I want to change the sit animation from the current ball position into a normal pose of sitting in a chair. I’ve keyframed the model into this position in Maya. However, when I export this and put it in Torque, the sit and all other animations are changed back to the root pose. I've also had similar results when I tried to add a DAE with just the sitting animation.
My question is: what is the process for getting animations from Maya into the engine? Do they have to be separate DAEs, or should I export them all together with the model?
Trying to add animations exported from Maya
in Content
Posted
Hi!
I’m working on an FPS project, and I’m trying to modify the base character from here: https://github.com/GarageGames/ContentPacks/tree/master/Actors/Soldier_T3D1.1
I want to change the sit animation from the current ball position into a normal pose of sitting in a chair. I’ve keyframed the model into this position in Maya. However, when I export this and put it in Torque, the sit and all other animations are changed back to the root pose. I've also had similar results when I tried to add a DAE with just the sitting animation.
My question is: what is the process for getting animations from Maya into the engine? Do they have to be separate DAEs, or should I export them all together with the model?