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subabrain

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Posts posted by subabrain

  1. Hi and thanks for your answers!


    something like that i thought already - but how can i change the material by script?


    okay - i hope i dont disturb you but i dont have that much knowledge for do that...


    so have a nice time - and thanks for your answers :)


    Greetings

    Robert

  2. hello there,


    im looking around how to dismount (get out) of a wheeled vehicle in torque 3d. Do i have to code it myself or is there any default function or a shortcut key?


    Would be nice if you can answer me 8-)


    thanks a lot!


    and have a nice day!



    greetings - robert

  3. Hi,


    yes okay - once again ->



    1. if i start torque 3d without any changes in world editor i see the "vehicle" tab in the options (as it is shown in the screenshots)


    Now


    2. i import the "Cheetah_Body.DAE" file from the standard torque 3d folder into blender


    Next


    3. i export it to the same file ("Cheetah_Body.DAE") and overwrite this file with the imported ("Cheetah_Body.DAE") file

    So it is just overwritten with the same data


    Now


    4. i just start the world editor again and the vehicle tab is away -> and ive just overwrite the old "Cheetah_Body.DAE" file - BUT



    It is not shown -> so now i cant get it in the world because it is not in the tab as "vehilcle" anymore!!



    Okay - maybe you get me now :roll:



    Greetz - Robert


    PS: it is possible, that ive the wrong blender options or something? - thx

  4. Okay - now the pictures on my server:P


    http://blog.beran-solutions.de/share/cheetah/game_without_script.png


    http://blog.beran-solutions.de/share/cheetah/game_with_script.png


    http://blog.beran-solutions.de/share/cheetah/blender_save.png


    http://blog.beran-solutions.de/share/cheetah/blender_export.png


    http://blog.beran-solutions.de/share/cheetah/blender_cheetah.png



    Thanks alot -

    Greetz Robert

  5. Hi,


    sorry i write a little confusing stuff - i know :P

    Okay now i try to explain it in normal speech :D


    So now:


    I import the .dae file from the cheetah into blender and then i export it again to the same .dae file - so i done nothing but just export!

    And its not shown up in scripted anymore (before the export with blender its shown up there) - so now i modified nothing just import/export with blender.


    Okay now you said there might be some problems because of the standard vehicles ... so now i tried with my own model and its not working - till i just change its body to the cheetah .dae Model. And now its shown in the scripted Tab as my custom car but with the cheetah model :/



    Okay - maybe you understand.


    Thanks alot!


    Greetz Robert ;)

  6. Hi,


    sorry that im penetrating you :roll:


    but the problem is it points to a .dae file and the thing is for my custom vehicle it also works with the standard shape from the cheetah but not for the model i designed :/


    Sorry but it would be great from you to help me -Thanks alot!


    Greetz Robert

  7. Hi Duion,


    Thanks a lot for your help!

    But the problem i have is i just replace the original vehicle body.dae with the same one the only difference is, that i just open it in blender and export the same file to the same location?


    Please help - Thank you!


    Regards - Robert 8-)

  8. Hi,


    thanks for your answer - okay - sorry i will face the problem:


    If i import the dae File from the cheetah vehicle in blender and export it again as the same file - without doing anyhting it wont be shown in the "scripted" Tab in the world editor.


    I would be really happy - for your help!


    Thanks alot!


    Greetz - Robert

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