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mjonker

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Everything posted by mjonker

  1. I never tried anything like that. For me it is a server and I am not running any games or other GPU-requiring programs on it. I set it up for a Torque Game Server so nothing else has ever been installed on it. Yes, sorry had to mention this earlier, this is perfect for me. Now it gives a decent error message I can work with.
  2. Thank you for that information. I changed the code and now I get the message: /home/T3DPro/Engine/source/windowManager/sdl/sdlWindowMgr.cpp(446,0): {Fatal} - SDL error:No available video device So guess I will have to find out why it does not find an available video device. Probably cause I am running it on a VMware machine. But I did not have this problem before though.
  3. Not sure if I am posting in the correct subject/board. But I compiled Torque3D on Ubuntu, not 16.04 but 17.04, and compiling went well but when I try to run the code I get the following error message: ./Project01 -dedicated -mission "levels/Empty Terrain" Initializing platform... Input Init: % /home/T3DPro/Engine/source/windowManager/sdl/sdlWindowMgr.cpp(448,0): {Fatal} - SDL init error Platform::debugBreak: triggering SIGSEGV for core dump % Trace/breakpoint trap (core dumped) I checked the code in sdlWindowMgr.cpp and the following is in there: int res = SDL_Init( SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS | SDL_INIT_NOPARACHUTE ); AssertFatal(res != -1, "SDL init error"); No idea what it does to be honest and no idea why it gives me that error. Is there anyone that can help me with this? I did not change anything on the code so far, just cloned it from the GIT repository and compiled it. Thanks in advance
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