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aunaseef

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Posts posted by aunaseef

  1. I'm not going to make video games, Just trying to learn Torque 3D for now.

    And I want to make something playable, Graphics doesn't matter.Just posted this question to find a way to at least get some shadows. I'm fine without that.


    I tried importing lightmapped scene from blender, It looked nice but not suitable for outdoor scenes. I have to design the entire world inside Blender.


    For performance, I just have to upgrade my PC.

  2. How can I make objects cast shadows in basic lighting like the soldier model does.

    http://i63.tinypic.com/2v1mfsm.png

    Also, Is there a tool to bake lights for Torque? I can't pay $500 for the tool on gg website.

    It's been years since I used Torque 3D.

  3. Initializing platform...

    Input Init:

    %

    Failed to load OpenAL shared library. Sound will not be available

    SFXALProvider - OpenAL not available.

    DebugDrawer Enabled!

    GFX Init:

    Could not create GL context: GLXBadFBConfig

    ../Engine/source/gfx/gl/sdl/gfxGLDevice.sdl.cpp(95,0): {Fatal} - Could not create GL context: GLXBadFBConfig

    Platform::debugBreak: triggering SIGSEGV for core dump

    % Trace/breakpoint trap (core dumped)

     

    What's wrong? I think my graphics card is too old. Will it work if I build Torque3D with an older Open GL version?

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