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BOS

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Posts posted by BOS

  1. It's actually late over here so i will contact you tomorrow and send a test version with the nv optimus code i mentioned before enabled and see how that goes. Actually the latest version of T3D has Direct3D9 removed completely, so be interesting how that goes.

     


    Nice one, I really appreciate this.


    Thanks

  2. Found this:

     

    //-------------------------- 8/1/2017 -- 15:19:11 -----
    Processor Init:
       Intel Pentium/Celeron M, ~2.20 Ghz
       FPU detected
       MMX detected
       SSE detected
       SSE2 detected
       HT detected
       MP detected [2 cores, 4 logical, 1 physical]
     
    Math Init:
       Installing Standard C extensions
       Installing Assembly extensions
       Installing FPU extensions
       Installing MMX extensions
       Installing SSE extensions
     
    Initializing platform...
    Input Init:
       keyboard0 input device created.
       mouse0 input device created.
       unknown0 input device created.
       unknown1 input device created.
       unknown2 input device created.
       joystick0 input device created.
       DirectInput enabled.
     
    Done
    SFXFMODProvider - Could not locate 'fmodex.dll' or 'fmodexp.dll' - FMOD  not available.
    GFX Init:
       Direct 3D (version 9.x) device found
       Null device found
     
    DebugDrawer Enabled!
    --------- Loading DIRS ---------
     
    --------- Parsing Arguments ---------
    Binding server port to default IP
    UDP initialized on port 0
    Attempting to create GFX device: NVIDIA GeForce 820M (D3D9)
    Device created, setting adapter and enumerating modes
       Cur. D3DDevice ref count=1
       Pix version detected: 3.000000
       Vert version detected: 3.000000
       Maximum number of simultaneous samplers: 16
       Number of simultaneous render targets: 4
       Hardware occlusion query detected: Yes
       Using Direct3D9Ex: No
    WMIVideoInfo: DxDiag initialized
    Initializing GFXCardProfiler (D3D9)
       o Chipset : 'INTEL'
       o Card    : 'Intel® HD Graphics 5500'
       o Version : '20.19.0015.4549'
       - Scanning card capabilities...
    GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
    GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 16384.
    GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 16384.
    GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 16384.
    GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
    GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
       - Loading card profiles...
          - Loaded card profile core/profile/D3D9.cs
          - No card profile core/profile/D3D9.INTEL.cs exists
          - No card profile core/profile/D3D9.INTEL.IntelRHDGraphics5500.cs exists
          - No card profile core/profile/D3D9.INTEL.IntelRHDGraphics5500.201900154549.cs exists
    ShaderGen: Write permission unavailable, switching to virtualized memory storage
    % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
    % - PostFX Manager - Applying from preset
    % - PostFX Manager - PostFX enabled
    Missing file: core/art/gui/customProfiles.cs!
     % - Initialized Core
     
    --------- Initializing Directory: scripts ---------
    sfxStartup...
    SFXSystem::createDevice - created OpenAL device 'Generic Software'
       Provider: OpenAL
       Device: Generic Software
       Hardware: No
       Buffers: 16
     
    --------- Initializing NightmareIntoDarkness_3.10: Server Scripts ---------
     
    --------- Initializing NightmareIntoDarkness_3.10: Client Scripts ---------
     
    --------- Initializing Lighting Systems ---------
    Using Advanced Lighting
     
     
    --------------
    Attempting to set resolution to "1280 600 false 32 60 2"
    Accepted Mode: 
    --Resolution : 1280 600
    --Full Screen : No
    --Bits Per Pixel : 32
    --Refresh Rate : 60
    --FSAA Level : 2
    --------------
    GFXPCD3D9Device::reset - depthstencil 7ebc00 has 2 ref's
    --- Resetting D3D Device ---
    GFXPCD3D9Device::reset - depthstencil 7ec060 has 2 ref's
    --- Resetting D3D Device ---
    Warning, overwriting material for: railings_tramTracks
    Warning, overwriting material for: moon_wglow.png
    Binding server port to default IP
    UDP initialized on port 0
    GuiCanvas::setContent - Invalid control specified')
     % - Initializing Tools
     % - Initializing Tools Base
    findFirstFile() invalid initial search directory: 'game:/tools/editorClasses/scripts/platform'
    findFirstFile() search directory not found: 'tools/editorClasses/scripts/platform/*.ed.cs'
    findFirstFile() invalid initial search directory: 'game:/tools/editorClasses/scripts/platform'
    findFirstFile() search directory not found: 'tools/editorClasses/scripts/platform/*.ed.cs.edso'
     % - Initializing Base Editor
     % - Initializing World Editor
     % - Initializing Sketch Tool
     - Initializing Datablock Editor
     % - Initializing Debugger
     % - Initializing Decal Editor
     % - Initializing Forest Editor
     % - Initializing Gui Editor
     % - Initializing Material Editor
     % - Initializing Mesh Road Editor
     % - Initializing Mission Area Editor
     % - Initializing Particle Editor
     % - Initializing Physics Tools
     % - Initializing River Editor
     - Initializing Road and Path Editor
     % - Initializing Shape Editor
    Engine initialized...
  3. Back to crashing again.


    It seems the settings are unstable, so 3.10 has now began crashing for no reason :-(


    This is the log file for 3.10

     

    //-------------------------- 7/27/2017 -- 21:18:52 -----
    Processor Init:
       Intel Pentium/Celeron M, ~2.20 Ghz
       FPU detected
       MMX detected
       SSE detected
       SSE2 detected
       HT detected
       MP detected [2 cores, 4 logical, 1 physical]
     
    Math Init:
       Installing Standard C extensions
       Installing Assembly extensions
       Installing FPU extensions
       Installing MMX extensions
       Installing SSE extensions
     
    Initializing platform...
    Input Init:
       keyboard0 input device created.
       mouse0 input device created.
       unknown0 input device created.
       unknown1 input device created.
       unknown2 input device created.
       joystick0 input device created.
       DirectInput enabled.
     
