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Everything posted by Johxz

  1. Quick Summary A short, permissive software license. Basically, you can do whatever you want as long as you include the original copyright and license notice in any copy of the software/source. https://tldrlegal.com/license/mit-license
  2. Maybe you can write, to see what have to say. http://forums.torque3d.org/viewtopic.php?f=8&t=566&p=4821&hilit=skyline#p4813
  3. https://github.com/GarageGames/Torque3D/issues/1284
  4. Hi Nils! I will glad to help! ;)
  5. what kind of stairs? can you share a pic?
  6. Last development commit binary! 32bit & 64bit http://forums.torque3d.org/viewtopic.php?f=2&t=665#p6230 Tutorial: How to compile the new version of Torque3D v3.9 http://forums.torque3d.org/viewtopic.php?f=12&t=713 Torque3D v3.9 Code Engine/Script Reference http://forums.torque3d.org/viewtopic.php?f=25&t=751&p=6248#p6229
  7. Hello!! Sorry for bumping this thread again! just to remember to you guys, you can download the new released Torque3D v3.9 in different flavors :lol: so START TESTING!!! Download: https://github.com/John3/Torque3D_Unofficial/releases/tag/v1.0.8 T3Dv3.9_Empty_32bit.7z - Empty template T3Dv3.9_FullBullet_32bit.7z - Full template with Bullet physics enable. T3Dv3.9_FullSDL.7z - Full template with SDL library enable for handling input and window. T3Dv3.9_Full_32bit.7z - Full template T3Dv3.9_Full_x64.7z - Full template winx64 NOTE: All have enable DirectX 9.0, DirectX 11 and OpenGL. And the new addiction, you can download the latest engine/script documentation. Torque.3D.v3.9-.Engine.Reference.chm Torque.3D.v3.9-.Script.Manual.chm any comment are welcome...
  8. Hi! If any have interest in the code engine and script documentation: T3D v3.9 Documentation: https://github.com/John3/Torque3D_Unofficial/releases/tag/v1.0.8 Old GG official engine/script reference: https://github.com/John3/Torque3D_Unofficial/tree/master/Documentation/official New T3D versions engine/script reference: https://github.com/John3/Torque3D_Unofficial/tree/master/Documentation/unofficial cheers J
  9. haha nice :) I'll buy it when I get home! I'm sure @Steve_Yorkshire would love the kitty stuff :lol:
  10. BTW this error is very weird :lol: Ok you resolve the issue? You can run the game without glitches graphics? ======================================================================= Comment a side.... You can add a "pause" command to the end of the file and see the output. Save and double click. This "could not" in this script is fine, I don't have the "cache" folder. http://i.imgur.com/18egnlC.png Added the pause command: http://i.imgur.com/K3bbDl3.png Informational: This scripts, is just to clean some preferences, shaders, cache, etc The cleanup.bat, do everything. Include all the scripts on pic below except generateProject http://i.imgur.com/JylK7Pb.png Individual cleaning: http://i.imgur.com/cyF2oJs.png
  11. hmmm shaders perhaps? Try cleaning it, double click the file: C:\Torque3DEngine\My Projects\Full\cleanShaders.bat maybe it help cleaning yours options too: C:\Torque3DEngine\My Projects\Full\DeletePrefs.bat BTW I create this repo for my builds: https://github.com/John3/Torque3D_Unofficial/releases The last T3D v3.9 release can found here: https://github.com/John3/Torque3D_Unofficial/releases/tag/v1.0.8
  12. Done! link: Torque3D compile tutorials Done!! link: builds with Bullet or 32b or 64b, empty or full Done!!! Yes, I know. I already have CI for some time to compile torque3D locally though.... ;) at somepoint would be public. The good news! I have this builds on github! So please... start using it and any comment is welcome! https://github.com/John3/Torque3D_Unofficial/releases cheers! J
  13. I don't think this is true duion, I want to know this too...
  14. Release other version, more bugs fixed and tested. T3D_GMK_BULLET_v1.1
  15. Ok how about a picture what I mean... This pull requests Pull requests 4.0 or even New features can be merge in "Next" branch, and not stay in the "air" until development branch "reach" 4.0. And all local branches that are scatter around that want to push to 4.0 can do it before in the "Next" branch without the fear to break something. With this approach any "local" work toward 4.0 can be public in the "next" branch that's mean that "other local" work toward 4.0 can be pushed too to "next" branch and both coexist, and fix something for both commits can merged. So... what you think?? http://i.imgur.com/216havN.png
  16. Hi, I'm not a home XD so not sure... maybe something like this... if(isObject(%this.MyWindow)) { %this.MyDecal.delete(); }
  17. To clarfy sorry... I mean some this like this: master = as usual, last stable release. development = latest minor release version devel branch. next = upcoming mayor version devel branch. All the pull request to upcoming mayor release will be in "next", the newest lastest features, unstable and broken branch is this, for testing the top notch of features. we want to include in a future. Right now the pull request for v4 is in the air, until "development" branch have the right "timeline", and then will be pushed. I propose to have other branch for this pull requests. Note: updated main post to clarification.
  18. I mean a branch :roll: https://github.com/GarageGames/Torque3D/branches
  19. Because it have bullet physics enable, forgot to mention that :lol: To move the player you need to click from the menu on physics them start. That mean that bullet physics is working as suppose to be ;) http://i.imgur.com/RAqoOd6.png That was a clean T3D v3.9 that have enable Dx9, Dx11, OpenGL and Bullet. So you tested all that and it's working ;)
  20. I copied my build folder from "cleanT3D" to "cleanT3D - Copy", them I open the game and test Dx9 and OpenGL, just work. Download and do it again, from options/graphics, change Dx9, Dx11, or OpenGL.... https://drive.google.com/file/d/0B9GUwtDHCp_eQXc0RWxlbks1ZU0
  21. Hi! Sorry to bother again with this and start this discussion... I think toward v4.0 we need a new branch for start pushing v4 changes and start testing with good gap in between before the release.... even some T3D experience users can start testing and helping giving shape to T3D v4. I've noticed a lot of interest in people to the upcoming release.... It's important to document the meaning of the branches.... and make it clear to the user. master = as usual, last stable release. development = latest minor release version devel branch. next = upcoming mayor version devel branch. regards, J
  22. I want to comment that I fixed some minor issues before release T3D_GMK_BULLET_v1 ;)
  23. The steps are very easy to compile torque3D.... I think this has nothing to do with CMake but with your visual studio, if I not wrong that mean that your visual studio can't find CL.exe, maybe something is wrong with your installation. BTW is a new visual studio installation? Can you use CMake 3.5.2 just to be sure.... You don't need to compile Torque3D to use it you know....You need to modify the C++ code? if the answer is "no", then I recommend to use de binary.... You can download the latest binary from here: - http://forums.torque3d.org/viewtopic.php?f=2&t=665 (Compiled by me, latest dev version) - https://github.com/GarageGames/Torque3D/releases
  24. Lol :lol: damn rock.... :lol: Well if anyone want to know about MIT release product, read this post I try to organized some product/resources, the last release was awesonium http://forums.torque3d.org/viewtopic.php?f=25&t=675
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