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Everything posted by Johxz
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Hi Jeff, don't know if you saw this, or this was merged at some point, but I will write it down for reference. Template Refactor http://www.garagegames.com/community/blogs/view/22041 Template Refactor #2 http://www.garagegames.com/community/blogs/view/22050
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maybe you can start testing this template http://forums.torque3d.org/viewtopic.php?f=40&t=484
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Thanks! rlranft Really appreciated :D
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Hi I will keep it organized in one post. Past post ---------------------------------------------------------------------------------------- FIXED 1) when I choose "Lighting" the engine crash with this errors FIXED 2) If I choose "Join Server" I can't go back to the main menu. :?: 3) The forest editor don't work. Because is base template will not have brushes?? this is a issue? :?: ---------------------------------------------------------------------------------------------- FIXED Options/Screen Brightness/ the defaults button doesn't work, should move to the middle I suppose. FIXED The same for audio the Defaults button don't move to the defaults values FIXED In the menu if I press F11 show me two levels "blank" and "Empty". With blank level t3d don't start and freeze in the loading screen. FIXED Empty Level load ok, just a few warning/Failed. Failed to create resource: [data/levels/Empty_Room.mis.decals] FIXED Empty Level load ok, just a few warning/Failed. Executing data/scripts/datablocks/guiSounds.cs. Failed to create resource: [data/sound/cheetah_engine.ogg] SFXProfile(TestSound)::onAdd: The preload failed! FIXED In the main menu F10 don't work. I need to press F10 two times to work. (See the attach) FIXED Don't load the level d:\newtemplate\torque3d\engine\source\gfx\d3d9\gfxd3d9shader.cpp(91,0): {Fatal-ISV} - Failed to open include '/common/lighting.hlsl'. http://i.imgur.com/rz22Vlyl.jpg :!: 1) Options/Audio The Gui/Effect/Music Volume don't save the new value. Only the Master Audio save the new value. :!: 2) Camera setting the same issue with the defaults button. Don't save the new value. But if I restart t3d all values goes to the defaults values. Don't save any change. :!: 3) Black Screen. Do the following in the exact order. (See the attach) Click Singleplayer Start Level F11 Lighting->Basic Lighting Lighting->Advance Lighting File->Exit Level Singleplayer Start Level F11 BLACK-SCREEN :!: 4) Black Screen. Do the following in the exact order. F11 File->Exit Level Options->Graphics Settings Graphics Driver(Here just play with the arrows)->Cancel->Cancel F11 (Black Screen) VS 2010 Debug Log: http://pastebin.com/22s9GdVa T3D Console Log: http://pastebin.com/aHkJ4Aqh And the Scene tree show this: http://i.imgur.com/jV6cIbv.png :!: 5) Black Screen. Do the following in the exact order. F11 File->Exit Level Options->Graphics Settings Click the right arrow and go to Lighting Shadow Quality (Play with the arrows) my last value: High Shadow Caching (Play with the arrows) my last value: On Soft Shadows (Play with the arrows) my last value: Low Cancel->Cancel F11 (Black Screen) Go to materials (Crash) VS 2010 Debug Log: http://pastebin.com/c0hMjrJy T3D Console Log: http://pastebin.com/5XrHzdM1 Engine/source/scene/sceneObject.cpp L741 http://i.imgur.com/DTf0VQXl.jpg http://i.imgur.com/TfDyL1f.png :?: 6) I think in the menu the GuiButtonCtrl needs to be shorter. (This is a issue) :?: Look the highlight the button from far away... some time I click it by mistake. http://i.imgur.com/54ssqsB.png http://i.imgur.com/8DNccer.png :idea: User: oXYnary http://forums.torque3d.org/viewtopic.php?f=40&t=484&start=10#p4231 Suggested Redo templates lights vfx characters environments skies clouds cubemaps (material reflection) panoramas (level) regards, John console-F10.zip console-blackScreen.zip
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1) when I choose "Lighting" the engine crash with this errors tools/worldEditor/scripts/editor.bind.ed.cs (34): Unable to find function getMouseAdjustAmount Mapping string: EditorOrbitCameraSelectChange to index: 3 Linux Compatibility Warning: warnMat.dds != warnmat.dds DirectInput deactivated. Activating DirectInput... client is backlogged, time is frozen client is no longer backlogged, time is unfrozen (26 ms elapsed) GameBase::setDatablockProperty - Could not find data block "DefaultStorm" d:\newtemplate\torque3d\engine\source\core\stream\bitstream.cpp(339,0): {Fatal} - BitStream::writeInt: value out of range: -165909/1024 (10 bits) 2) If I choose "Join Server" I can't go back to the main menu. 3) The forest editor don't work.