    Done
    SFXFMODProvider - Could not locate 'fmodex.dll' or 'fmodexp.dll' - FMOD  not available.
    GFX Init:
       Direct 3D (version 9.x) device found
       Null device found
     
    DebugDrawer Enabled!
    --------- Loading DIRS ---------
     
    --------- Parsing Arguments ---------
    Binding server port to default IP
    UDP initialized on port 0
    Attempting to create GFX device: Intel® HD Graphics 5500 (D3D9)
    Device created, setting adapter and enumerating modes
       Cur. D3DDevice ref count=1
       Pix version detected: 3.000000
       Vert version detected: 3.000000
       Maximum number of simultaneous samplers: 16
       Number of simultaneous render targets: 4
       Hardware occlusion query detected: Yes
       Using Direct3D9Ex: No
    WMIVideoInfo: DxDiag initialized
    Initializing GFXCardProfiler (D3D9)
       o Chipset : 'INTEL'
       o Card    : 'Intel® HD Graphics 5500'
       o Version : '20.19.0015.4549'
       - Scanning card capabilities...
    GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
    GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 8192.
    GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 8192.
    GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 8192.
    GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
    GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
       - Loading card profiles...
          - Loaded card profile core/profile/D3D9.cs
          - No card profile core/profile/D3D9.INTEL.cs exists
          - No card profile core/profile/D3D9.INTEL.IntelRHDGraphics5500.cs exists
          - No card profile core/profile/D3D9.INTEL.IntelRHDGraphics5500.201900154549.cs exists
    ShaderGen: Write permission unavailable, switching to virtualized memory storage
    % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
    % - PostFX Manager - Applying from preset
    % - PostFX Manager - PostFX enabled
    Missing file: core/art/gui/customProfiles.cs!
     % - Initialized Core
     
    --------- Initializing Directory: scripts ---------
    sfxStartup...
    SFXSystem::createDevice - created OpenAL device 'Generic Software'
       Provider: OpenAL
       Device: Generic Software
       Hardware: No
       Buffers: 16
     
