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Johxz

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Everything posted by Johxz

  1. You download from where? Try this: http://9b0952f72b3f7ec5b03d-06045c7a34109f266fb6350b00ea16ab.r3.cf1.rackcdn.com/FPS_Tutorial.zip Decompress and run.
  2. Bump! Just to remember the new people where they can download the last dev! thx
  3. to my knowledge this weekend or next week.... but we need to wait If you want to try the latest buildings you can download the binary from here: http://forums.torque3d.org/viewtopic.php?f=2&t=665#p5508
  4. yes :roll: EDIT: I tested today, and link was fixed! If anyone want it, can download from here: Tactical AI Kit for Torque3D 3.5 Demo
  5. HI! Hey someone have the Tactical AI Kit Demo 4?? Can anyone shared it!? I want to tested before buy it. I can't download from the official pag Tactical AI Kit for Torque3D 3.5 Thanks!
  6. That is a reason for some people, the problem is that, thinks it C#. (little off-topic: BTW you can use TorqueScript Editors and notepad++ will open automatically with TorqueScript highlight) Check this old discussions: https://www.garagegames.com/community/forums/viewthread/137406 http://www.garagegames.com/community/forums/viewthread/49813 https://www.garagegames.com/community/forums/viewthread/133906 http://www.garagegames.com/community/forums/viewthread/26563 But now T3D is MIT, have the source, we have a good SC 8-) and Torsion is MIT (is a IDE, for the people who don't know it) so the community can considered again if really need to change and start a debate. Just a reminder the version 4 will have big good changes and maybe it will not be compatible with old versions, in this v4 is a good opportunity to include this extension change.
  7. Hi Stefan! yeah sorry I had not read at that time :D :oops:
  8. Johxz

