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Johxz

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Everything posted by Johxz

  1. yes editing the terrain mostly, it's frozen then returns and the terrain everything is painted with lines (suppose it's me) but some times happens again just navigating with the arrows or turning around...
  2. why t3d editor always frozen for a couple of ms? is very annoying.... is only for me or someone else have this too? http://i.imgur.com/XqJeGeMl.jpg
  3. EDIT: Updated the post "No paint the last pixel" confirmed in "Winterleaf" version. This bug is also preset in the "signmotion" version. the error is present at the "bottom/top" of my terrain. http://i.imgur.com/fdty3hml.jpg Is necessary to paint the top to paint the "last pixel" of the bottom. If you don't paint the top... http://i.imgur.com/L5FiSsPl.jpg If you paint the top, the bottom is painted. http://i.imgur.com/0yOI7AOl.jpg Any terrain tool only work for one terrain at the time, what the cursor is pointing. So you need to raise one first.
  4. no sorry I not notice, I have not played with ribbons yet... but what you say makes sense. It would have to do more tests.
  5. Thanks @JeffR reading about that I add this code and yes have the bug fixed, https://github.com/Winterleaf/Torque3D/commit/3f62ae1464fe6259705f6f4425118aacd19934f5 I added and compiled without error and already used with a few terrains, four terrain to be more exactly. (I had not seen that PR #954) EDIT: If someone want to download to test levels to try this function... Download release: https://drive.google.com/file/d/0B9GUwtDHCp_eTXUzOGVRYnhKOUk/view?usp=drivesdk Github: https://github.com/John3/Torque3D/tree/solder-edges-terrain 1) search the edge http://i.imgur.com/FtGtWpml.jpg 2) then click here http://i.imgur.com/AQjF98rl.jpg 3) depends of the texture and the elevation, etc... can be better http://i.imgur.com/futHExpl.jpg Test with two textures 1) http://i.imgur.com/wCbJWHCl.jpg 2) http://i.imgur.com/Y2YjRN7l.jpg 3) http://i.imgur.com/MjeRM0Ul.jpg 4) http://i.imgur.com/hlCLIqil.jpg
  6. hi happy new year! ;) I found this https://github.com/GarageGames/Torque3D/pull/566 I already added to the engine and works.
  7. Hi! how can unite two terrains? and make a big one... exist an addon? or something similar? can someone point me to the right direction? thanks
  8. nice Timmy I was messing around the other day with this library... but my expertise is a little low hahaha so I have a mess of code everywhere. Hope you can public the repo for people start play with this.
  9. Johxz

    "Store"

    oh @Janders have a point... :? :| but we can management the both side... the old garagegames they had free and not free, blender3d has this too. For that my point still valid give something for free maintaining the spirit for open source enough so that it can be used at least for the prototyping phase and the others stuff sell it, people they will pay, why? because as @JeffR said the programmer will need to do the models/textures, etc, etc... and the art people the same thing for his logic of the gameplay and other stuff.... even people of either hahaha :D so they need something to start using the engine and will pay eventually
  10. Johxz

    "Store"

    Is a good idea to have a store. But here is my opinion :lol: a lot of people don't like t3d for the torquescript right? but a lot of "new people" like t3d because is MIT and so on..... my point is that we can't please to everyone. But we need as community to find something in the middle :roll: have good free assets/stuff (ready for t3d) may be include in the template or in a repository separate... and of course the store.... give something to the people can begin with the engine and sell all the other stuff... like this we can at least decrease to both side the open source people and the capitalist people that only want is money :lol: :lol: :lol: :lol: (Joke) Hope the point was understood :lol: and yes the store! :D BTW I can help with the store... Regards, John
  11. Hi @JeffR thanks for the fixed, I will keep it organized in one post. How about if I keep all the issues in here: http://forums.torque3d.org/viewtopic.php?f=40&t=484&start=10#p4178 Please look how I organized and tell me if will be used that way. I will use this :!: for issues pending and this :?: if it not an issue or may be will be remove from template, and this :idea: for new stuff
  12. Good to know @Duion. We need to try to contact again Bill Vee and try to bought and then try to "finished" we some other programmer or at least that Bill try to "finished". I think the goal is reachable..
  13. How I can use all of this texture option? What kind of texture we need to add? Right now I using InsaneBump v2 and generate three kind of texture, normal, specular and HGT? The .hgt is Height Map??? I'm using in the right place?.... Either way the wall don't look good. http://i.imgur.com/i9RZnYT.png thanks for the help!
  14. hi @Duion yes I was using the "Detail Map" option but the texture is more darker and I can't use a value lower that 1.
  15. Yes was advance but not "finished"... he is now using unreal engine. See for yourself http://www.volumesoffun.com/phpBB3/viewtopic.php?f=18&t=470
  16. I have a doubt, how I can change the size/scale of my texture? http://i.imgur.com/neeREuM.png
  17. just toying with torque3d and minecraft. :lol: http://i.imgur.com/OiF0N8v.png
  18. forget it, already did. Have something to do with UV on blender. Thank you for point me to the right direction ;)
  19. you right @Azaezel it was that, thanks! btw I did another test, but again I have another problem. The floor don't have texture. See the pic. Files http://www.fast-files.com/getfile.aspx?file=104077 Pic http://i64.tinypic.com/28aq4bd.png
  20. Don't know @Duion give it a test... I upload the model and texture. :? Edit: Update the attach with the .blend file. Build4.zip
  21. yes, I already did that, but the texture is not apply to the building, but for the male model yes I can apply the texture.
  22. how? is already applied from torque3d. But don't show the actual texture. Or may be I miss something...
  23. for some reason the texture is not applied to the blender model. I not see error on the console.
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