    --------- Initializing FPS Tutorial: Server Scripts ---------
     
    --------- Initializing FPS Tutorial: Client Scripts ---------
     
    --------- Initializing Lighting Systems ---------
    Using Advanced Lighting
     
     
    --------------
    Attempting to set resolution to "1280 600 false 32 60 2"
    Accepted Mode: 
    --Resolution : 1280 600
    --Full Screen : No
    --Bits Per Pixel : 32
    --Refresh Rate : 60
    --FSAA Level : 2
    --------------
    GFXPCD3D9Device::reset - depthstencil 56f760 has 2 ref's
    --- Resetting D3D Device ---
    GFXPCD3D9Device::reset - depthstencil 56f300 has 2 ref's
    --- Resetting D3D Device ---
    Warning, overwriting material for: railings_tramTracks
    Warning, overwriting material for: moon_wglow.png
    Binding server port to default IP
    UDP initialized on port 0
    GuiCanvas::setContent - Invalid control specified')
     % - Initializing Tools
     % - Initializing Tools Base
    findFirstFile() invalid initial search directory: 'game:/tools/editorClasses/scripts/platform'
    findFirstFile() search directory not found: 'tools/editorClasses/scripts/platform/*.ed.cs'
    findFirstFile() invalid initial search directory: 'game:/tools/editorClasses/scripts/platform'
    findFirstFile() search directory not found: 'tools/editorClasses/scripts/platform/*.ed.cs.edso'
     % - Initializing Base Editor
     % - Initializing World Editor
     % - Initializing Sketch Tool
     - Initializing Datablock Editor
     % - Initializing Debugger
     % - Initializing Decal Editor
     % - Initializing Forest Editor
     % - Initializing Gui Editor
     % - Initializing Material Editor
     % - Initializing Mesh Road Editor
     % - Initializing Mission Area Editor
     % - Initializing Particle Editor
     % - Initializing Physics Tools
     % - Initializing River Editor
     - Initializing Road and Path Editor
     % - Initializing Shape Editor
    Engine initialized...
    Window focus status changed: focus: 1
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f1c0 has 2 ref's
    --- Resetting D3D Device ---
    GFXPCD3D9Device::reset - depthstencil 56fa80 has 2 ref's
    --- Resetting D3D Device ---
    AntiAliasing has been disabled; it is not compatible with AdvancedLighting.
    Window focus status changed: focus: 0
      Using background sleep time: 200
    Window focus status changed: focus: 1
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56fd00 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f580 has 2 ref's
    --- Resetting D3D Device ---
     (0): Unable to find object: 'Editor' attempting to call function 'close'
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56fee0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56fee0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f760 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f300 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f8a0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56fa80 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f9e0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f580 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f940 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f1c0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f1c0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56fd00 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56fda0 has 2 ref's
    --- Resetting D3D Device ---
    Window focus status changed: focus: 0
      Using background sleep time: 200
    Win32Window::WindowProc - resetting device due to window size change.
    Window focus status changed: focus: 1
     (0): Unable to find object: 'Editor' attempting to call function 'close'
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f300 has 2 ref's
    --- Resetting D3D Device ---
    Window focus status changed: focus: 0
      Using background sleep time: 200
    Window focus status changed: focus: 1
    Time spent in toggleEditor() : 0.837 s
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f940 has 2 ref's
    --- Resetting D3D Device ---
    Window focus status changed: focus: 0
      Using background sleep time: 200
    Window focus status changed: focus: 1
    Window focus status changed: focus: 0
      Using background sleep time: 200
        : file changed [art/gui/background.png]
    [GFXTextureManager::_onFileChanged] : File changed [art/gui/background.png]
    Window focus status changed: focus: 1
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56fee0 has 2 ref's
    --- Resetting D3D Device ---
     (0): Unable to find object: 'Editor' attempting to call function 'close'
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f9e0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f300 has 2 ref's
    --- Resetting D3D Device ---
    Window focus status changed: focus: 0
      Using background sleep time: 200
    Win32Window::WindowProc - resetting device due to window size change.
    Window focus status changed: focus: 1
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f8a0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f620 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f4e0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f1c0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f9e0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56fda0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f6c0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56fda0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56fee0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f1c0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f6c0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f760 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56fee0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f6c0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f1c0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56fda0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f300 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f760 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56fa80 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56fa80 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f620 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f4e0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f4e0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56fee0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f1c0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f3a0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f8a0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f1c0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56fd00 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f1c0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f300 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56fee0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f300 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f4e0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f8a0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f9e0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f8a0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f760 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f1c0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f3a0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f440 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56fee0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56fda0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56fd00 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f300 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f9e0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f3a0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f4e0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f1c0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56fd00 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f3a0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f3a0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f1c0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56fda0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f580 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f440 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f620 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f760 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f440 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56fa80 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f300 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f620 has 2 ref's
    --- Resetting D3D Device ---
    Window focus status changed: focus: 0
      Using background sleep time: 200
    Win32Window::WindowProc - resetting device due to window size change.
    Window focus status changed: focus: 1
    Window focus status changed: focus: 0
      Using background sleep time: 200
    Win32Window::WindowProc - resetting device due to window size change.
    Window focus status changed: focus: 1
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56fd00 has 2 ref's
    --- Resetting D3D Device ---
    Window focus status changed: focus: 0
      Using background sleep time: 200
        : file changed [art/gui/Torque3D.png]
    [GFXTextureManager::_onFileChanged] : File changed [art/gui/Torque3D.png]
    Window focus status changed: focus: 1
    Window focus status changed: focus: 0
      Using background sleep time: 200
        : file changed [art/gui/Torque3D.png]
    [GFXTextureManager::_onFileChanged] : File changed [art/gui/Torque3D.png]
    Window focus status changed: focus: 1
     (0): Unable to find object: 'Editor' attempting to call function 'close'
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil 56f300 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8da0 has 2 ref's
    --- Resetting D3D Device ---
     (0): Unable to find object: 'Editor' attempting to call function 'close'
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8c60 has 2 ref's
    --- Resetting D3D Device ---
    Window focus status changed: focus: 0
      Using background sleep time: 200
    Win32Window::WindowProc - resetting device due to window size change.
    Window focus status changed: focus: 1
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b92a0 has 2 ref's
    --- Resetting D3D Device ---
     (0): Unable to find object: 'Editor' attempting to call function 'close'
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8e40 has 2 ref's
    --- Resetting D3D Device ---
    Window focus status changed: focus: 0
      Using background sleep time: 200
    Window focus status changed: focus: 1
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8ee0 has 2 ref's
    --- Resetting D3D Device ---
     (0): Unable to find object: 'Editor' attempting to call function 'close'
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b89e0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8f80 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b9200 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b84e0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8b20 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8da0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8440 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b84e0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8760 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8940 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8300 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8da0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8da0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8120 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8b20 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8080 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8da0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b90c0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8da0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b81c0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8b20 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8080 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8d00 has 2 ref's
    --- Resetting D3D Device ---
    Window focus status changed: focus: 0
      Using background sleep time: 200