    Unity Adam demo

    maybe nothing, it´s not in the wrong section... he is sharing with us. http://i.imgur.com/eHQeyV4.png nice vid! I remember this
  9. Hello! someone can give a hand here :) a little explanation how this works? I don't found what %sourceObject it means ShapeBase::damage PlayerData::damage Thanks!!
  10. hey @irei1as thanks! BTW I managed the problem I did something in my animation.cs I think it was copy and renamed some animations and something screw up anyway.... I empty that file and then added all animation again, for me I don't have blend animation, I have one file per animation (.dae) http://i.imgur.com/e4PHscP.png and now can do some testing from the console... just fine.. new AIPlayer(EnemyBob) { datablock="EnemyData"; position=localclientconnection.camera.getPosition(); }; EnemyBob.playThread(0, "attack1"); EnemyBob.playThread(0, "attack2"); setActionThread never work for me... I need to do more test, sure I miss something. If anyone can trow some enlightenment :roll: @irei1as I found this links to help us - https://www.garagegames.com/community/forums/viewthread/93571/1#comment-631013 - http://www.garagegames.com/community/forums/viewthread/75574/1#comment-706009 - http://www.garagegames.com/community/forums/viewthread/1479
  11. Hi! For which extension you would like to be replaced? You like the old *.cs or you want a new up to date extension? :lol: :lol: just joking! Vote here! --> http://goo.gl/forms/vlsxz72dcjkpeswa2 We need your vote! You can check the extension from here: - http://file.org/extension/tcs - http://extension.nirsoft.net/tcs - http://fileinfo.com/extension/ts - http://filext.com/file-extension/TCS old comment: http://www.garagegames.com/community/forums/viewthread/88149/1#comment-609603 Thanks!
  12. hahaha nice yeah I played some original gamemode I don't have any on top of my head right now.... oh! :idea: in TF2 push the gold car xD and UT instance kill :lol: these two was coming right now... but like that gamemode too original I played more in warcraft3 custom maps xD from there born Dota.
  13. when they should be use? I want to play an attack animation, playThread seems to work, but only for "attack1", for some reason the "attack2" don't play. In the shape editor I can play any animations. bob.playThread(0, "attack1"); bob.playThread(0, "attack2"); This don't work. bob.setActionThread( "attack1", true, true); bob.setActionThread( attack, 1); Can anyone how would be use this two? and example of how can use it?
  14. To recap. We have 3 options: 1) Eye offset: http://garagegames.com/community/resources/view/21614/1 2) rlranft fix (TS): http://forums.torque3d.org/viewtopic.php?f=11&t=673#p5578 - http://www.garagegames.com/community/forums/viewthread/143213 3) Henry Todd fix (C++): https://www.garagegames.com/community/forums/viewthread/130800/1#comment-830179
  15. Its depend of your game actually. Domination, team deathmatch, Search and Destroy, Assassination or VIP, zombie Infection, Tag XD, mission rescue, Team Survival....
  16. @NekoDemon117 to my knowledge you can do this kind of thing with T3D-Awesomium, However I'm not sure the scope what T3D-Awesomium can do, I have not tried it, I'm focused on other things. You can download from here if you wanna try (have a demo): http://forums.torque3d.org/viewtopic.php?f=25&t=675 BTW You can use with confident any of my forks, I try to keep updated. nonetheless I'm in interested in the capability of the GUI from Torque3D and his limits. Something I did not like from T3D-Awesomium is this https://github.com/StefanLundmark/Torque3D_Awesomium/issues/3 but here the constraint is from Awesomium himself (awesomium.com) and not from the implementation of T3D-Awesomium. AFAIK this can be a replacement, T3D-Webkit or something else, https://bitbucket.org/chromiumembedded/cef Don't know is something like libRocket can do that. https://github.com/libRocket/libRocket Related links - https://github.com/BlzFans/Torque3D - http://www.garagegames.com/community/forums/viewthread/109335 - https://www.garagegames.com/community/forums/viewthread/139396
  17. what it does? and what is his use? Examples? - energyPerDamagePoint - rechargeRate - speedDamageScale - observeParameters - isMoving Don't exit in the engine? This is used? need a confirmation... - aiAvoidThis Was replace with other function? which? I see this commit f922bc4fd051c94f97ac88d05d2c78e234d3cd03 Date: Friday, 21 September 2012 06:51:53 a.m. AI related bug fixes and improvements. Removed references to AIObjective and aiAvoidThis which are not used. Made minor improvements to the spawning system in the aiPlayer.cs file.
  18. hey! hello! :roll: T3D supports interactive GUI panels in 3D game scene? GUIs for unlocking doors like doom3? of for a elevator? Of for this I need T3D-awesonium? http://battleteam.net/tech/fis/docs/images/screen_crane2.png http://battleteam.net/tech/fis/docs/images/alphalabs3_crane2_singleaxis.png http://visualwalkthroughs.com/doom3/centralprocessing/15.jpg http://visualwalkthroughs.com/doom3/centralprocessing/18.jpg
  19. check this link https://www.garagegames.com/community/forums/viewthread/142056 https://www.garagegames.com/community/forums/viewthread/5312 https://www.garagegames.com/community/forums/viewthread/126560 https://www.garagegames.com/community/forums/viewthread/58806 https://www.garagegames.com/community/resource/view/3925/9#comments now something like lego? Blockland is a game made with Torque where you can build stuff try to dowload the demo http://www.blockland.us/ I suppose you can attach stuff
  20. hey @flysouth sorry not sure if I understand you :) it seems something like Air Combat Starter Kit https://www.garagegames.com/products/macsk but with the missiles
  21. I understand why change, but I don't get it is why use at first instance the engine... it will be the same if in the future other super engine come to light, or when you realize that the new engine is not what you need... so we need to change again? BTW I love this game :lol: people buy the game!! I want a demo :( I would consider first the possibility of putting improve what already I have and invested time, and them of course change the engine :D if I see that is not possible. But comment aside this engine will be great :D always is coming new people, see the commits? you think is dead? come on! :D Other comment aside a game need a good gameplay ;) not only graphics good work nils! BTW you need to share it on facebook twitter and other pages
  22. I asked this sometime ago :lol: you can always use github with diferrent labels and milestone to filters - https://github.com/GarageGames/Torque3D/issues?q=is%3Aissue+milestone%3A3.9+is%3Aclosed - https://github.com/GarageGames/Torque3D/issues?q=is%3Aissue+label%3ABug+is%3Aclosed Either way I will share some links - http://forums.torque3d.org/viewtopic.php?t=455 - http://www.garagegames.com/community/blogs/view/22290 - http://www.garagegames.com/community/blogs/view/22106
  23. The replace of collada for assimp was talked months ago, if I'm not wrong is a open issue on github/torque3d. Please do a search at garagamegames and github, maybe someone have already started the coding. I'm not at home right now to help with the links...
  24. you do the update from what T3D version/commit? Are you using Linux?
  25. @PaulWeston Is MIT now https://github.com/StefanLundmark/Torque3D_Awesomium Check this is you want to see other products releases: http://forums.torque3d.org/viewtopic.php?f=25&t=675
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