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  1. Im not more familiar than others , sry , but , if you suspect that it could be an asset you can comment out things in art/datablovks/datablockExec.cs , also , there is even some reference in the art/datablocks/environments.CS concerning a problem causing a crash which at the time appears to not have been resolved . Of course you can also comment out things in the scripts/client/init.cs , but to check the assets Id start with the datablock execs . Maybe you can just comment out everything , I think Id be more concerned with the physics shapes and maybe the postFx but IDK .
  2. This shows-off a little fun Ive been having while learning T3D V3.xx , this is v3.9 . The models use only a diffuse color and a normal and specular map , for now . The human characters are made using with MakeHuman v 1.1.1 and use the BVH armature for motion cature animations , such as CMU Hahne Conversion , then exported to DAE with Blender 2.79 . Normal maps and the like are made with GIMP 2.8 and the InsaneBump plug-in . I thought that maybe someone would get a kick out of it for some reason .
  3. I found this very interesting . Any thoughts on what it means for for Torque3D / 2D ? As someone who doesnt stay on top of things in game dev I was quite surprised .
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