-
Posts
1716 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Articles
Docs
Gallery
Posts posted by Duion
-
-
The LODing or imposterization of the trees is handled automatically in the engine, so in the background they will automatically turn into 2D models, maybe he set it up wrong.
-
Why are the trees 2D? You are using Torque3D.
-
So what is it? Does it have any functionality?
-
All his stuff was available all the time at his website, only not for one year or so since it went down.
-
That were pretty short "one or two weeks" ;)
Thanks for MIT license, that way I can legally use your examples in my game, if I ever need to, since so far I skipped them for that reason.
-
For now I uploaded it here:
@Phantom139
I also have all the other stuff from you, I can host them as well, if you want, but maybe you better do it yourself, because they still have the original license texts, that you may want to change first.
-
I have everything from him, I bought it when he sold all his packs in a bundle, but I don't know, if that helps you, as I don't know, if he is fine with me just sending it to you.
-
As an open source project, we should have an open source friendly chat platform as well, like IRC, almost any open source project is there, just not us.
Same goes with Discord, I cannot stop people from using Discord, but I was suggesting to not use Discord as the primary and exclusive way of communication, you can have it as an alternative, but do not advertise it as the main and only way and tell everyone else that does not want to use it to fuck off.
in case you missed the title of the thread its :-
Stop using Discord
Popularity is not an argumento'rly?
almost any open source project is there, just not us.
You may think you made an argument, but you did not. My argument is not based on popularity, but based on reason and the reason is, for example if you play golf, you go to golf clubs, because that is where golf players are, you don't go to soccer clubs, just because your friend says soccer is much more popular. Discord is made for gamers and advertised to gamers and freenode IRC is made for open source developers and advertised to open source developers. Platforms dedicated to open source are almost never more popular than others, since it is a very small target group. My main argument is however that Discord is not open source friendly, but straightforward hostile towards it as well as hostile towards their own users in several other ways.
Of course most people probably do not understand basic reasoning and common sense, but I tried to make my argument clear once more for the last time, if people still don't get it, it is hopeless for them.
-
Yes you are thinking far too complicated, just model it and done, don't bother with LOD or collisionmeshes.
LOD levels and collisionmeshes are meant for complex shapes like a player model that have thousands of polygons.
I think with models up to a few hundred polygons there is no noticeable performance problem with using no LOD levels and no collisionmshes, you have to consider that LOD levels and collisionmeshes also take some resources and you will see the LOD levels popping, which is ugly and you may notice the incorrect collision from too rough collisionmeshes.
If you want parts of the model have no collision, either make another model, or use the lazy method of just dublicating the model and delete what you don't want to have collision and call that whole thing collisionmesh.
Using metric system means, you model using metric system, where 1 unit is 1 meter, since Torque also uses metric system.
-
@DirtNastyGC8
I looked at the model and its pretty bad setup, you should delete everything except the mesh100 version and use visible mesh as collision and build using metric system and everything is just fine also don't bother with naming conventions, you do not need to add any number to the mesh.
For such objects it is perfectly fine to just have one mesh in the whole file, collision meshes and LOD levels are meant for complex shapes, what you have with 150 polygons or so is almost nothing.
What feature is there that only works with DTS?
-
I use visible mesh collision a lot and never had a crash. I don't know about Milkshape3D, but I would guess the problem lies either in that program or in the DTS exporter.
I use Blender for modeling, export to .dae and then use Torque3D to convert to .dts, perhaps not an ideal workflow, but it works and I never had issues with that.
So it may be worth a try to use a different program or different format and still see if the problem exists. If I can get a version I can import in Blender, I would take a look at the model.
-
Easiest way would probably be if you could send the model, so I or someone else can look at it, otherwise I can just guess. Do you have custom code or is it stock Torque3D ?
-
Even broken models should not cause a crash, when something is wrong, the engine will simply not load it, but still load the model, even if it is empty.
Can you provide the source files, in collada or blender format? I don't know what ms3d is.
-
I don't even know what an SFXSpace is are those regular sound emitters? Since I cannot find anything else in the editor.
-
It would be much easier, if you could create a censorship list of all things that are illegal to say, so the dissident can better understand his misbehavior and correct it.
-
I'm always a fan of workarounds, I would try to redo the mission and see if the problem still exists. Maybe create a blank mission and add the content of your bugged mission into it, part by part and see what makes the error occur. "SFX3DObject" sounds like the issue is related to sounds, so it should be pretty easy to find the object causing the crash then.
