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Duion

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Posts posted by Duion

  1. My whole point of people starting funding campaigns was to keep them away from selling their stuff in a store fashion so it can benefit the development of the engine.


    If we are honest, people will not sell many items since there are not many Torque users, so instead of that better sell them through a funding campaign to make it open source, so people who want it will get it for sure and later it may become open source and benefit all.

  2. This will be the long term goal anyway, but this will be up to the people making an actual game out of it. If you can use it in the editor, you can use it in the game, but I don't know how hard it would be to make it networked.

  3. Why you would want simple blocks, if you can have smooth marching cubes?

    It may be a bit hard to integrate into the game mechanics, but having a volumetric terrain in the editor would be a big advance, since you could have cliffs and caves.

  4. I'm not so much a fan of a shop, for non essential things like art assets it may be fine, but engine enhancements should go into the main repository.


    A subforum may be fine, where people can post their campaigns with link to their Indigogo, where people can pledge.

  5. I asked some programmers, if they can integrate it and if for how much, they said, they would do it for around $1000.

    Maybe Bill Vee will sell his integration, but I was not able to contact him.

    So how about a crowdfunding campaign?

  6. See that "Color" square next to the diffuse map? Change it to white. It is changed to grey, that is why the texture is so dark.

    And you use the wrong one, you put it into the detail normal map, but it needs to be in the detail map.

    But overall I would suggest you to adjust the UV-map sizes in your modeling program and use a regular texture without detail layer.

  7. I think exporting the animations as single animation files is the best way to handle it, this way you can exchange and fix single animations without touching the whole thing and also re-use animations for other models later.

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