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slapin

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Posts posted by slapin

  1. Hi, all!


    How hard it would be to implement GTA-style game using Torque3D engine leveraging the following features:

    1. AI: Behavior tree, "awarence", "perceprion" systems

    2. Vehicle physics, vehicle entering/leaving animation, AI, traffic simulation.

    3. Characters - IK, skeleton >= 128 bones, many specific animations, crowd simulation, tagged navmeshes, areas

    4. spatial-based events, external behaviors ("smart terrain")


    I know how to implement these features (no Open Source engine have them out of the box)

    but hard would be to integrate these to Torque3D?

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