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mjonker

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Posts posted by mjonker

  1. I take it other GPU-requiring programs have no issues running in your VM, like a game or somesuch?

     

    I never tried anything like that. For me it is a server and I am not running any games or other GPU-requiring programs on it.

    I set it up for a Torque Game Server so nothing else has ever been installed on it.

     

    Also, just to clarify, Az's PR for the SDL error reporting worked for you? If so, I can check that into devhead to make it official.

     

    Yes, sorry had to mention this earlier, this is perfect for me. Now it gives a decent error message I can work with.

  2. Thank you for that information. I changed the code and now I get the message:


    /home/T3DPro/Engine/source/windowManager/sdl/sdlWindowMgr.cpp(446,0): {Fatal} - SDL error:No available video device


    So guess I will have to find out why it does not find an available video device.

    Probably cause I am running it on a VMware machine. But I did not have this problem before though.

  3. Not sure if I am posting in the correct subject/board.

    But I compiled Torque3D on Ubuntu, not 16.04 but 17.04, and compiling went well but when I try to run the code I get the following error message:

     

    ./Project01 -dedicated -mission "levels/Empty Terrain"
    Initializing platform...
    Input Init:
    % 
    /home/T3DPro/Engine/source/windowManager/sdl/sdlWindowMgr.cpp(448,0): {Fatal} - SDL init error
    Platform::debugBreak: triggering SIGSEGV for core dump
    % Trace/breakpoint trap (core dumped)
    

     

    I checked the code in sdlWindowMgr.cpp and the following is in there:

     

    int res = SDL_Init( SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS | SDL_INIT_NOPARACHUTE );
    AssertFatal(res != -1, "SDL init error");
    

     

    No idea what it does to be honest and no idea why it gives me that error.

    Is there anyone that can help me with this?

    I did not change anything on the code so far, just cloned it from the GIT repository and compiled it.


    Thanks in advance

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