-
There are lots of possibilities where this can go wrong.
What master server are you using?
Are you running everything from the same computer?
Have you tried running from a different computer to see if that solves the issue?
The game and master server actually filter for a lot of values, like game type, mission type etc if they decide to show the server in the list and if one does not match the server will not be listed.
There is also a bug or was a bug, that made me unable to host a server and join from another instance from the same computer, I ignored it for now, since you only need that for testing purposes.
-
The only thing that cut me off from the rest of the community was you switching to Discord exclusively without asking anyone. I did not do anything that cut me off or whatever. Also there exists no behavior you can do or avoid to be cut off or included in a social group, since humans can decide and act totally arbitrary, therefore it is impossible to argue on that basis.
-
Fix what? I cannot fix anything, if nobody tells me what it is about. Those Code of Conduct rules are almost entirely subjective, what is perceived by someone as negative or insulting is totally arbitrary, some people are even insulted by the truth or obvious reality, how you are supposed to solve that? Ban all truth and all reality just because someone is offended by it? Even if you manage to establish perfect censorship here, as soon as people leave this community, as it is very likely as people here develop games and eventually release them to the real world, they will get crushed instantly, because real people in the real world can be totally ruthless and brutally honest. It is extremely insane to try to fix everyone around you instead of just adapting yourself to the world.
-
If you try to censor any mention of a negative attribute as being an insult, you will end up in a situation, where everyone will go insane and end up in stagnation or self destruction, which is already the case for some people as it seems.
The Code of Conduct rules are total nonsense, they are almost entirely subjective and therefore cannot be reasonably enforced. There is also no background on who demanded a Code of Conduct and why, the only reason I was told, was a lie, it was made up, so who else demanded it and why? It is not that here is so much people and so much going on that there needs to be moderation, there are only like 20 people posting in total here, so it should not be that hard to find out who is the troublemaker. To say "people demanded it" is not a reason, anyone can register and demand anything from anyone, to blindly do what random people demand without bringing a reason is very incompetent.
-
-
It is not wrong in general, but more of a botch job. Yes it works, but my criticism was that you may run into different problems later if you do it that way.
The default assets especially the soldier have caused so much trouble by now, I would recommend deleting it and giving people a dummy figure they have to implement themselves, this was actually part of the plan when I was on the steering committee when it still existed, but the person signing up for that task left like always.
-
And there it is.
This is why a CoC is necessary. Because people like you can't have a civil, respectful conversation without attacking others. This is a perfect example.
I asked a sincere, good faith question. I did not attack you. I did not insult you. And that's what you open your reply with. Wonderful.
Discussion's over.
Ah now I get why a CoC is necessary, it is to censor criticism, so that insane people can cause havoc and destroy everything I work and stand for without me being allowed to even call them out.
If someone does something completely irrational that is devoid of any logic and reason, I'm not allowed to ask if the person is still sane or not? You complain about me not having a civil discussion, but you are the one never making any arguments or disproving my arguments, but making personal attacks against me, which is also very hypocritical.
If me using the word "insane" is all your problem, I can offer to censor myself of that word and if you don't have a civil discussion afterwards it just proves you are a hypocrite.
-
Now you are getting there, second major design flaw now would be the unclean mesh. A good artist makes symmetrical meshes that are all quads, because they can be subdivided or reduced easily.
The hair was also a problem for me, so I made a character that did not have exposed hair. The problem with the hair is that you can have only either solid textures or transparent ones. What I would do is to bake the hair to a solid shape and/or use some alpha treshhold texture or use a second texture that has regular transparency.
Regarding the ugly mesh, what I did was to remove all of the body that was not exposed and connected the remaining skin with the clothes directly, so that there were no holes, however this was much work and if you want to save you work, I would just leave the whole body intact and overlay the clothes, in which case it may make sense to have a different atlas texture for the clothes.

Tree model not affected by wind. What do i need?
in Beginner
Posted
Wind animation is pretty complicated to get right, ideally you vertex paint the leaves BEFORE you finish the model, otherwise all the other leaves and branches will constantly get in your way and you have to paint them all by hand.
Be sure to use a 100% stroke, since if there is variations in the vertex paint polygons may split.
The best way is to use a tree generator which supports wind animations, but the only one that does that is Forester.
The lazy mans way to do wind animations would be to select the trunk and set vertex paint to black and then select the leaves and set vertex paint to white.