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Posts posted by Johxz
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Why is it gone? I mean that kind of tutorials should stick around for newcomers until we have a new one.
well I was thinking for a few months update the fpstutorial so I'm on it.
I added a new folder called fpstutorial, in there are all the stuff from the fpstutorial I mean assets (art, sound, fx, etc) and scripts. The folder layout is a bit different from the original version. All the 3d models that have art, sound, animation is in the same folder.
The point of doing this is not to replace entirely the fpstutorial guide, but update it, and not lose the work already done of our ancestors :D
Is not finished, but I think at least 60%. The version of Torque3D used right now is the last commit from development branch. I mean this commit: 5122360 I will update regularly. My plan is to update it to v4 with the new base template that's why only have one folder "fpstutorial"
Please if you have any ideas, comment it, It will be appreciated.
1) New fpstutorial folder:
http://i.imgur.com/pEEPy4p.png
2) Inside fpstutorial folder, new layout:
(forget the folder TESTING, It's for my personal use :lol: )
A) http://i.imgur.com/G9NiAtr.png
This names are from the models "material".
B) http://i.imgur.com/wA1PiG7.png
3) All the animation, sound, etc is inside the model folder.
http://i.imgur.com/TcNATCq.png
Here you can see a few screenshots.
http://i.imgur.com/IQV8a8X.jpg
http://i.imgur.com/zciosv2.jpg
http://i.imgur.com/IykrRwB.jpg
http://i.imgur.com/l66C71f.jpg
http://i.imgur.com/HxzlNFr.jpg
http://i.imgur.com/hFWjGCW.jpg
http://i.imgur.com/Ln1JHA4.jpg
http://i.imgur.com/tf4gFNU.jpg
http://i.imgur.com/yFnsduf.jpg
http://i.imgur.com/MxLSvZC.jpg
http://i.imgur.com/KLmCsif.png
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not sure, if someone can confirm... I remember reading the documentation, it supports morph target animation.
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aaaahh don't know :roll: but try this http://www.makehuman.org/
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hey hi!
I remember gg "published" all the demos. I not sure if the sc already release the demos updated.
Demos are ready? pacific, deathball, sector and don't remember what other demo...
I can help to replicate the old demo in the new version of torque3d and of course without the assets restricted. If you need a help with this send me a PM...
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so sorry about this hahaha I was using a not clean version of t3d :roll: the crash here was my fault. :DIn the actual development branch the engine crash when my player jump and collide inside the hole, but I can walk through.As rlranft said just compile the T3D.... Is very easy, If you have any question just ask.
regards,
J
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I test this in a clean compiled Torque3D v3.7 and v3.8, without issue. So, use this versions. In the actual development branch the engine crash when my player jump and collide inside the hole, but I can walk through.
How can I replicate this? See the hole on t3d v3.8, is this right?
http://i.imgur.com/ISyzxqb.png
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nice magofusion! Keep us updated :)
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Dwarf King is right, I was looking for to leaf through.. maybe copy something haha :D if someone have it... :roll:
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So, it will replace with a new FPSTutorial? just curious...
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Alien Cavern! :D
http://i.imgur.com/u0Tsft1.jpg
http://i.imgur.com/iNRMA3M.jpg
http://i.imgur.com/wvntrdp.jpg
http://i.imgur.com/rwEWDv8.jpg
http://i.imgur.com/6nC5scV.jpg
http://i.imgur.com/3piTuEB.jpg
http://i.imgur.com/wx9RlOR.jpg
http://i.imgur.com/avJBn7g.jpg
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Hi
Someone know what happen with this repo https://github.com/GarageGames/Torque3D-FPSTutorial
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Nice chadwee! keep the good work :)
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Hi! Yes of course!! Thank you for this models! I use it a lot dude. BTW what happen with you page? I was trying to download this model again http://forums.torque3d.org/viewtopic.php?f=18&t=333
I think you should upload all you model in a github repo.
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when I try to load a level
Executing tools/gui/guiPlatformGenericMenubar.ed.gui.
d:\newtemplate\basegametemplate\engine\source\console\consoleobject.cpp(174,0): {Warning} - Couldn't find class rep for dynamic class: GuiPlatformGenericMenuBar
tools/gui/guiPlatformGenericMenubar.ed.gui (0): Unable to instantiate non-conobject class GuiPlatformGenericMenuBar.