    Win32Window::WindowProc - resetting device due to window size change.
    Window focus status changed: focus: 1
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8940 has 2 ref's
    --- Resetting D3D Device ---
    Window focus status changed: focus: 0
      Using background sleep time: 200
    Window focus status changed: focus: 1
    Window focus status changed: focus: 0
      Using background sleep time: 200
        : file changed [art/gui/Torque3D.png]
    [GFXTextureManager::_onFileChanged] : File changed [art/gui/Torque3D.png]
    Window focus status changed: focus: 1
     (0): Unable to find object: 'Editor' attempting to call function 'close'
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b9160 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8d00 has 2 ref's
    --- Resetting D3D Device ---
     (0): Unable to find object: 'Editor' attempting to call function 'close'
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b92a0 has 2 ref's
    --- Resetting D3D Device ---
    Time spent in toggleEditor() : 0.125 s
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8940 has 2 ref's
    --- Resetting D3D Device ---
    Window focus status changed: focus: 0
      Using background sleep time: 200
        : file changed [art/gui/Chinatown.png]
    [GFXTextureManager::_onFileChanged] : File changed [art/gui/Chinatown.png]
    Window focus status changed: focus: 1
     (0): Unable to find object: 'Editor' attempting to call function 'close'
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b86c0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b9340 has 2 ref's
    --- Resetting D3D Device ---
     (0): Unable to find object: 'Editor' attempting to call function 'close'
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8080 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b83a0 has 2 ref's
    --- Resetting D3D Device ---
     (0): Unable to find object: 'Editor' attempting to call function 'close'
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b81c0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8b20 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8bc0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b81c0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b86c0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8bc0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8e40 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8da0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8da0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b86c0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8bc0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b9020 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8940 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b90c0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b83a0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8f80 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8bc0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b9340 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b9020 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b9340 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8d00 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b9160 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8a80 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8d00 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8080 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8260 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8c60 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8d00 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b86c0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8bc0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8c60 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8120 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b83a0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b89e0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b9200 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b9340 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8120 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b92a0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b9200 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8940 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8e40 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8080 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8300 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8f80 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8300 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b90c0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8d00 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8620 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b9020 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8620 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8ee0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8440 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8260 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8da0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8bc0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8260 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8580 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b9160 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8d00 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b9160 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8620 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b89e0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8a80 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b9340 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8120 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b9200 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8bc0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8580 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8f80 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b9020 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8940 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b81c0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8620 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b84e0 has 2 ref's
    --- Resetting D3D Device ---
     (0): Unable to find object: 'Editor' attempting to call function 'close'
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8120 has 2 ref's
    --- Resetting D3D Device ---
    Time spent in toggleEditor() : 0.125 s
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8b20 has 2 ref's
    --- Resetting D3D Device ---
     (0): Unable to find object: 'Editor' attempting to call function 'close'
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b9200 has 2 ref's
    --- Resetting D3D Device ---
    Time spent in toggleEditor() : 0.118 s
    Time spent in toggleEditor() : 0.065 s
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b81c0 has 2 ref's
    --- Resetting D3D Device ---
     (0): Unable to find object: 'Editor' attempting to call function 'close'
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8d00 has 2 ref's
    --- Resetting D3D Device ---
    Window focus status changed: focus: 0
      Using background sleep time: 200
    Window focus status changed: focus: 1
    Window focus status changed: focus: 0
      Using background sleep time: 200
    Window focus status changed: focus: 1
    Time spent in toggleEditor() : 0.123 s
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8e40 has 2 ref's
    --- Resetting D3D Device ---
     (0): Unable to find object: 'Editor' attempting to call function 'close'
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8f80 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a765b20 has 2 ref's
    --- Resetting D3D Device ---
     (0): Unable to find object: 'Editor' attempting to call function 'close'
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a765580 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a765580 has 2 ref's
    --- Resetting D3D Device ---
     (0): Unable to find object: 'Editor' attempting to call function 'close'
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a7654e0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a7649a0 has 2 ref's
    --- Resetting D3D Device ---
    Window focus status changed: focus: 0
      Using background sleep time: 200
    Window focus status changed: focus: 1
     (0): Unable to find object: 'Editor' attempting to call function 'close'
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a7649a0 has 2 ref's
    --- Resetting D3D Device ---
    Time spent in toggleEditor() : 0.121 s
    Window focus status changed: focus: 0
      Using background sleep time: 200
    Window focus status changed: focus: 1
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8440 has 2 ref's
    --- Resetting D3D Device ---
     (0): Unable to find object: 'Editor' attempting to call function 'close'
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8f80 has 2 ref's
    --- Resetting D3D Device ---
    Time spent in toggleEditor() : 0.119 s
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil ae54780 has 2 ref's
    --- Resetting D3D Device ---
     (0): Unable to find object: 'Editor' attempting to call function 'close'
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil ae54780 has 2 ref's
    --- Resetting D3D Device ---
    Time spent in toggleEditor() : 0.125 s
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b9200 has 2 ref's
    --- Resetting D3D Device ---
     (0): Unable to find object: 'Editor' attempting to call function 'close'
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8c60 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b9020 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8800 has 2 ref's
    --- Resetting D3D Device ---
    Time spent in toggleEditor() : 0.153 s
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8580 has 2 ref's
    --- Resetting D3D Device ---
    Window focus status changed: focus: 0
      Using background sleep time: 200
    Window focus status changed: focus: 1
    Window focus status changed: focus: 0
      Using background sleep time: 200
    Window focus status changed: focus: 1
     (0): Unable to find object: 'Editor' attempting to call function 'close'
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8da0 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a7e6300 has 2 ref's
    --- Resetting D3D Device ---
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b9020 has 2 ref's
    --- Resetting D3D Device ---
    Window focus status changed: focus: 0
      Using background sleep time: 200
    Win32Window::WindowProc - resetting device due to window size change.
    Window focus status changed: focus: 1
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil a8b8b20 has 2 ref's
    --- Resetting D3D Device ---
    Window focus status changed: focus: 0
      Using background sleep time: 200
    Win32Window::WindowProc - resetting device due to window size change.
    Window focus status changed: focus: 1
    Window focus status changed: focus: 0
      Using background sleep time: 200
    Window focus status changed: focus: 1
    Window focus status changed: focus: 0
      Using background sleep time: 200
    Window focus status changed: focus: 1
    Window focus status changed: focus: 0
      Using background sleep time: 200
    Window focus status changed: focus: 1
    Window focus status changed: focus: 0
      Using background sleep time: 200
    Window focus status changed: focus: 1
    Window focus status changed: focus: 0
      Using background sleep time: 200
    Window focus status changed: focus: 1
    Window focus status changed: focus: 0
      Using background sleep time: 200
    Window focus status changed: focus: 1
    Window focus status changed: focus: 0
      Using background sleep time: 200
    Win32Window::WindowProc - resetting device due to window size change.
    Window focus status changed: focus: 1
    Exporting server prefs...
    Exporting client prefs
    Exporting server prefs
    Win32Window::WindowProc - resetting device due to window size change.
    GFXPCD3D9Device::reset - depthstencil b1044a0 has 2 ref's
    --- Resetting D3D Device ---
    Cur. D3DDevice ref count=1

