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Everything posted by Johxz
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@Azaezel oh nice! thank you! btw what people thinks about create other repo for the community and upload all this? and then everyone have a central repo to PR
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I think I was the only was that fork that s**t hahaha :lol: http://i.imgur.com/9AnTHYD.png
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Surprise!! is MIT!! :D :lol: :lol: :lol:
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:lol: you scare me... are you joking right? hahaha from the original autor page says MIT https://stefanlundmark.com/ http://i.imgur.com/ZLzRxj2.png
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@Azaezel you sure? 100% sure? why says mit?
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The post have been update, please follow the link: Awesome Torque3D List If you know some other resources please share... and do a PR on github.
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hey @TheIllusionistMirage ;) men sorry but I don't have linux to test it. But please check the wiki http://wiki.torque3d.org/coder:compiling-in-linux maybe you miss a step :roll:
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yea something is wrong with the setAimObject I think that fix need to be included. The prototype I did was close combat for than reason I not see this :| I'm glad we can help. this is true. As comment a side, the other day I read in Facebook someone said that he is using currently unity3d, but he wished it had some features of torque3d. :roll: :D if you don't know someone develop a datablock plugin for unity :lol:
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@rlranft you fix would be merge with the main branch?
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Check eyeoffset: http://garagegames.com/community/resources/view/21614/1 datablock ShapeBaseImageData(AiLurkerWeaponImage) { // Basic Item properties shapeFile = "art/shapes/weapons/Lurker/TP_Lurker.DAE"; emap = true; imageAnimPrefix = "Rifle"; // Specify mount point & offset for 3rd person, and eye offset // for first person rendering. mountPoint = 0; firstPerson = false; useEyeNode = false; animateOnServer = false; eyeOffset = "0.0 0.6 -0.1"; // right/left forward/backward, up/down //...
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btw you saw this thread? AIPlayer weapon aim bug - http://www.garagegames.com/community/forums/viewthread/143213
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hahaaha :lol: :lol: :lol: RS you right my men... misses the point... thanks for share the link. EDIT: Oh oh you reply to duion :o hahaha now he will discharge on you the free software fury (license, philosophy and other stuff)
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ok let me check in my t3d v3.8 because I'm remember doing this "3.5) Bob has pretty poor aim" from the wiki tutorial that I give you.
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lol :D wtf!... banana?! :lol:
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I don't remember having any issuing with the bot aim. You already did this tutorial? http://wiki.torque3d.org/scripter:how-do-i-get-started-with-ai
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hahaha my first attempt... and yes is functional. http://i.imgur.com/HbFfeZK.png http://i.imgur.com/X0FQdqH.png http://i.imgur.com/SGCQXIs.png http://i.imgur.com/Wwey1g4.png
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hey talking about turrets :roll: perhaps this interests you http://www.garagegames.com/community/resources/view/20792 pdTurretsT3DScripts.zip pdTurretsT3D.zip
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hi, check this: Oculus Rift setup - http://wiki.torque3d.org/coder:oculus-rift-setup Some demos with oculus: http://wiki.torque3d.org/demo:aurora-borealis http://wiki.torque3d.org/demo:rift-valley Occulus Rift DK2 http://forums.torque3d.org/viewtopic.php?f=9&t=63&hilit=Oculus+Rift https://github.com/jamesu/Torque3D/tree/oculus_dk2 https://github.com/jamesu/Torque3D/commits/dx11_openvr
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bug? yes a few, related to that don't know... but why not download the last development version, have bugs fixed... if you don't want to compile, you can download the binary from here http://forums.torque3d.org/viewtopic.php?f=2&t=665
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@Dwarf King Little guide of how to do it: http://forums.torque3d.org/viewtopic.php?f=36&t=516&p=5531#p5531
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we have something like a reference but for the Gui profiles and library? or some example to know what who does what, or how to use some gui library I never in deep much on gui editor so don't know if exist something like this as GUI Manual/reference.
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hmm so, what is the license? just look at it and don't use it :lol: here thinking :roll: we can buy it and make it free?? :roll:
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@saind this is a kind of roadmap https://github.com/GarageGames/Torque3D/milestones/3.9
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this has time already published, what is the problem? :| if you're worried just sends a email to someone of gg to hided it again. :roll:
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You want to test the last development commits, without compile? ;) just download and start playing around. Download Torque3D https://github.com/John3/Torque3D_Unofficial/releases Branch: Development Compressed: 7zip Compiled: default CMake options + CMake D3D11 + CMake OpenGL + CMake Bullet Physics + VS2015 release. Template: Full or Empty Physics: Bullet **NOTE:** Development branch can have some bugs, but most of the time is very stable and safely to use. ========================================================================================= System Requirements: Minimum Recommended: OS: Windows XP Processor: Intel Celeron CPU 1017U 1.60GHz or equivalent. 2GB Ram Intel HD Graphics 2500 or equivalent. (Updated drivers) ========================================================================================= How to report a bug from development branch If you found a bug, please report here: Issues Please share: what commit are you using. The steps to reproduce the issue. If you have some graphics issue, you version driver and graphics card. Windows version. If you aren't using these binaries, you compiled settings. A pic or video always will be nice to explain a bug. ========================================================================================= Q&A: T3D trows me an error at start after change video settings Just remove the file game/scripts/client/prefs.cs I can develop a game with this? Yes, but remember is using a development branch, may contain bugs. How I can change the name of my game? Rename game/Full.exe and from this file game/main.cs rename $appName = "Full"; ========================================================================================= Ok, so... you insist in compile yourself :D How to compile Torque3D: http://forums.torque3d.org/viewtopic.php?f=12&p=5913#p5913 =========================================================================================
