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andijh92

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Posts posted by andijh92

  1. Hi,


    I found a gratis forum service provider for foss projects https://blog.discourse.org/2016/03/free-discourse-forum-hosting-for-community-friendly-github-projects/ . Maybe you can save money and/or server administration work. There are scripts available for migrating content from phpbb. Discourse also has a nice feature called 'mail mode'. If the user activates it, it can use the forum like a mailing list. Maybe you like it. I just want to mention it.


    Regards,

    Andy

  2. Hi,


    using clang, rtags and msys2 would also be cool.

    * msys2 is similar to arch gnu/linux but on top of windows without posix emulation like cygwin. msys2 can also be used to install torque3d dependencies like sdl, openal, (maybe clang) ...

    * rtags is a source code navigation tool. it is better in parsing c++ code than cscope, gnu global ,... because it uses directly a clang library. it can be used with emacs, vim and sublime text.

  3. Hi,


    how can I redirect the standard ouput messages to the main console (the console, which I used for executing torque)? enableWinConsole(true) opens a new seperate console, but that's not cool for the CI system I would like to implement. On GNU/Linux it's the default setting, but not on Windows.


    Regards,

    Andy

  4. I'm glad that you like it.


    Now version 0.2 supports windows too. I tested it. There was also a security issue. Parameter files from untrusted source code lead to arbitrary code execution. I'm not sure if people really share debugger parameters, but It's fixed now.


    Update: The fix didn't work.

  5. Hello lovely torque community!


    I updated an old orphaned debugger for TorqueScript. The debugger works on

    GNU/Linux and Windows. It is free/libre software released under the GPLv2

    licence. You can get it from https://gitlab.com/andijh92/gtdb . It is in beta state. There

    are some tiny issues. Restarting the game and the debugger often helps.

    I hope you like it!


    Regards,

    Andi

  6. WAAAT??


    There's a TorqueScript package for Emacs??? But of course there is. Will be trying that out, thanks for the tip!

     

    :lol: I was kidding :lol: sorry! https://xkcd.com/378/ did not know that someone used Emacs here :mrgreen: good to know!


    Anyway... if you really want to use Emacs you can. TorqueScript work very well with C# mode.


    You can have a IDE with Emacs. Download the last version of Emacs, Install prelude http://batsov.com/prelude/


    Then I recommend to install this for a IDE. My personal opinion, I used this for C++ programming on Linux.

     

    M-x package-install RET
    yasnippet
    auto-complete
    auto-complete-c-headers
    multiple-cursors 
    ecb 
    flycheck
    cede (built-in)
    cmake-mode (You need to have cmake installed in your OS)
    cpputils-cmake
    omnisharp (with intellisense) or if you want only a mode you can install csharp-mode.
    magit (control Git from Emacs)

     

    So, I think I cover everything to work with Torque 3D from Emacs ;) :ugeek:


    Regards,

    John

     

    Hi,


    I had to use c++-mode instead of csharp-mode otherwise ecb couldn't list the programming methods of a file.


    Regards,

    Andi

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