Executing tools/editorClasses/main.cs.
% - Initializing Tools Base
this occurred during exit the engine
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:o :lol: :lol: :lol: :lol: :lol: :D :D :D
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if someone want to play around with this...
GTA 1 City Maps
https://drive.google.com/file/d/0B9GUwtDHCp_eOEVSdlJSQ1lLbkk/view?usp=drivesdk
GTA 2 City Maps
https://drive.google.com/file/d/0B9GUwtDHCp_ebnAwTnlyVUFKRDA/view?usp=drivesdk
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@PaulWeston PolyVox library http://forums.torque3d.org/viewtopic.php?f=10&t=369
No, not generated procedurally at this stage, just "painted".
Who knows... maybe Timmy have something for use in a few weeks. ;)
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Hi... When is very wide you need to add more points to more control and you can't have two corner edge from the same river at the same spot. From my map I add a long river with wide areas, at some point disappear but was because two edges was overlapping each other. My river have the "L" shape, so I needed to curve more and problem solved.
Can you post a screenshot of you river? or even better if you can share your level.
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really? well I not use Dropbox but you can use this pages imgur.com and pastebin.com.... I always use in this forum without problem.
May be the template has old shaders. Try to use the last version of T3D with his template. What version of T3D are you using? and what template?
Ok not sure but I think you need to disable "Anti-Aliasing" and try to use advanced lighting. Not sure but looks like the same problem I was having with my Intel HD graphics card. What version of you nvidia VGA drivers you have installed? because for me I updated the drivers and problem solved. In my early post I was trying to say "update you VGA drivers" haha :)
I copied here the failed chunk of code for SC to help. If I not wrong this was a old bug.
GFXD3D9Shader::_compileShader - Error compiling shader: E_FAIL: An undetermined error occurred (80004005) E:/GameDev/T3D/My Projects/Sandbox/game/shaders/common/water/waterP.hlsl(158,23): error X3004: undeclared identifier 'autogenUncondition_55070f7a' GFXD3D9Shader::_compileShader - Error compiling shader: E_FAIL: An undetermined error occurred (80004005) E:/GameDev/T3D/My Projects/Sandbox/game/shaders/common/postFx/edgeaa/edgeDetectP.hlsl(50,25): error X3004: undeclared identifier 'autogenUncondition_55070f7a' GFXD3D9Shader::_compileShader - Error compiling shader: E_FAIL: An undetermined error occurred (80004005) E:/GameDev/T3D/My Projects/Sandbox/game/shaders/common/postFx/fogP.hlsl(36,18): error X3004: undeclared identifier 'autogenUncondition_55070f7a' GFXD3D9Shader::_compileShader - Error compiling shader: E_FAIL: An undetermined error occurred (80004005) E:/GameDev/T3D/My Projects/Sandbox/game/shaders/common/lighting/advanced/vectorLightP.hlsl(70,27): error X3004: undeclared identifier 'autogenUncondition_55070f7a' GFXPCD3D9Device::reset - depthstencil 2b1c15c0 has 2 ref's --- Resetting D3D Device --- GFXD3D9Shader::_compileShader - Error compiling shader: E_FAIL: An undetermined error occurred (80004005) E:/GameDev/T3D/My Projects/Sandbox/game/shaders/common/water/waterP.hlsl(158,23): error X3004: undeclared identifier 'prepassUncondition' Failed to initialize material 'WaterMat' GFXPCD3D9Device::reset - depthstencil 2b1c15c0 has 2 ref's --- Resetting D3D Device --- AntiAliasing has been enabled while running BasicLighting. E:/GameDev/T3D/My Projects/Sandbox/game/shaders/common/water/waterBasicV.hlsl(112,11): warning X3206: implicit truncation of vector type E:/GameDev/T3D/My Projects/Sandbox/game/shaders/common/water/waterBasicP.hlsl(199,22): warning X3206: 'computeSceneFog': implicit truncation of vector type
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Yes you can check the console.log, is inside in you project folder. Search for it and shared the file.
Or you can use the console button ~ to the left side of number 1 in your keyboard.