     

    Is this the right log file ? because this is the one that comes up under folder search

  4. After looking into it again, it seems the problem is the latest Nvidia Update.


    3.6, 3.8 and 3.10 all work fine with the HD 5500 GPU.


    3.6, 3.8 and 3.10 all crash with the NV820M GPU.


    Definitely an Nvidia problem.

  5. Are you using this download https://github.com/GarageGames/Torque3D/releases/download/3.10/Torque3D-310-WinBinaries.zip and extracting it to clean folder? just so you know the old project manager is no longer supported, the only way to build the engine from the source code is via CMake now. Anyway don't worry about building the source for now, just use the binary i linked above, extract it into a clean folder with no other version in it, if that fails to load could you please post the console.log from that.

     


    Thanks for this. As a long time T3D user, I'm happy to be back on T3D development ! :D

  6. 3.61 uses 2.1 Project Manager

    To test, you can just download the 3.6.1 Full Template Package.

    http://mit.garagegames.com/Torque3D-3-6-1-FullTemplate.zip


    Extract and run the .exe


    Edit: Try going back to the 3.10 and if you can get to the Menu screen, go to options and under Graphics/Video change Lighting to Lowest. This will put you at "Basic" lighting. Does it run then?

     

    Hello Jason, and thanks so much for your feedback. Here are my updates ( on T3D 3.8 & 3.10):


    Nvidia 820M on lastest Update: For some reason doesn't start up at all. Crashed each time I start the project.


    Intel HD 5500: Work fine with no problems.


    Thanks

  7. I just tested the Nvidia GPU and right off the bat I get MUCH BETTER framerates.


    I'd like to ask a question:


    I noticed the folder structure for 3.10 is different from the previous version I had.


    It seems the root folder starts with art, core, levels, scripts e.t.c.


    Whereas in the old version, the root folder has engine, templates, My projects, tools e.t.c.


    Did I unzip it wrongly ? I still want to be able to generate projects using the project manager, any ideas on how I could do that ?


    Many Thanks

  8. Did you extract the game dir from the zip into the same directory that the zip is in?

    T3D treats zips as virtual folders, so if the zip is in the same directory as the project, it'll parse the files in the zip as well, which leads to doubling up.


    Try moving the zip to a different directory and give it another shot.

     


    I think the only conclusion here is that ...


    YOU ARE A GENIUS!


    Thank you so much. I was so worried. It was starting to affect me mentally LOL!


    Did EXACTLY as you said and it worked. No more rainbow colours.


    So far it works well with the Intel HD 5500 (D3D9).


    About to test it with the Nvidia and Will let you know.


    Once again, thanks!

  9. Hello,


    Here is my console.log

     

    //-------------------------- 7/31/2017 -- 04:36:14 -----
    Processor Init:
       Unknown x86 Compatible, ~2.20 Ghz
       HT detected
       MP detected [2 cores, 4 logical, 1 physical]
     
    Math Init:
       Installing Standard C extensions
       Installing Assembly extensions
     
    Initializing platform...
    Input Init:
     
    Done
    DebugDrawer Enabled!
    GFX Init:
       Null device found
       Direct 3D (version 11.x) device found
       Direct 3D (version 9.x) device found
       OpenGL device found
     
    GFXStringEnumTranslate: Unassigned value in GFXStringTextureFormat: 22
    GFXStringEnumTranslate: Unassigned value in GFXStringTextureFormat: 23
    --------- Loading DIRS ---------
     
    --------- Parsing Arguments ---------
    UDP initialized on ipv4 IP:0.0.0.0:49667
    Attempting to create GFX device: Intel® HD Graphics 5500 (D3D9) [\\.\DISPLAY1]
    Device created, setting adapter and enumerating modes
       Cur. D3DDevice ref count=1
       Pix version detected: 3.000000
       Vert version detected: 3.000000
       Maximum number of simultaneous samplers: 16
       Number of simultaneous render targets: 4
       Hardware occlusion query detected: Yes
       Using Direct3D9Ex: No
    WMIVideoInfo: DxDiag initialized
    Initializing GFXCardProfiler (D3D9)
       o Chipset : 'INTEL'
       o Card    : 'Intel® HD Graphics 5500'
       o Version : ''
       o VRAM    : 128 MB
       - Scanning card capabilities...
    GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
    GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 8192.
    GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 8192.
    GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 8192.
    GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
    GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
    GFXCardProfiler (D3D9) - Setting capability 'independentMrtBitDepth' to 1.
       - Loading card profiles...
          - Loaded card profile core/profile/D3D9.cs
          - No card profile core/profile/D3D9.INTEL.cs exists
          - No card profile core/profile/D3D9.INTEL.IntelRHDGraphics5500.cs exists
          - No card profile core/profile/D3D9.INTEL.IntelRHDGraphics5500..cs exists
    NamedTexTarget::registerWithName( ssaoMask ) Already used!
    NamedTexTarget::registerWithName( bloomFinal ) Already used!
    NamedTexTarget::registerWithName( adaptedLum ) Already used!
    % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
    % - PostFX Manager - Applying from preset
    % - PostFX Manager - PostFX enabled
    core/scripts/gui/messageBoxes/messageBox.ed.cs (23): string always evaluates to 0.
     % - Initialized Core
     
    --------- Initializing Directory: scripts ---------
    sfxStartup...
    SFXSystem::createDevice - created OpenAL device 'OpenAL Soft'
       Provider: OpenAL
       Device: OpenAL Soft
       Hardware: No
       Buffers: 16
     
