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GuyA

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Posts posted by GuyA

  1. Is it possible to leave the division function as it is now, but add an assert in debug mode for division by zero?


    Doing that won't affect performance of release builds at all, but will highlight potential problems when run in debug mode.

  2. Hi Guys,


    I have been trying to use the accumulation feature but am not having any success. When I set the accumap and enable the accumulation feature in the material, objects with that material lose their bump/specular etc, and begin to flicker as the viewer moves around.


    I see this behavior with the latest precompiled pacific demo and with my own versions. There are no console errors, just wacky visuals.


    Has anyone else observed this?

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