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Johxz

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Posts posted by Johxz

  1. Hi


    I will keep it organized in one post.


    Past post

    ----------------------------------------------------------------------------------------

    FIXED 1) when I choose "Lighting" the engine crash with this errors


    FIXED 2) If I choose "Join Server" I can't go back to the main menu.


    :?: 3) The forest editor don't work. Because is base template will not have brushes?? this is a issue? :?:


    ----------------------------------------------------------------------------------------------


    FIXED Options/Screen Brightness/ the defaults button doesn't work, should move to the middle I suppose.


    FIXED The same for audio the Defaults button don't move to the defaults values


    FIXED In the menu if I press F11 show me two levels "blank" and "Empty". With blank level t3d don't start and freeze in the loading screen.


    FIXED Empty Level load ok, just a few warning/Failed. Failed to create resource: [data/levels/Empty_Room.mis.decals]


    FIXED Empty Level load ok, just a few warning/Failed.

    Executing data/scripts/datablocks/guiSounds.cs.

    Failed to create resource: [data/sound/cheetah_engine.ogg]

    SFXProfile(TestSound)::onAdd: The preload failed!


    FIXED In the main menu F10 don't work. I need to press F10 two times to work. (See the attach)


    FIXED Don't load the level

    d:\newtemplate\torque3d\engine\source\gfx\d3d9\gfxd3d9shader.cpp(91,0): {Fatal-ISV} - Failed to open include '/common/lighting.hlsl'.

    http://i.imgur.com/rz22Vlyl.jpg


    :!: 1) Options/Audio The Gui/Effect/Music Volume don't save the new value. Only the Master Audio save the new value.


    :!: 2) Camera setting the same issue with the defaults button. Don't save the new value.


    But if I restart t3d all values goes to the defaults values. Don't save any change.


    :!: 3) Black Screen. Do the following in the exact order. (See the attach)

    1. Click Singleplayer

    • Start Level

    • F11

    • Lighting->Basic Lighting

    • Lighting->Advance Lighting

    • File->Exit Level

    • Singleplayer

    • Start Level

    • F11 BLACK-SCREEN

     

    :!: 4) Black Screen. Do the following in the exact order.

    1. F11

    • File->Exit Level

    • Options->Graphics Settings

    • Graphics Driver(Here just play with the arrows)->Cancel->Cancel

    • F11 (Black Screen)

     

    VS 2010 Debug Log: http://pastebin.com/22s9GdVa

    T3D Console Log: http://pastebin.com/aHkJ4Aqh


    And the Scene tree show this:

    http://i.imgur.com/jV6cIbv.png


    :!: 5) Black Screen. Do the following in the exact order.

     

    1. F11

    • File->Exit Level

    • Options->Graphics Settings

    • Click the right arrow and go to Lighting

    • Shadow Quality (Play with the arrows) my last value: High

    • Shadow Caching (Play with the arrows) my last value: On

    • Soft Shadows (Play with the arrows) my last value: Low

    • Cancel->Cancel

    • F11 (Black Screen)

    • Go to materials (Crash)

     

    VS 2010 Debug Log: http://pastebin.com/c0hMjrJy

    T3D Console Log: http://pastebin.com/5XrHzdM1


    Engine/source/scene/sceneObject.cpp

    L741

    http://i.imgur.com/DTf0VQXl.jpg

    http://i.imgur.com/TfDyL1f.png


    :?: 6) I think in the menu the GuiButtonCtrl needs to be shorter. (This is a issue) :?:


    Look the highlight the button from far away... some time I click it by mistake.

    http://i.imgur.com/54ssqsB.png

    http://i.imgur.com/8DNccer.png


    :idea: User: oXYnary http://forums.torque3d.org/viewtopic.php?f=40&t=484&start=10#p4231


    Suggested Redo


    templates

    lights

    vfx

    characters

    environments

    skies

    clouds

    cubemaps (material reflection)

    panoramas (level)




    regards,

    John

    console-F10.zip

    console-blackScreen.zip

  2. 1) when I choose "Lighting" the engine crash with this errors


    tools/worldEditor/scripts/editor.bind.ed.cs (34): Unable to find function getMouseAdjustAmount

    Mapping string: EditorOrbitCameraSelectChange to index: 3

    Linux Compatibility Warning: warnMat.dds != warnmat.dds

    DirectInput deactivated.

    Activating DirectInput...

    client is backlogged, time is frozen

    client is no longer backlogged, time is unfrozen (26 ms elapsed)

    GameBase::setDatablockProperty - Could not find data block "DefaultStorm"

    d:\newtemplate\torque3d\engine\source\core\stream\bitstream.cpp(339,0): {Fatal} - BitStream::writeInt: value out of range: -165909/1024 (10 bits)


    2) If I choose "Join Server" I can't go back to the main menu.


    3) The forest editor don't work.

    11.PNG.d0800e9a1a784a6eb875fe551be355ef.PNG

  3. Hi!


    if anyone is interested on this kind of bundle...


    Ultimate Game Makers Bundle


    About the Bundle


    Fine then, go make your own games! Make massive savings on powerful game making software, plus games made using the tools, that all activate on Steam and save up to 98% off the normal price! Choose your tier below, but please select carefully - you will not be able to upgrade to a higher tier later!

  4. thanks, the good point I see is that, I can track the progress of T3D in a better way... everything from one place without jumping forum, IRC or github, wiki...


    I think now we can track the develop, the future features, test branches, even if someone have a separate branch now we are aware off and we can test it and report back.


    At some point is needed update the roadmap http://torque3d.org/engine/#roadmap if an outsider sees it, may think that is not done, and isn't true.

  5. hello!


    I absent for a while so I'm little lost :lol: ... so my proposal is can we have a more detailed roadmap? with mark to know what SC are accomplished? This no says what are complete http://torque3d.org/engine/#roadmap


    I try to use this https://github.com/GarageGames/Torque3D/milestones but sometime I'm lost, I don't know what are you doing guys...


    can we consider something like this http://godotengine.org/projects/godot-engine/roadmap


    https://www.openproject.org/


    regards,

    John

  6. OK don't worry let me try to help you. No, It has nothing to do, if you have win x64 and you compiled in 32.


    Well first read the wiki http://wiki.torque3d.org/ and some post from the beginner side http://forums.torque3d.org/viewforum.php?f=12


    So, to discard download the game engine binaries from here http://wiki.torque3d.org/main:downloads and then execute it, that its you can now make you own game. If everything go right now you know T3D run in your machine... If you still want to compile for what ever you reason, read this


    http://wiki.torque3d.org/introduction:what-to-download

    http://wiki.torque3d.org/introduction:your-first-project

    http://wiki.torque3d.org/coder:compiling-in-windows

    http://forums.torque3d.org/viewtopic.php?f=12&t=429


    Made With Torque 3D: http://forums.torque3d.org/viewtopic.php?f=2&t=126

    A lot of tutorials http://www.garagegames.com/community/forums/viewthread/134078/1


    Regards,

    John

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