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nice! thanks! If I encounter with a issue, it is reported here? btw I'm creating a new fps tutorial template to replace the old one, so I will wait this template is finished ;) EDIT: I found a error. See the attached. error.zip
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Hi! if anyone is interested on this kind of bundle... Ultimate Game Makers Bundle About the Bundle Fine then, go make your own games! Make massive savings on powerful game making software, plus games made using the tools, that all activate on Steam and save up to 98% off the normal price! Choose your tier below, but please select carefully - you will not be able to upgrade to a higher tier later!
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thanks, the good point I see is that, I can track the progress of T3D in a better way... everything from one place without jumping forum, IRC or github, wiki... I think now we can track the develop, the future features, test branches, even if someone have a separate branch now we are aware off and we can test it and report back. At some point is needed update the roadmap http://torque3d.org/engine/#roadmap if an outsider sees it, may think that is not done, and isn't true.
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@Bloodknight you have two "openproject.org"
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Well the point of using something like this, is be more efficient. I know we need people, yes all have a 8h job and family and kids... nonetheless, is just a suggestion.
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nope, you choose what you need. :roll: look the attached pic
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The other day was looking for something to try to help the community. I think really will help to work together with Scrum and Kanban and other goodies :lol: @LukasPJ @buckmaster what do you think? can we considering this https://taiga.io/ :D
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hello! I absent for a while so I'm little lost :lol: ... so my proposal is can we have a more detailed roadmap? with mark to know what SC are accomplished? This no says what are complete http://torque3d.org/engine/#roadmap I try to use this https://github.com/GarageGames/Torque3D/milestones but sometime I'm lost, I don't know what are you doing guys... can we consider something like this http://godotengine.org/projects/godot-engine/roadmap https://www.openproject.org/ regards, John
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Oh! thanks bloodknight
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Hi! keep going :lol: I thinks is very useful. Just curious truespace, is now opensource or something? thanks!
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check the size parameters
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OK don't worry let me try to help you. No, It has nothing to do, if you have win x64 and you compiled in 32. Well first read the wiki http://wiki.torque3d.org/ and some post from the beginner side http://forums.torque3d.org/viewforum.php?f=12 So, to discard download the game engine binaries from here http://wiki.torque3d.org/main:downloads and then execute it, that its you can now make you own game. If everything go right now you know T3D run in your machine... If you still want to compile for what ever you reason, read this http://wiki.torque3d.org/introduction:what-to-download http://wiki.torque3d.org/introduction:your-first-project http://wiki.torque3d.org/coder:compiling-in-windows http://forums.torque3d.org/viewtopic.php?f=12&t=429 Made With Torque 3D: http://forums.torque3d.org/viewtopic.php?f=2&t=126 A lot of tutorials http://www.garagegames.com/community/forums/viewthread/134078/1 Regards, John
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What are the steps you use? what version of visual C++ are you using? You installed Directx SDK? Compile with "release" and "win32" then try to launch the game. I'm pretty sure you miss something...
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AI Tutorial Scripts - sorry, no actual tutorial yet....
Johxz replied to rlranft's topic in TorqueScript
Hi @rlranft Any advance in the tutorial? Thanks -
Here is a book list about torque3d: http://forums.torque3d.org/viewtopic.php?f=12&t=191 how can I start with AI on T3D?: http://forums.torque3d.org/viewtopic.php?f=12&t=161
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@thunder look this http://forums.torque3d.org/viewtopic.php?f=17&t=214
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Hi @Chelaru thanks! link fixed.
