-
Posts
194 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Articles
Docs
Gallery
Everything posted by subabrain
-
Hi, okay - thanks a lot! ill try ;) greetings Robert
-
Hi and thanks for your answers! something like that i thought already - but how can i change the material by script? okay - i hope i dont disturb you but i dont have that much knowledge for do that... so have a nice time - and thanks for your answers :) Greetings Robert
-
hello there, okay - i need it for an agriculture game to change the groundcover by passing a machine over... okay - i hope you understand 8) greetz robert
-
Hello Friends, i have a simple but stupid question: is it possible to change the groundcover at realtime per script? Would be nice for your answers. Greetings Robert
-
Hey - thanks alot it works well :) greetz - robert
-
hello there, im looking around how to dismount (get out) of a wheeled vehicle in torque 3d. Do i have to code it myself or is there any default function or a shortcut key? Would be nice if you can answer me 8-) thanks a lot! and have a nice day! greetings - robert
-
YEAH GREAT - IT WORKS!!!! I just add a collision and TADA it works great!!!! THANK YOU VERY VERY MUCH!!! :D Greetings Robert
-
sorry - i cant get it running :/ even with other engine/blender and with deleting dts and so on ... maybe you have an example car for me .... from blender or something - i am at the end :( greetz - robert
-
okay ill try another release of torque 3d ;) i tried it with another blender version but it havent any effect :/ whish me luck :P
-
Hi, yes okay - once again -> 1. if i start torque 3d without any changes in world editor i see the "vehicle" tab in the options (as it is shown in the screenshots) Now 2. i import the "Cheetah_Body.DAE" file from the standard torque 3d folder into blender Next 3. i export it to the same file ("Cheetah_Body.DAE") and overwrite this file with the imported ("Cheetah_Body.DAE") file So it is just overwritten with the same data Now 4. i just start the world editor again and the vehicle tab is away -> and ive just overwrite the old "Cheetah_Body.DAE" file - BUT It is not shown -> so now i cant get it in the world because it is not in the tab as "vehilcle" anymore!! Okay - maybe you get me now :roll: Greetz - Robert PS: it is possible, that ive the wrong blender options or something? - thx
-
Okay - now the pictures on my server:P http://blog.beran-solutions.de/share/cheetah/game_without_script.png http://blog.beran-solutions.de/share/cheetah/game_with_script.png http://blog.beran-solutions.de/share/cheetah/blender_save.png http://blog.beran-solutions.de/share/cheetah/blender_export.png http://blog.beran-solutions.de/share/cheetah/blender_cheetah.png Thanks alot - Greetz Robert
-
Hi, sorry for the delay but you can try to move the images with the arrows in the bottom of the site .... greetz robert
-
Hi, i now have 6 Screenshots from my Problem ;) https://www.dropbox.com/s/bpt9mtp5gg32gb3/ greetz Robert 8-)
-
Hi, sorry i write a little confusing stuff - i know :P Okay now i try to explain it in normal speech :D So now: I import the .dae file from the cheetah into blender and then i export it again to the same .dae file - so i done nothing but just export! And its not shown up in scripted anymore (before the export with blender its shown up there) - so now i modified nothing just import/export with blender. Okay now you said there might be some problems because of the standard vehicles ... so now i tried with my own model and its not working - till i just change its body to the cheetah .dae Model. And now its shown in the scripted Tab as my custom car but with the cheetah model :/ Okay - maybe you understand. Thanks alot! Greetz Robert ;)
-
Hi, sorry that im penetrating you :roll: but the problem is it points to a .dae file and the thing is for my custom vehicle it also works with the standard shape from the cheetah but not for the model i designed :/ Sorry but it would be great from you to help me -Thanks alot! Greetz Robert
-
Hi Duion, Thanks a lot for your help! But the problem i have is i just replace the original vehicle body.dae with the same one the only difference is, that i just open it in blender and export the same file to the same location? Please help - Thank you! Regards - Robert 8-)
-
Hi, thanks for your answer - okay - sorry i will face the problem: If i import the dae File from the cheetah vehicle in blender and export it again as the same file - without doing anyhting it wont be shown in the "scripted" Tab in the world editor. I would be really happy - for your help! Thanks alot! Greetz - Robert
-
Hello together, im having a problem with exporting vehicles from blender to collada - even if i import the cheetah and export it where ive done anything in the file? Please Help! Regards - Robert
-
Hello and nice Saturday, i have a similar Question for this Problem. How can i get a model from blender with convex hulls into my torque world? So how can i get a convex hull on a shape object - in my case ist just a box? Would be nice if you can answer me 8-) Best Regards! Robert
