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Everything posted by Johxz
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Move Along... Nothing To See Here... Move Along... :lol: :lol: Sorry the promo is over... if you want to see some other books check https://www.packtpub.com/
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I think you can script this... I don't see why not. But may be I'm wrong.
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thanks @rlranft, I was trying to mimic basically the loading screen of half-life, I have a large level divide by zones, so went the player enter to a new zone I don't want the old stuff from the other zone still there.
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Thank very much Paul, may be this is what I need ;) delete or destroy and them if I need it, re-execute the .cs.
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Yes of course, that kind of logic blocks even the colour style is from Scratch.... even that blockly thing that shared saindd or the logics blocks that use "Stencyl" http://www.stencyl.com/help/viewArticle/178 :roll: all come from Scratch Lukas ask if anyone has experience with this... so... :lol: I shared that I don't thinks this is the correct patch for t3d maybe in the future, I don't want the "button" to create a game hahhaha but I want the tools and better one if possible. :mrgreen: don't misunderstand I love the idea, but will be great other kind of tools first. Btw I don't know why this kind of engine tell the people "No Coding Required" pfff you are coding alike with the mouse :lol: :lol: but you are coding.... Even is more annoying see this example, this mean you need to search with mouse or wheel or write in the search field what you need and then added with the mouse very tedious. More to Carpal tunnel syndrome we care our community :lol: just joking here... but yeah we care ;) http://static.stencyl.com/v3/images/tour/dm.png
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Sorry I forgot to mention before :roll: GG already implemented this ;) https://github.com/GarageGames/DevProGameSnap btw if I'm not wrong "game mechanics kit" has some visual way with building blocks...
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Thanks Jason sorry not to mention I know the packages. But I need to do more test with this. @rlranft packages is for one function or few? I want to disable or unload a complete script. Or what is the best practice? use packages and put all the functions inside? I have a few triggers and stuff made with scripts and only execute once, but the problem I see, a lot of them are in memory and will not will used anymore. Therefore I want to unload all the stuff I will not be used and of course load the new scripts. thanks for your helps
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Hi... sorry :oops: I have other question... how can unload a script? in the documentation not see nothing... I don't want some functions still there in the level. Exist something like unexec? :lol: thanks!
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lol thanks!! I completely forgot about that option :lol:
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hi, if an option to "place selection at camera"? or how can I handle this?
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You can search in here, hope this help https://www.google.com/search?source=ig&hl=en&rlz=&q=site:http://www.garagegames.com/community/resources+radar&gws_rd=cr&ei=_pY-VfONCIiMyATn3oAo#hl=en&q=site:http:%2F%2Fwww.garagegames.com%2Fcommunity%2Fresources+radar+compass
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lI9Qb4PuiOU can we not doing with our phone?
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Updated Terrain Deformer https://www.garagegames.com/community/resources/view/13884
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Just to discard what are you looking for, you what something superficial, or something more like red faction? If you don't know red faction... here is a video. Obviously no too deep :D o8KeFgzqsPQ
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For any beginner searching for a book related to torque, this is the list! just a reminder, see the date, this books are old, but you can learn a lot from this books. ;) Torque for Teens - 2nd Edition - July 16, 2010 by Michael Duggan The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine April 15, 2006 by Edward F. Maurina III - Buy: http://goo.gl/9wfFEQ support materials: https://github.com/roaminggamer/GPGT-Support 3D Game Programming All in One, Third Edition - December 3, 2012 by Kenneth C Finney Advanced 3D Game Programming All in One - August 24, 2005 by Kenneth C Finney Creating Game Art for 3D Engines - September 21, 2007 by Brad Strong Torque 3D Game Development Cookbook - Jan 25, 2013 by David Wyand Multiplayer Gaming and Engine Coding for the Torque Game Engine - May 9, 2008 by Edward F. Maurina For a more recent book you can see this: The Ultimate Guide to Torque 3D - Apr 22, 2015 by Robert Fritzen You can found the book here: http://www.phantomdev.net/Torque3D/Micro/guide.php For a preview of the book see this: http://www.phantomdev.net/staff/phantom139/public/RFT3DGuide_PREV.pdf Source: https://www.garagegames.com/community/forums/viewthread/141622
