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LukasPJ

WEBGRU
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  1. I think people are still learning how to navigate the new site and how to discover new posts I would have signed up as well, but not sure I'm deserving of such power. Also i live in Denmark so I reckon logistics would be difficult!
  2. Hi @lucazani, What Duion means is that you have to clarify what you expect from a "Drag and Drop" game engine. Most Game Engines are very far from "Drag and Drop" and the Torque engines are as far away from Drag and Drop as you can get. If you seek a simple game engine, perhaps Game Maker is your best bet? In any case, Torque3D is definitely not the engine you are seeking.
  3. Well if you are looking to do stuff like that, you can check out: https://github.com/jamesu/korkscript :D
  4. Hey guys, Just a quick for-fun project I did, a website where you can evaluate TorqueScript snippets: https://t3deval.lukasj.org/ The motivation was to have a quick way of checking "Is this valid TorqueScript?". It has a 10 seconds timeout and you can't access the internet from within the script. I know it looks like crap, but it was just a quickie. It does not hold up against malicious attacks, you can DOS it pretty easily, but it should hold up against PEBCAK errors.
  5. Btw, if anyone want to improve the design of the forums, they can send me html and/or CSS files anytime. I can send the current files if anyone wants to look into that.
  6. I’m only in charge of the forums, not the landing page. The forums use phpBB and should be generally SEO optimized, but the design could use a helping hand. @JeffR talked about organizing a “webgru” group to spearhead website efforts and general marketing I believe. Don’t know what the status on that is.
  7. Status Update All the marked issues have been migrated: https://github.com/Torque3D/Torque3D/issues In case anyone is interested, I used the following piece of Go to migrate: https://gist.github.com/lukaspj/4f3fed8afa16f2f8e7c85aa9605b1fa3 So the next steps are: Review the last 1 issue: https://docs.google.com/spreadsheets/d/12EB_3cYsy6aCveiyGV6JfAkWdQuWhR4oUkycYjxk3CY/edit#gid=0&fvid=1086311177 Archive the old repository (with a notice in the README) Go through all the PR's and point them to the 4.0 branch on Torque3D/Torque3D
  8. You did not misread, it took a while though Next step is figuring out how to migrate the issues!
  9. Comrade @practicing01 I support you in this endeavour because running a forum is hard and I could use the money for vodka. On a serious note, please stop name-calling @Duion, you are free to criticize, if you are constructive.
  10. I'd be interested in seeing the actual discussion where this decision was made, was it a forum post? Tbh from what you're writing here, it sounds less like you being ignored and more like an active decision not to include it in the main repo. But, it doesn't have to be in the main repo, you can create cool art and put it in another repo or as you did on your own website. Then, everyone interested can get it freely! That's arguably just as good as having it in the main repo
  11. The new default art assets you made, is that a pr? Can't find it with a superficial search. I'd like to see an example of how you've been wronged, you seem to suggest a maliciousness behind it. I admit that I have not deleted people from the SC list on the forums, it's a communication problem where I didn't really keep up-to-date on the SC work so I just didn't pick up on it, and it doesn't seem to really matter now. Assuming that is the list you're referring to, then I can clean up the list tomorrow if that is important to you.
  12. I have acknowledged that little happens on social media and the website news etc. I'm not contesting that. I would contest that nothing happens at all, and I think getting concrete in what your specific pain is, is important. Otherwise I would have assumed you meant engine-wise. Let's put all that aside, what do you propose the solution is? What's stopping you from addressing the problem? Again, this is not a bit. It's a genuine question.
  13. Hi! So, @Happenstance made this post describing the staleness of the current repository over at https://github.com/garagegames/torque3d I asked around and got some background, @JeffR has write-access but GG still owns that repository. As a result, @JeffR can't give other people write-access, which means he's the only one that can merge PR's, close issues, assign labels etc. basically we can do nothing. Therefore we need to migrate to a new repository, an organization has been made for this purpose: https://github.com/Torque3D but we need to migrate any PR's and issues that are still
  14. @Duion the main thing I'm trying to dig into here is that "nothing gets done" is a very vague opinion. I would much prefer it to be a lot more concrete, otherwise there isn't really anything to act on. And it might be that having a website isn't necessarily PR, but a landing page and a news blog is fairly deep into PR territory. However we needn't make a big deal of what the term PR means, it was mostly an acknowledgement of the fact that your main issues doesn't seem to be directly with engine development, and rather with social media, news blogs, websites etc. Which is a very different
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