Jump to content

Johxz

Members
  • Posts

    451
  • Joined

  • Last visited

Everything posted by Johxz

  1. @JeffR I only see problem with the trees http://i.imgur.com/wsKxOxI.png Video 1 Video 2 Video 3
  2. thank you Jeff I will test it this weekend.
  3. @TorqueFan nothing no worry about men... sometime I fell emotional :lol: :lol: already added you repo and BTW check the pay products added to the bottom
  4. or test the development branch and see by yourself, some bugs are already fixed, you can grab it here: http://forums.torque3d.org/viewtopic.php?f=2&t=665#p5508 if you don't want to deal with compile right now....or see my signature for interesting info.
  5. Thanks @kent for the racing resources ;) BTW whats is the people opinion about the 200 GB online storage to keep a mirror of resources like big hole did? or whats is your idea to keep the resources? github?
  6. BTW FYI another issue with steam store is region lock and I suffered of this about two years ago, when I moved from one country to other... I'm very picky about what game I will go to bought.
  7. Anyone have this resource? Mech Starter Kit Release - http://www.garagegames.com/community/blogs/view/16297 (mechstarterkit.zip)
  8. Added ;) thank you @irei1as and added other games... check it :D
  9. kinda true for sales, nevertheless, others site have amount of daily visit and a lot of people bought from this sites. And some people want a steam alternative, as well want drm-free for his games not only for developers but players want drm-free for playing anytime without using steam. For than reason gog.com comes into play drm-free and no activation or online connection required to play, so each site have his market. For me, I try to bought from the official site but basically I buy multiplayer games from steam or if have good achievement/social stuff, for singleplayer I use gog.com, indiegamestand, itch.io, humblebundle, greenmangaming.com, amazon.com sometime these stores have "steam key".
  10. Johxz

    "Store"

    hey hi, here is a list of stores, some what related to the main topic: http://forums.torque3d.org/viewtopic.php?f=2&t=799&p=6576#p6576 maybe what say @HeadClot is right using https://itch.io/ or here is another alternative https://gumroad.com/
  11. Here is a list of "store" to sell your game ;) [REMOVED, updated & moved to the awesome list.] Some of my thread are moving to the list. Use the forum for discussions and recommendation. https://github.com/John3/awesome-torque3d#store Link: - https://en.wikipedia.org/wiki/Digital_distribution_in_video_games - http://www.gamasutra.com/blogs/RebeccaFernandez/20121115/181717/Where_can_I_sell_my_Indie_PC_game.php - http://techsavvyglobal.com/top-10-digital-distribution-platforms/ - http://truepcgaming.com/2012/01/04/list-of-pc-gaming-digital-distribution-stores-2/
  12. I downloaded the demo last week and is Torque3D. I'm not sure about the purchased version.
  13. BTW guys I managed to have 200GB of online storage, so, if someone want to share old/dead resources/codes, we can have a public folder just like abighole... maybe unorganized, but we have backup. what do you think?
  14. just in case, here is the old buggy: Download
  15. Hi @Bloodknight thanks mate. Well any old resources are welcome like this dead MIT resource "Combat Starter Kit" - source: https://www.garagegames.com/community/forums/viewthread/87171/1#comment-841979 and this Starter.Racing - source: https://www.garagegames.com/community/blogs/view/15903 or if somehow we can recover this old site repo: http://3dcentral.net/modules/PDdownloads/index.php (is like a bighole site) no sure about TDN, but certanly the gg site have some errors... yeah are very old... and a lot of this old/dead product/resources it was available for public domain even some have mit license, so I think is not a problem to share, I will have here in this post shared the old stuff I found... hmmm maybe we can manage the old junk folder and dump it somewhere like a github repo, google drive, dropbox.
  16. hey! anyone have old/dead resources to shared?? I see this kind of collections in abighole site... if anyone have any old/dead resources from the old garagegames site pls share it... thx
  17. hmmmmm :roll: I have doors or objects with similar functions in my levels of course , I don't remember seeing this... Any error in you console? Maybe you can hide the collision mesh if the door is open.
  18. Yes, please check the wiki in the artist seccion. http://wiki.torque3d.org/artist:keeping-assets-in-zip-archives Basically you add the folder in a .zip file.
  19. Yeah :D I already provide precompile builds of development branch... Last development commit binary, just double click a run - http://forums.torque3d.org/viewtopic.php?f=2&t=665&p=5508#p5508 - https://github.com/John3/Torque3D_Unofficial/tags Tutorial: How to compile the new version of Torque3D v3.9 - http://forums.torque3d.org/viewtopic.php?f=12&t=713 T3D 3.9 engine/script reference: - http://forums.torque3d.org/viewtopic.php?f=25&t=751 Regards J
  20. For that reason you need to test the development branch before the new version is released, not after :| remember the big changes that are introducing...
  21. custom shaders....... well the first was an attempt to do some cartoonist style :lol: the second pic is an "attempt" :P to do something like a vision modes from "alien vs predator" games, in this case is an alien vision mode, the third I managed to do a bit more "true" cartoonist style yeiiii! :lol: yeah the last one have a color correction ramp and some custom shaders, but I'm still playing with shaders
  22. http://i.imgur.com/pfeYY3Fl.jpg http://i.imgur.com/lBbWFXkl.jpg http://i.imgur.com/J4lQTQjl.jpg http://i.imgur.com/k3CHzt6l.jpg
  23. hmmm I not tested on MP maybe you can do something like this //file: game/scripts/server/player.cs function PlayerData::onAdd(%this, %obj) { // Vehicle timeout %obj.mountVehicle = true; // Default dynamic armor stats %obj.setRechargeRate(%this.rechargeRate); %obj.setRepairRate(0); %obj.schedule(250, "scheduledUpdate"); // <<=========== HERE } I not sure if is better to use ContainerRayCast to detect if the player is near to an object and check if the object is a staticshape, or if the object have a dynamicfield with getFieldValue("SOME_NAME") or something like that...
×
×
  • Create New...