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may be is not the answering what you are expecting, but try to use t3d and do something first then come to that ;) btw check this link maybe is useful https://www.garagegames.com/community/forums/viewthread/1670 https://www.garagegames.com/community/forums/viewthread/9293/2 so it is possible. You need to dig more in the subject. Try to search about Deformable 3D Environment or Voxels
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So true! :( Sometime is very disappointing.... This remember this game DLC Quest http://goingloudstudios.com/games/dlc-quest/ aFRs-FWDg7c
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Don't worry mate... Well sorry I was a little confused because some tutorials around walkabout always says add from gui. No error on the console. I will do more test with navPath, maybe it's me, not using it the way it should. by the way, I already have a bot running around walls from a waypoint to other :lol: so thank you for all the help. (setPathDestination) EDIT: I'm doing all wrong? I do this... ==>new NavPath(myPath) { mesh = "MissionGroup\theNavMesh"; from = "94.79 156.83 512.75"; to = "119.9 115.4 512.9"; }; 5724==>myPath.from 94.79 156.83 512.75==>myPath.to 119.9 115.4 512.9==>myPath.plan(); 0 ==>new AIPlayer(Bob) { datablock = "DefaultPlayerData"; position = LocalClientConnection.camera.getPosition(); }; 5725 Here nothing... ==>Bob.followNavPath("myPath"); ==>5725.followNavPath("myPath"); ==>Bob.followNavPath(myPath); ==>5725.followNavPath(myPath); ==>myPath.size(); 0 ==>myPath.getNode(0); 0 0 0 ==>myPath.getNode(1); 0 0 0 ==>myPath.getLength(); 0
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@buckmaster sorry to ask again :roll: navPath object don't exist on 3.7rc, I already have an AI Player going to a waypoint to another using specific position, but how can I use navPath? how can I use it? I trying using script but don't work for me. I use this example %path = new NavPath() { mesh = "Nav"; from = "0 1 0"; to = "0 10 0"; }; // Path now goes from (0, 1, 0) to (0, 10, 0) // Change the destination! %path.to = "10 0 0"; // And replan %path.plan();
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Thanks that was looking for... I have another question sorry. I already read this https://eightyeight.github.io/walkabout/Documentation/WalkaboutUserManual.html#scripting-navpath From the Steve tutorial But in navigation folder only have Cover Point. How I can create a NavPath? :? the question is: walkabout have a object "graphically" for add a path? like cover point? :?: :?: :?: :?:
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:lol: I was kidding :lol: sorry! https://xkcd.com/378/ did not know that someone used Emacs here :mrgreen: good to know! Anyway... if you really want to use Emacs you can. TorqueScript work very well with C# mode. You can have a IDE with Emacs. Download the last version of Emacs, Install prelude http://batsov.com/prelude/ Then I recommend to install this for a IDE. My personal opinion, I used this for C++ programming on Linux. M-x package-install RET yasnippet auto-complete auto-complete-c-headers multiple-cursors ecb flycheck cede (built-in) cmake-mode (You need to have cmake installed in your OS) cpputils-cmake omnisharp (with intellisense) or if you want only a mode you can install csharp-mode. magit (control Git from Emacs) So, I think I cover everything to work with Torque 3D from Emacs ;) :ugeek: Regards, John
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Hi Daniel, I saw the tutorial videos from walkabout a few weeks back, but don't know how to mix AIPlayer with walkabout...I will go to read the documentation, thanks I miss this link "WalkaboutDocumentation.html". Become familiar with AI on T3D. If you have some relevant info about this I really appreciate it. Right now I want my "Bob.Bot" go from A to B without collide with walls. :)
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Thanks for help, I have some progress in ai with torque 3d Can I use AIPlayer with walkabout? I want my bot evade the objects. How can do that? Thanks
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Emacs FTW! Of course it have a command to game develop with T3D :roll: M-x package-refresh-contents M-x package-list-packages C-s torque3d [enter] [x] Install package `torque3d'? (yes or no) [yes] You're ready to go... :o M-x torque3d-mode :ugeek:
