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Johxz

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Posts posted by Johxz

  1. If you leave it cs then at least Notepad++ thinks it C# and gives you nice colors. If you make it TS then every time you open a file ib NP++ you will have to manually set the language

     

    That is a reason for some people, the problem is that, thinks it C#. (little off-topic: BTW you can use TorqueScript Editors and notepad++ will open automatically with TorqueScript highlight)


    Check this old discussions:

     

    But now T3D is MIT, have the source, we have a good SC 8-) and Torsion is MIT (is a IDE, for the people who don't know it) so the community can considered again if really need to change and start a debate.


    Just a reminder the version 4 will have big good changes and maybe it will not be compatible with old versions, in this v4 is a good opportunity to include this extension change.

  2. hey @irei1as thanks!


    BTW I managed the problem I did something in my animation.cs I think it was copy and renamed some animations and something screw up anyway....


    I empty that file and then added all animation again, for me I don't have blend animation, I have one file per animation (.dae)


    http://i.imgur.com/e4PHscP.png


    and now can do some testing from the console... just fine..

     

    new AIPlayer(EnemyBob) { datablock="EnemyData"; position=localclientconnection.camera.getPosition(); };

     

    EnemyBob.playThread(0, "attack1");
     
    EnemyBob.playThread(0, "attack2");

     


    setActionThread never work for me... I need to do more test, sure I miss something. If anyone can trow some enlightenment :roll:



    @irei1as I found this links to help us

    - https://www.garagegames.com/community/forums/viewthread/93571/1#comment-631013

    - http://www.garagegames.com/community/forums/viewthread/75574/1#comment-706009

    - http://www.garagegames.com/community/forums/viewthread/1479

  3. Hi!


    For which extension you would like to be replaced?


    You like the old *.cs or you want a new up to date extension? :lol: :lol: just joking!


    Vote here! --> http://goo.gl/forms/vlsxz72dcjkpeswa2


    We need your vote!


    You can check the extension from here:

    - http://file.org/extension/tcs

    - http://extension.nirsoft.net/tcs

    - http://fileinfo.com/extension/ts

    - http://filext.com/file-extension/TCS


    old comment: http://www.garagegames.com/community/forums/viewthread/88149/1#comment-609603


    Thanks!

  4. hahaha nice yeah I played some original gamemode I don't have any on top of my head right now.... oh! :idea: in TF2 push the gold car xD and UT instance kill :lol: these two was coming right now... but like that gamemode too original I played more in warcraft3 custom maps xD from there born Dota.

  5. when they should be use?


    I want to play an attack animation, playThread seems to work, but only for "attack1", for some reason the "attack2" don't play. In the shape editor I can play any animations.


    bob.playThread(0, "attack1");

    bob.playThread(0, "attack2");


    This don't work.


    bob.setActionThread( "attack1", true, true);

    bob.setActionThread( attack, 1);


    Can anyone how would be use this two? and example of how can use it?

  6. Its depend of your game actually.


    Domination, team deathmatch, Search and Destroy, Assassination or VIP, zombie Infection, Tag XD, mission rescue, Team Survival....

  7. @NekoDemon117 to my knowledge you can do this kind of thing with T3D-Awesomium, However I'm not sure the scope what T3D-Awesomium can do, I have not tried it, I'm focused on other things.


    You can download from here if you wanna try (have a demo):

    http://forums.torque3d.org/viewtopic.php?f=25&t=675


    BTW You can use with confident any of my forks, I try to keep updated.


    nonetheless I'm in interested in the capability of the GUI from Torque3D and his limits. Something I did not like from T3D-Awesomium is this https://github.com/StefanLundmark/Torque3D_Awesomium/issues/3 but here the constraint is from Awesomium himself (awesomium.com) and not from the implementation of T3D-Awesomium.


    AFAIK this can be a replacement, T3D-Webkit or something else, https://bitbucket.org/chromiumembedded/cef


    Don't know is something like libRocket can do that. https://github.com/libRocket/libRocket


    Related links

    - https://github.com/BlzFans/Torque3D

    - http://www.garagegames.com/community/forums/viewthread/109335

    - https://www.garagegames.com/community/forums/viewthread/139396

  8. what it does? and what is his use? Examples?


    - energyPerDamagePoint

    - rechargeRate

    - speedDamageScale

    - observeParameters

    - isMoving


    Don't exit in the engine? This is used? need a confirmation...

    - aiAvoidThis


    Was replace with other function? which?


    I see this commit f922bc4fd051c94f97ac88d05d2c78e234d3cd03


    Date: Friday, 21 September 2012 06:51:53 a.m.

    AI related bug fixes and improvements.


    Removed references to AIObjective and aiAvoidThis which are not used.

    Made minor improvements to the spawning system in the aiPlayer.cs file.

  9. hey! hello! :roll:


    T3D supports interactive GUI panels in 3D game scene? GUIs for unlocking doors like doom3? of for a elevator?


    Of for this I need T3D-awesonium?


    http://battleteam.net/tech/fis/docs/images/screen_crane2.png


    http://battleteam.net/tech/fis/docs/images/alphalabs3_crane2_singleaxis.png


    http://visualwalkthroughs.com/doom3/centralprocessing/15.jpg


    http://visualwalkthroughs.com/doom3/centralprocessing/18.jpg

  10. I understand why change, but I don't get it is why use at first instance the engine... it will be the same if in the future other super engine come to light, or when you realize that the new engine is not what you need... so we need to change again?


    BTW I love this game :lol: people buy the game!!


    I want a demo :(


    I would consider first the possibility of putting improve what already I have and invested time, and them of course change the engine :D if I see that is not possible.


    But comment aside this engine will be great :D always is coming new people, see the commits? you think is dead? come on! :D

    Other comment aside a game need a good gameplay ;) not only graphics


    good work nils! BTW you need to share it on facebook twitter and other pages

  11. I've noticed many bugs in the 3.9 OpenGL implementation that were reported since 3.7. So, it doesn't seem that much was done on that part. Is there a changelog of the fixes made to OpenGL?

     

    I asked this sometime ago :lol: you can always use github with diferrent labels and milestone to filters


    - https://github.com/GarageGames/Torque3D/issues?q=is%3Aissue+milestone%3A3.9+is%3Aclosed

    - https://github.com/GarageGames/Torque3D/issues?q=is%3Aissue+label%3ABug+is%3Aclosed


    Either way I will share some links

    - http://forums.torque3d.org/viewtopic.php?t=455

    - http://www.garagegames.com/community/blogs/view/22290

    - http://www.garagegames.com/community/blogs/view/22106

  12. The replace of collada for assimp was talked months ago, if I'm not wrong is a open issue on github/torque3d. Please do a search at garagamegames and github, maybe someone have already started the coding. I'm not at home right now to help with the links...

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