    --------- Initializing Full: Server Scripts ---------
     
    --------- Initializing Full: Client Scripts ---------
     
    --------- Initializing Lighting Systems ---------
    core/scripts/client/lighting/shadowMaps/init.cs (0): Cannot re-declare object [blurDepthShader].
    core/scripts/client/lighting/advanced/shaders.cs (25): Cannot re-declare object [AL_VectorLightState].
    core/scripts/client/lighting/advanced/shaders.cs (61): Cannot re-declare object [AL_VectorLightShader].
    core/scripts/client/lighting/advanced/shaders.cs (80): Cannot re-declare object [AL_VectorLightMaterial].
    core/scripts/client/lighting/advanced/shaders.cs (101): Cannot re-declare object [AL_ConvexLightState].
    core/scripts/client/lighting/advanced/shaders.cs (137): Cannot re-declare object [AL_PointLightShader].
    core/scripts/client/lighting/advanced/shaders.cs (157): Cannot re-declare object [AL_PointLightMaterial].
    core/scripts/client/lighting/advanced/shaders.cs (176): Cannot re-declare object [AL_SpotLightShader].
    core/scripts/client/lighting/advanced/shaders.cs (196): Cannot re-declare object [AL_SpotLightMaterial].
    core/scripts/client/lighting/advanced/shaders.cs (216): Cannot re-declare object [AL_DefaultPrePassMaterial].
    core/scripts/client/lighting/advanced/shaders.cs (230): Cannot re-declare object [AL_DefaultShadowMaterial].
    core/scripts/client/lighting/advanced/shaders.cs (253): Cannot re-declare object [AL_ParticlePointLightShader].
    core/scripts/client/lighting/advanced/shaders.cs (0): Cannot re-declare object [AL_ParticlePointLightMaterial].
    core/scripts/client/lighting/advanced/lightViz.cs (24): Cannot re-declare object [AL_DepthVisualizeState].
    core/scripts/client/lighting/advanced/lightViz.cs (35): Cannot re-declare object [AL_DefaultVisualizeState].
    core/scripts/client/lighting/advanced/lightViz.cs (51): Cannot re-declare object [AL_DepthVisualizeShader].
    core/scripts/client/lighting/advanced/lightViz.cs (87): Cannot re-declare object [AL_GlowVisualizeShader].
    core/scripts/client/lighting/advanced/lightViz.cs (108): Cannot re-declare object [AL_NormalsVisualizeShader].
    core/scripts/client/lighting/advanced/lightViz.cs (144): Cannot re-declare object [AL_LightColorVisualizeShader].
    core/scripts/client/lighting/advanced/lightViz.cs (179): Cannot re-declare object [AL_LightSpecularVisualizeShader].
    core/scripts/client/lighting/advanced/shadowViz.cs (23): Cannot re-declare object [AL_ShadowVisualizeShader].
    core/scripts/client/lighting/advanced/shadowViz.cs (37): Cannot re-declare object [AL_ShadowVisualizeMaterial].
    core/scripts/client/lighting/advanced/shadowViz.gui (0): Cannot re-declare object [AL_ShadowVizOverlayCtrl].
    core/scripts/client/lighting/advanced/deferredShading.cs (24): Cannot re-declare object [AL_DeferredShadingState].
    core/scripts/client/lighting/advanced/deferredShading.cs (40): Cannot re-declare object [AL_DeferredShader].
    core/scripts/client/lighting/advanced/deferredShading.cs (73): Cannot re-declare object [AL_ColorBufferShader].
    core/scripts/client/lighting/advanced/deferredShading.cs (114): Cannot re-declare object [AL_SpecMapShader].
    Using Advanced Lighting
     
