Isoplere
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So currently I'm trying to have .mis files hashed so they can't be edited (people cheating) in-game, but the question is whenever I change .mis to .cs and it writes to .cs.dso, the program is able to read and load the stage with the extension ".cs" just fine, but not with ".cs.dso" -- does anyone have any suggestions on how it can read .cs.dso or is this impossible?

How could I hash .mis files?
in Torque Game Engine
Posted
@Duion,
The program is "singleplayer" with all files compiled already. The only problem is -- someone could edit the .mis file(s) to change the skybox...or level number...etcetera. I'm trying to prevent .mis files from being edited.
@Happenstance,
Unfortunately, the first worked, but the latter did not. =(