)
Thanks and Greets!
Robert
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hi,
ok - i see - so ill try ;)
Thanks!
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Hello,
ok - before i start to ask i want to say the following:
- i not want to make a weapon or do it in the inventory - i just want to make the hand position to another or an hand animation.
Okay - i tried some stuff but without success.
So please help me to position the hands in first person...
Thanks alot!
Greeting
Robert
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hi,
sorry - i didnt read it exactly :roll:
(it could be because of the jetlag ;))
but now i see ...
thanks and gn8 ;)
Greetz
Robert
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Hello Friends,
i have a question again :roll:
i create a heightmap with l3dt pro and want to import it to torque via "Import Terrain Heightmap".
And then i get the following error in console:
"Height map must be square and power of two in size!"
Could you help me?
Would be very nice :)
Greetz
Robert
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yes - it could be better but its just 3 rivers + particles from torque 3d ...
greetz
Robert
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hiho,
ive made a little video - its made just for example ;)
https://www.youtube.com/watch?v=a6RYphGgDZ4
greetz
Robert
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hi,
ah ok i see - thanks a lot!
Greetz
Robert
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hello,
thx for your answers!
maybe u could explain whats exactly the physical zone?
thanks a lot!
greetz
Robert
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said - done ;)
http://i.imgur.com/WNDyJNN.jpg
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Hello there,
i have a question - like all time ... :P
i just want to know where i can find the waterfall feature in the river editor?
Thanks alot!
greetz
Robert
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hey,
ah ok now i understand! :)
Thank you very much!
Greetz
Robert
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Hello again,
okay - a question again :P
and this is:
how can iget rid of the texture spots on a terrain?
i hope you know what i mean 8)
example:
http://i.imgur.com/kdc2bQt.jpg
thx a lot for answers!
Greetz
Robert
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A okay i see - THX VERY MUCH!
Greets
Robert
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Hello again,
its all right - but what exactly is "mapto" - theres no info about ...
maybe u can explain - would be nice :)
greetings
Robert
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Hello,
ah ok - i understand - my map is generated with l3dt pro ... maybe thats the problem ... okay - and youre right - i can use the road feature :)
So big THX!
Greetz
Robert
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hey Duion,
thank you for answering!
okay i understand ... and where i can change the square size?
Sorry that im asking some silly stuff but its really important for me ...
Grettings
Robert
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Hello Guys,
i have a question - like always :P
i want to paint a forestpath into my game. With just a Texture... but the size of the pencil is too big (i cant make it smaller - because its the smallest size "1") - in another map the pencil is smaller than in my actual Map (with the same size in settings). So i dont know why the pencil size is different from map to map?
Maybe you can help me?
Thanks a lot and nice day!
Robert
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Hi,
yes thats it - thank you very much! :)
greets
Robert
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Hello,
sorry im not getting it to work :?
but i will describe what ive done:
first i write the followig material into a cube material (art/shapes/cube/material.cs):
singleton CustomMaterial( cubicReflector ) { shader = cubicReflection; };and then i go to shaders file (scripts/client/shaders.cs) - and add the following (for example):
singleton ShaderData( cubicReflection ) { DXVertexShaderFile = "shaders/common/basicCloudsV.hlsl"; DXPixelShaderFile = "shaders/common/basicCloudsP.hlsl"; pixVersion = 2.0; };i know i made something wrong - but where?
Thanks for your patience ;)
Greetings
Robert

vehicle remote controlled?
in Beginner
Posted
Hi there,
sorry for the long delay ..
it works - but i dont get the object name of the player. Can you help me?
Thanks a lot!
Greetz
Robert