myFunProject_01 in Show-off Posted Monday at 02:24 AM seasons greetings and happy holidays all , 1 . in a few more recent pics , the little gui showed rather low frame rate . I discovered that I had left shadow texture size at 2048 . now its back to 512 or 1024 , 512 I think and much improved FPS as ther are many trees and shadows . 2. I made this helmet in Blender and added it to the clothes in makeHuman where I can now add it to any new character I make . btw I selected all of the vertices in the human head that fit just in side of the helmet object to add to the humans helmet vertex group . (I think I hid the ears though) . this eliminated almost if not all of the distortion of the helmet that I was gettting by just using one or few vertexes . any how , a plethora of materials can be easily added to the helmet object in makeHuman and instantly changed . My current Tank is a wheeledVehicle using an armature to control turret rotation , bigGun pitch , and the eye node . Allows me to make all moves simultaneous , I dont need a freeLook key . the turret shape attached to the wheeled vehicle gave me some problems as a control object . The packets being rouneded to the nearest degree in the move manager stuff , I suspect , but of course they are great for Ai which bring up another issue , If I move far distance from other wheeledVehicle/turretShape objects then return to that spot , the turrets will have removed from the wheeledVehicle and be rotating on the ground and even though they're rotaing property is false . If I nudge them (turretShape) )in the editor , they pop back into place on the wheeledVehicle . BTW when I say far distance , I am using a 16Km X 16km map so I can move 10 miles away . the onepiece wheeledVehicle has been behaving nicely at that distance , we'll see. now I want to add sight/s projected from the muzzle/s . any advise would be great . the maingun just fires straight from the muzzle , no sight yet . its just 2 bones attached to a mount in the end of the barrel . the smallGun which here is the AiTurretHead uses muzzlecorrection and fire toward the cursor . so its mouse button0 - fire mainGun , mouseButton1- fire smallGun , mouse Xaxis - look rotate , mouse Yaxis - look pitch forwar back left right moves on the keyboard .