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hey MiToVo I don't have this problem. What's in you console.log? or debug info from you visual studio? with this information we can better help you.
what customization you have in your t3d engine?
You compile you project with opengl or directx?
Try to change from the lighting menu from basic to advance. http://i.imgur.com/tmyuioZl.jpg
I remember having some strange issue with my graphic but was my Intel HD Graphics and the lighting option, BTW update your graphic card.
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Thanks @Dwarf King I don't know that about UE4. I don't have time too because of my job. Well I try to help insofar as it can to the community, may be paying to someone that have more time :) really this is a good engine and I don't want to people leave. You right about github :!:
:lol: :lol: sorry about that...
:shock: Ahmmm.... it is free does not mean doing a bad job.... even if you pays does not ensure that someone do a good job. So, the statement is not valid. ;)which is annoying but hey, get what you pay for. :/So ... How To Into MMO not getting much traction, then?Thanks for the comments guys... Well hope I can help... I don't have time but this is I can help and give back to the community.
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First sorry for my answer, I don't have intention to offend anyone.
@Duion oh come on! really??? "How to make a MMO"? what's wrong with you? why the sarcasm? some people don't want to just copy and paste the entire engine and published in store steam :roll: :roll: :roll: sorry but someone has to say it.
@Dwarf King as you can see the last posts about tutorials/books, I was collaborating so I know the existence of all this documentation/books/tutorials/pages... :? :?
so what are you saying is do all this and that's it?? right? :lol: :lol: and why are you only talking about FPS tutorials?? :?
A lot of this are outdated and anybody don't know if still work even the SC don't know I read some "SC/other people" answered where they recommend a tutorials/guide and then a error/problem and then they answered was "oh! that is deprecated" :| :| seriously?? and the newbie need to struggle even days for realise that was a deprecated.
update the documentation, documented the new features, do more tutorials have all of this revised and organized. But I suppose the same old lurker will be the same using torque3d in the future... if we not change that.
Anybody was using some other engine? you all sure read the tutorial/documentation section, so what's the difference with torque 3D documentation? :|
@JeffR Hi, yes I know sorry about that, is wide open, but is a bit true, let me explain. This is for the community. Like dwarf said a lot of people said about the lack of guides and tutorials, why people said that? I know it because I read that sometimes reddit/garagegames/IRC/other games develop pages/other game engine pages. I know is not lack but is very disorganized and outdated.
This engine is more for programmers that artist, some of tutorials/documentation is with code.... but dawrf what is not said is a lot of this tutorials have "code" attached and you can't download from gg or any site, code writing by someone in a rush and only god know what that creature want to do hahaha, old videos removed, incomplete guides (part 1 to 5 but only 1 exist), post/tutorials/guides removed by someone went crazy and erase everything, images removed or broken, broken code, the post have pages of different people through the ages updating the code in a very disorganized manner and then it don't work :lol: or you need to download some other file from other post to complete this but that post was erase, very very old tutorials post that can work but with a lot of work and you need to know the engine C++/TS to update that.
This job is for do a clean quality documentation/tutorials/HOW-TO section. Old documentation will be revised, updated, with new tutorial/guides or how-to. The jobs It will be phased or milestone and the pay always it will be at the end. The person who help, need to published in the wiki, then be reviewed and approved, then it will pay. The SC and the community will be involve to improve or give advice.
So how about if the newcomer want to do: (how they begin with?)
1) A car game or add a car in they game.
2) A board game
3) Or they want to do a mirror
4) Or a radar
5) Or a camera, where you can use different "security cameras"
6) Some game effect (the common ones) like fire, etc...
7) How about if the newcomer want to do a FPS but instead of pistol they want to use magic, like ice ball, fire or something.
9) If the game is a space ship? how they can add a model and how they can change the soldier model for the ship?
10) How about if the newcomer want to do a 2D or 2.5D game and they want to use Torque3D?
11) A horizontal menu where you can select items (The common ones)
12) Or they want to place objects in the game to build stuff (Very popular this days) (I'm not talking voxel, just to place different object). How they begin? or at least some basic of placing cubes one above the other.
Just a ideas from people that sometimes I read on posts.
Regards,
John
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Hi
someone can help with new tutorials? update and do better documentation? this job is paid.
regards,
John

VS 2015, next update
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right now support cmake+vs2015