     
    --------------
    Attempting to set resolution to "1280 720 false 32 60 4"
    Accepted Mode: 
    --Resolution : 1280 720
    --Full Screen : No
    --Bits Per Pixel : 32
    --Refresh Rate : 60
    --FSAA Level : 4
    --------------
    GFXPCD3D9Device::reset - depthstencil 5496118 has 2 ref's
    --- Resetting D3D Device ---
    GFXPCD3D9Device::reset - depthstencil 5493a18 has 2 ref's
    --- Resetting D3D Device ---
    processBind: unknown device: oculusvr
    Missing file: Torque3D-310-WinBinaries/art/terrains/materials.cs!
    Missing file: Torque3D-310-WinBinaries/art/roads/materials.cs!
    Missing file: Torque3D-310-WinBinaries/art/environment/materials.cs!
    Missing file: Torque3D-310-WinBinaries/art/shapes/Cheetah/materials.cs!
    Missing file: Torque3D-310-WinBinaries/art/shapes/trees/defaulttree/materials.cs!
    Missing file: Torque3D-310-WinBinaries/art/shapes/weapons/ProxMine/materials.cs!
    Missing file: Torque3D-310-WinBinaries/art/shapes/weapons/shared/materials.cs!
    Missing file: Torque3D-310-WinBinaries/art/shapes/weapons/Grenade/materials.cs!
    Missing file: Torque3D-310-WinBinaries/art/shapes/weapons/Lurker/materials.cs!
    Missing file: Torque3D-310-WinBinaries/art/shapes/weapons/Ryder/materials.cs!
    Missing file: Torque3D-310-WinBinaries/art/shapes/weapons/Turret/materials.cs!
    Missing file: Torque3D-310-WinBinaries/art/shapes/actors/common/materials.cs!
    Missing file: Torque3D-310-WinBinaries/art/shapes/actors/Soldier/materials.cs!
    Missing file: Torque3D-310-WinBinaries/art/shapes/actors/Soldier/FP/materials.cs!
    Missing file: Torque3D-310-WinBinaries/art/shapes/teleporter/materials.cs!
    Missing file: Torque3D-310-WinBinaries/art/shapes/station/materials.cs!
    Missing file: Torque3D-310-WinBinaries/art/shapes/cube/materials.cs!
    Missing file: Torque3D-310-WinBinaries/art/shapes/items/kit/materials.cs!
    Missing file: Torque3D-310-WinBinaries/art/lights/materials.cs!
    Missing file: Torque3D-310-WinBinaries/art/skies/night/materials.cs!
    Missing file: Torque3D-310-WinBinaries/art/skies/Desert_Sky/materials.cs!
    Missing file: Torque3D-310-WinBinaries/art/decals/materials.cs!
    Missing file: Torque3D-310-WinBinaries/art/ribbons/materials.cs!
    Missing file: Torque3D-310-WinBinaries/core/scripts/client/materials.cs!
    Missing file: Torque3D-310-WinBinaries/core/art/materials.cs!
    Missing file: Torque3D-310-WinBinaries/core/art/shapes/materials.cs!
    Missing file: Torque3D-310-WinBinaries/core/art/grids/materials.cs!
    Missing file: Torque3D-310-WinBinaries/core/art/skies/blank/materials.cs!
    UDP initialized on ipv4 IP:0.0.0.0:49669
     % - Initializing Tools
     % - Initializing Tools Base
     % - Initializing Base Editor
     % - Initializing World Editor
     % - Initializing Sketch Tool
     - Initializing Datablock Editor
     % - Initializing Debugger
     % - Initializing Decal Editor
     % - Initializing Forest Editor
     % - Initializing Gui Editor
     % - Initializing Material Editor
     % - Initializing Mesh Road Editor
     % - Initializing Mission Area Editor
     % - Initializing Navigation Editor
    SimObject::linkNamespaces -- Namespace linkage already in place NavEditorConsoleListener
     % - Initializing Particle Editor
     % - Initializing Physics Tools
    No physics plugin exists.
     % - Initializing River Editor
     - Initializing Road and Path Editor
     % - Initializing Shape Editor
     - Initializing Datablock Editor
    tools/datablockEditor/DatablockEditorTreeWindow.ed.gui (0): Cannot re-declare object [DatablockEditorTreeWindow].
    tools/datablockEditor/DatablockEditorInspectorWindow.ed.gui (0): Cannot re-declare object [DatablockEditorInspectorWindow].
    tools/datablockEditor/DatablockEditorCreatePrompt.ed.gui (0): Cannot re-declare object [DatablockEditorCreatePrompt].
    tools/datablockEditor/main.cs (43): Cannot re-declare object [DatablockEditorPlugin].
    tools/datablockEditor/main.cs (49): Cannot re-declare object [unlistedDatablocks].
     % - Initializing Sketch Tool
    tools/convexEditor/convexEditorGui.gui (0): Cannot re-declare object [ConvexEditorGui].
    tools/convexEditor/convexEditorToolbar.ed.gui (0): Cannot re-declare object [ConvexEditorToolbar].
    tools/convexEditor/main.cs (42): Cannot re-declare object [ConvexEditorPlugin].
     % - Initializing River Editor
    tools/riverEditor/RiverEditorGui.gui (0): Cannot re-declare object [RiverEditorGui].
    tools/riverEditor/RiverEditorToolbar.gui (1): Cannot re-declare object [RiverEditorToolbar].
    tools/riverEditor/RiverEditorToolbar.gui (266): Cannot re-declare object [RiverDefaultWidthSliderCtrlContainer].
    tools/riverEditor/RiverEditorToolbar.gui (0): Cannot re-declare object [RiverDefaultDepthSliderCtrlContainer].
    tools/riverEditor/main.cs (43): Cannot re-declare object [RiverEditorPlugin].
     % - Initializing Material Editor
    tools/materialEditor/gui/guiMaterialPreviewWindow.ed.gui (0): Cannot re-declare object [MaterialEditorPreviewWindow].
    tools/materialEditor/gui/guiMaterialPreviewWindow.ed.gui (0): Cannot re-declare object [matEd_cubemapEditor].
    tools/materialEditor/gui/guiMaterialPreviewWindow.ed.gui (0): Cannot re-declare object [matEd_addCubemapWindow].
    tools/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui (2): Cannot re-declare object [MaterialEditorGui].
    tools/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui (0): Cannot re-declare object [matEdNonModalGroup].
     % - Initializing Particle Editor
    tools/particleEditor/ParticleEditor.ed.gui (0): Cannot re-declare object [PE_Window].
    tools/particleEditor/main.cs (41): Cannot re-declare object [ParticleEditorPlugin].
    tools/particleEditor/main.cs (55): Cannot re-declare object [ParticleEditor].
    tools/particleEditor/main.cs (57): Cannot re-declare object [PE_EmitterSaver].
    tools/particleEditor/main.cs (58): Cannot re-declare object [PE_ParticleSaver].
    tools/particleEditor/main.cs (60): Cannot re-declare object [PE_UnlistedParticles].
    tools/particleEditor/main.cs (61): Cannot re-declare object [PE_UnlistedEmitters].
     % - Initializing Mission Area Editor
    tools/missionAreaEditor/missionAreaEditorGui.ed.gui (0): Cannot re-declare object [MissionAreaEditorGui].
    tools/missionAreaEditor/main.cs (40): Cannot re-declare object [MissionAreaEditorPlugin].
     - Initializing Road and Path Editor
    tools/roadEditor/RoadEditorGui.gui (0): Cannot re-declare object [RoadEditorGui].
    tools/roadEditor/RoadEditorToolbar.gui (1): Cannot re-declare object [RoadEditorToolbar].
    tools/roadEditor/RoadEditorToolbar.gui (0): Cannot re-declare object [RoadDefaultWidthSliderCtrlContainer].
