@Azaezel: I'm sorry that I gave the impression that T3D had become a linux engine, it was just my frustration, and certainly didn't mean to insult anybody. In the days of 3.0 and 3.5 it was a relatively easy job to add the D3D9 refactor to the engine and build it with the windows SDK, but in 3.7 it seems to be a hell of a job (I've just run winmerge to see the differences), so it may be somewhat of a missed change here unfortunately. But if we all know everything on forehand, we were all millionaires. ;) And I know that the Linux/OpenGL version was a problem child for a long time (too long