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Posts posted by aunaseef
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Thanks @Duion
I'll try building the whole scene in Blender. Advanced lighting doesn't perform well on my low end PC, But it looks really good. Is there any way to improve the performance?
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Thanks for the install instructions.
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How can I make objects cast shadows in basic lighting like the soldier model does.
http://i63.tinypic.com/2v1mfsm.png
Also, Is there a tool to bake lights for Torque? I can't pay $500 for the tool on gg website.
It's been years since I used Torque 3D.
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My graphics card is Intel G41 Express Chipset, Windows Version ran fine on this card.
I think I should just go back to Windows instead of messing around with Linux version, I assume Windows version uses Direct X, So It will run fine.
I can't even use Torsion in Linux.
Anyway, Thanks for replying to my post.
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Initializing platform...
Input Init:
%
Failed to load OpenAL shared library. Sound will not be available
SFXALProvider - OpenAL not available.
DebugDrawer Enabled!
GFX Init:
Could not create GL context: GLXBadFBConfig
../Engine/source/gfx/gl/sdl/gfxGLDevice.sdl.cpp(95,0): {Fatal} - Could not create GL context: GLXBadFBConfig
Platform::debugBreak: triggering SIGSEGV for core dump
% Trace/breakpoint trap (core dumped)
What's wrong? I think my graphics card is too old. Will it work if I build Torque3D with an older Open GL version?

Cast shadows in basic lighting
in Rendering
Posted
I'm not going to make video games, Just trying to learn Torque 3D for now.
And I want to make something playable, Graphics doesn't matter.Just posted this question to find a way to at least get some shadows. I'm fine without that.
I tried importing lightmapped scene from blender, It looked nice but not suitable for outdoor scenes. I have to design the entire world inside Blender.
For performance, I just have to upgrade my PC.