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Johxz

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Posts posted by Johxz

  1. yea something is wrong with the setAimObject I think that fix need to be included. The prototype I did was close combat for than reason I not see this :| I'm glad we can help.

     

    turn off beginners from using the engine or learning more about it
    this is true. As comment a side, the other day I read in Facebook someone said that he is using currently unity3d, but he wished it had some features of torque3d. :roll: :D


    if you don't know someone develop a datablock plugin for unity :lol:

  2. Check eyeoffset: http://garagegames.com/community/resources/view/21614/1

     

    datablock ShapeBaseImageData(AiLurkerWeaponImage)  
    {  
       // Basic Item properties  
       shapeFile = "art/shapes/weapons/Lurker/TP_Lurker.DAE"; 
       emap = true;  
     
       imageAnimPrefix = "Rifle"; 
     
       // Specify mount point & offset for 3rd person, and eye offset  
       // for first person rendering.  
       mountPoint = 0;  
       firstPerson = false;  
       useEyeNode = false;  
       animateOnServer = false;  
       eyeOffset = "0.0 0.6 -0.1"; // right/left forward/backward, up/down  
    //...
  3. Here: https://github.com/GarageGames/3SS


    You seem to be confused between free and open source software, and just open source software. UE4 is opensource. CryEngine is open source. 3SS is open source. They're not, however, free or libre.


    http://www.gnu.org/philosophy/open-source-misses-the-point.en.html

     

    hahaaha :lol: :lol: :lol: RS you right my men... misses the point...


    thanks for share the link.


    EDIT: Oh oh you reply to duion :o hahaha now he will discharge on you the free software fury (license, philosophy and other stuff)

  4. we have something like a reference but for the Gui profiles and library? or some example to know what who does what, or how to use some gui library


    I never in deep much on gui editor so don't know if exist something like this as GUI Manual/reference.

  5. You want to test the last development commits, without compile? ;) just download and start playing around.


    Download Torque3D


    https://github.com/John3/Torque3D_Unofficial/releases

     

    • Branch: Development

    • Compressed: 7zip

    • Compiled: default CMake options + CMake D3D11 + CMake OpenGL + CMake Bullet Physics + VS2015 release.

    • Template: Full or Empty

    • Physics: Bullet

     


    **NOTE:** Development branch can have some bugs, but most of the time is very stable and safely to use.


    =========================================================================================


    System Requirements:


    Minimum Recommended:

    • OS: Windows XP

    • Processor: Intel Celeron CPU 1017U 1.60GHz or equivalent.

    • 2GB Ram

    • Intel HD Graphics 2500 or equivalent. (Updated drivers)

     

    =========================================================================================


    1. How to report a bug from development branch


    If you found a bug, please report here: Issues


    Please share:

    • what commit are you using.

    • The steps to reproduce the issue.

    • If you have some graphics issue, you version driver and graphics card.

    • Windows version.

    • If you aren't using these binaries, you compiled settings.

     

    A pic or video always will be nice to explain a bug.


    =========================================================================================


    Q&A:

     

    1. T3D trows me an error at start after change video settings

    • Just remove the file game/scripts/client/prefs.cs

     

    • I can develop a game with this?

    • Yes, but remember is using a development branch, may contain bugs.

     

    • How I can change the name of my game?

    • Rename game/Full.exe and from this file game/main.cs rename
      $appName = "Full";

     

    =========================================================================================


    Ok, so... you insist in compile yourself :D


    How to compile Torque3D:


    http://forums.torque3d.org/viewtopic.php?f=12&p=5913#p5913


    =========================================================================================

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