Implementing GTA-style game in Beginner Posted August 10, 2017 Hi, all!How hard it would be to implement GTA-style game using Torque3D engine leveraging the following features:1. AI: Behavior tree, "awarence", "perceprion" systems2. Vehicle physics, vehicle entering/leaving animation, AI, traffic simulation.3. Characters - IK, skeleton >= 128 bones, many specific animations, crowd simulation, tagged navmeshes, areas4. spatial-based events, external behaviors ("smart terrain")I know how to implement these features (no Open Source engine have them out of the box)but hard would be to integrate these to Torque3D?
Implementing GTA-style game
in Beginner
Posted
Hi, all!
How hard it would be to implement GTA-style game using Torque3D engine leveraging the following features:
1. AI: Behavior tree, "awarence", "perceprion" systems
2. Vehicle physics, vehicle entering/leaving animation, AI, traffic simulation.
3. Characters - IK, skeleton >= 128 bones, many specific animations, crowd simulation, tagged navmeshes, areas
4. spatial-based events, external behaviors ("smart terrain")
I know how to implement these features (no Open Source engine have them out of the box)
but hard would be to integrate these to Torque3D?