    tools/roadEditor/main.cs (43): Cannot re-declare object [RoadEditorPlugin].
     % - Initializing Physics Tools
    No physics plugin exists.
     % - Initializing Mesh Road Editor
    tools/meshRoadEditor/meshRoadEditorGui.gui (0): Cannot re-declare object [MeshRoadEditorGui].
    tools/meshRoadEditor/meshRoadEditorToolbar.gui (1): Cannot re-declare object [MeshRoadEditorToolbar].
    tools/meshRoadEditor/meshRoadEditorToolbar.gui (265): Cannot re-declare object [MeshRoadDefaultWidthSliderCtrlContainer].
    tools/meshRoadEditor/meshRoadEditorToolbar.gui (0): Cannot re-declare object [MeshRoadDefaultDepthSliderCtrlContainer].
    tools/meshRoadEditor/main.cs (42): Cannot re-declare object [MeshRoadEditorPlugin].
     % - Initializing Decal Editor
    tools/decalEditor/decalEditorGui.gui (0): Cannot re-declare object [DecalEditorGui].
    tools/decalEditor/main.cs (43): Cannot re-declare object [DecalEditorPlugin].
    tools/decalEditor/main.cs (58): Cannot re-declare object [DecalPMan].
     % - Initializing Forest Editor
    tools/forestEditor/forestEditorGui.gui (0): Cannot re-declare object [ForestEditorGui].
    tools/forestEditor/forestEditToolbar.ed.gui (2): Cannot re-declare object [ForestEditToolbar].
    tools/forestEditor/forestEditToolbar.ed.gui (348): Cannot re-declare object [ForestBrushSizeSliderCtrlContainer].
    tools/forestEditor/forestEditToolbar.ed.gui (378): Cannot re-declare object [ForestBrushPressureSliderCtrlContainer].
    tools/forestEditor/forestEditToolbar.ed.gui (0): Cannot re-declare object [ForestBrushHardnessSliderCtrlContainer].
    tools/forestEditor/main.cs (44): Cannot re-declare object [ForestEditorPlugin].
    tools/forestEditor/main.cs (50): Cannot re-declare object [ForestTools].
     % - Initializing Debugger
    tools/debugger/gui/breakConditionDlg.ed.gui (0): Cannot re-declare object [DebuggerBreakConditionDlg].
    tools/debugger/gui/connectDlg.ed.gui (0): Cannot re-declare object [DebuggerConnectDlg].
    tools/debugger/gui/editWatchDlg.ed.gui (0): Cannot re-declare object [DebuggerEditWatchDlg].
    tools/debugger/gui/findDlg.ed.gui (0): Cannot re-declare object [DebuggerFindDlg].
    tools/debugger/gui/debugger.ed.gui (0): Cannot re-declare object [DebuggerGui].
    tools/debugger/gui/watchDlg.ed.gui (0): Cannot re-declare object [DebuggerWatchDlg].
     % - Initializing Navigation Editor
    tools/navEditor/NavEditorGui.gui (0): Cannot re-declare object [NavEditorGui].
    tools/navEditor/NavEditorToolbar.gui (0): Cannot re-declare object [NavEditorToolbar].
    tools/navEditor/NavEditorConsoleDlg.gui (2): Cannot re-declare object [NavEditorConsoleDlg].
    tools/navEditor/NavEditorConsoleDlg.gui (109): Cannot re-declare object [NavEditorConsoleListener].
    tools/navEditor/CreateNewNavMeshDlg.gui (2): Cannot re-declare object [CreateNewNavMeshDlg].
    tools/navEditor/main.cs (56): Cannot re-declare object [NavEditorPlugin].
     % - Initializing Gui Editor
    tools/guiEditor/gui/guiEditor.ed.gui (0): Cannot re-declare object [GuiEditorGui].
    tools/guiEditor/gui/guiEditorNewGuiDialog.ed.gui (0): Cannot re-declare object [GuiEditorNewGuiDialog].
    tools/guiEditor/gui/guiEditorPrefsDlg.ed.gui (0): Cannot re-declare object [GuiEditorPrefsDlg].
    tools/guiEditor/gui/guiEditorSelectDlg.ed.gui (0): Cannot re-declare object [GuiEditorSelectDlgContainer].
    tools/guiEditor/gui/EditorChooseGUI.ed.gui (0): Cannot re-declare object [EditorChooseGUI].
     % - Initializing Shape Editor
    tools/shapeEditor/gui/shapeEdPreviewWindow.ed.gui (0): Cannot re-declare object [shapeEdPreviewGui].
    tools/shapeEditor/gui/shapeEdAnimWindow.ed.gui (0): Cannot re-declare object [shapeEdAnimWindow].
    tools/shapeEditor/gui/shapeEdAdvancedWindow.ed.gui (2): Cannot re-declare object [shapeEdAdvancedWindow].
    tools/shapeEditor/gui/shapeEdAdvancedWindow.ed.gui (1763): Cannot re-declare object [shapeEdWaitGui].
    tools/shapeEditor/gui/ShapeEditorToolbar.ed.gui (0): Cannot re-declare object [shapeEditorToolbar].
    tools/shapeEditor/gui/shapeEdSelectWindow.ed.gui (0): Cannot re-declare object [shapeEdSelectWindow].
    tools/shapeEditor/gui/shapeEdPropWindow.ed.gui (2): Cannot re-declare object [shapeEdPropWindow].
    tools/shapeEditor/gui/shapeEdPropWindow.ed.gui (1405): Cannot re-declare object [GenImposterGui].
    tools/shapeEditor/scripts/shapeEditorHints.ed.cs (28): Cannot re-declare object [shapeHintControls].
    tools/shapeEditor/scripts/shapeEditorHints.ed.cs (0): Cannot re-declare object [shapeHintGroup].
    tools/shapeEditor/main.cs (60): Cannot re-declare object [shapeEditorPlugin].
    Engine initialized...
    --------------------------------------------------------------------------------
    Module Manager: Started scanning ':/TORQUE SOURCE FILES/T3D 3.10 NEW/'...
    Module Manager: Finished scanning ':/TORQUE SOURCE FILES/T3D 3.10 NEW/'.
    --------------------------------------------------------------------------------
    Module Manager: Loading group 'Game':
    Module Manager: No modules found for module group 'Game'.
    Window focus status changed: focus: 1
    AntiAliasing has been disabled; it is not compatible with AdvancedLighting.
    Window focus status changed: focus: 0
      Using background sleep time: 200
    Window focus status changed: focus: 1
    Time spent in toggleEditor() : 0.328 s
  10. Now it can't even load the world editor.


    Very strange.


    I'm updating my GeForce Gameready Driver to 384.94 (24/07/2017)


    Let's hope it solves the problem, but I doubt the driver is the problem.



    It just crashes and won't start up. Even after changing it to open GL

  11. Same problem with 3.9.


    Won't even go past the Loading Mission file screen. Keeps crashing.


    There's an older version I'm using that doesn't have the 'replays' option.


    That one works fine, no so sure what the version number is.

  12. Hello,


    I downloaded T3D 3.10 today, unzipped it and ran the exe file.


    When I play the game, the editor either looks just black or with weird rainbow looking colours. It is crashing now so can't even take a screenshot.


    My system specs:


    Processor Intel® Core i5-5200U CPU @ 2.20GHz, 2197 Mhz, 2 Core(s), 4 Logical Processor(s)


    Installed Physical Memory (RAM) 8.00 GB


    GPU 1: Name NVIDIA GeForce 820M

    GPU 2: Name Intel® HD Graphics 5500


    -----------------------------------------------------------------


    Running it with the NVIDIA GPU just crashes. Only the intel works but with that weird effect.


    Any Ideas ?


    Thanks

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